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Messages - Vince Twelve

#1041
If you delete the /remake part of the url it goes to his main website, which links to his blog at

http://petmar.blogspot.com/

which he has posted in recently.  Why don't you go there and ask him?

It's always better to go to the source rather than ask a lot of people who don't know, don't care, and get annoyed easily.
#1042
I don't really have a favorite car.  But here's how I currently roll:





2005 Daihatsu Tanto bitches!
#1043
A greater presence of AGSers on The Great Games Experiment could serve both as a way to suggest AGS games to AGS players as well as expose lots of others to AGS games.
#1044
Quote from: voh on Mon 10/09/2007 14:25:40
Well, I primarily run windows on my mac, you primarily run OSX on your mac.

Therefore I am at least twice as awesomely saviouristic as you there.

Though he did finish some games and I didn't, so that loses me credit.

*mathemitizes*

Yup, you're the saviour :(

But, I use my Sony Vaio laptop way more than my MBP, which I actually bought for my wife.  So maybe you're the savior.  If I were the savior, I would perform a miracle to bring my Vaio back from the brink of death where it's currently perched.  Turn away from the light, Vaio!  Turn away!
#1045
Quote from: voh on Mon 10/09/2007 10:44:13
I like both, and therefore combine them. I am the saviour.
Quote from: Vince Twelve on Mon 10/09/2007 01:16:30
But as a Mac Book Pro owner, user, and lover (I have both Mac and Windows installed on it, but only switch over to Windows for games)

But how can there be two saviors?
#1046
Hmm... I'm still getting the crash

Quote---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.80.943D3D)

Error: Bitmap too large for texture memory

---------------------------
OK   
---------------------------

Perhaps my room is too large even for the work around you implemented.  The room is 19200 x 480.  Wow.  That's a lot larger than I remembered.  :-\
#1047
Yes, Macs do indeed ship with a 2-button "Mighty Mouse."  But as a Mac Book Pro owner, user, and lover (I have both Mac and Windows installed on it, but only switch over to Windows for games) I have to say that the Mighty Mouse is a terrible mouse.

If you click on the right mouse button, but your index finger is still resting on the left mouse button, it registers as a left click.  You have to lift up your index finger before clicking with your middle finger on the right mouse button, which is completely contrary to the usual relaxed mouse grip that I'm used to from years of non-crappy mouse usage.  I appreciate Apple's sense of style and design, and the Mighty Mouse sure does look pretty, but this is a case of design over functionality that really frustrates me sometime.  Don't try playing FPSs with a Mighty Mouse.
#1049
Hey notwithabang, thanks for your support of the community!  Both are extremely well written reviews.  I'll look forward to more!
#1050
I finally got around to doing that whole flickr thing:





http://www.flickr.com/photos/twelvefamily

I used this automatic iPhoto to flickr export program and they all went in there in the opposite order I wanted them to, so if you're reading the captions and get confused it's because it's a continuation of the previous caption which is now the next caption. :P
#1051
Quote
QuoteWhen teleporting to a very big room (a 640x4000 pixel black background), the game crashed with the message: "Error: Bitmap too large for texture memory". My machine is a laptop with a 128MB Radeon Mobility 9700 and 1 GB RAM.

Interesting point. 3D cards have a maximum sprite size, and it looks like 4000 pixels is too high for your system. It's something I can code around by internally creating two D3D sprites and splitting the background across them, but I wonder how widespread this problem will be.

I was going to try this out on Linus which was also a system chugger, but I had this same problem.  For the intro and ending, I used a room that was 10 or 12 screen widths wide and moved the viewport down the room using each 640x480 block as a frame of animation.

Would weaker systems crash on even smaller screens than stronger systems?  This kind of uncertainty would make me nervous to use scrolling rooms.  I have a few larger rooms in my WiP.
#1052
General Discussion / Re: PC Rituals
Tue 04/09/2007 02:38:33
Quote from: TheJBurger on Mon 03/09/2007 18:29:35
So that's where you got the name for your new game! I think some plot details might've been spoiled now, especially regarding 2 of the playable characters.

D'oh!  Now everyone will be copying my leg-shaking gameplay mechanic!
#1053
General Discussion / Re: BIOSHOCK-ed!!!
Mon 03/09/2007 11:43:54
Having not played any FPS at any length since Half Life 1, I can't compare the game to any of those.  I wasn't at all trying to suggest that your opinion was wrong and bash you for your blasphemy against Bioshock.  I hope you didn't take it that way.  I was hoping to hear if you found anything of merit in the open ended gameplay that I described though.  I was just trying to make conversation, not poo poo your opinion.
#1054
General Discussion / Re: PC Rituals
Mon 03/09/2007 08:09:34


ahh... xkcd...
#1055
General Discussion / Re: BIOSHOCK-ed!!!
Mon 03/09/2007 08:06:16
It's too bad that you didn't enjoy it.  I'm still waiting for my copy to come in the mail and hope that it lives up to my expectations.

I don't think, though, that any of the points you covered are the points that are supposed to make the game great.  If you read a review or preview, it's not the horror theme being hyped.  Nor is it the crazy people, super weapons, and certainly not the wrench.

I think the two things that have been driving the review scores and hype (or at least have seemed intriguing to me) have been:

-The story.  It's too bad you aren't enjoying it.  I also found the subtitles to be buggy on the PC version, but it didn't keep me from following and being intrigued by the story in the demo.  I even enjoyed the recordings and found that it added depth to the environment and characters.  Especially when one of the recordings turned out to be by a person that I had just killed.

and

-The open-ended gameplay.  The enemy AI and interesting weapons/plasmids really lends itself to the player experimenting with different ways of play.  You probably could just tommy gun your way through the game, and it would then seem like a fairly weak game.  But, even just in a short demo, I thought it was pretty ingenious that I could light a guy on fire, then he'd run screaming back to a pool of water and while he was extinguishing himself, I could electrocute the pool and fry the guy for good.  I know that's just scratching the surface.  But I'm imagining some interesting sandbox type gameplay in finding new ways to take down your enemies.

I'd be interested to hear if you've found anything worth while in regards to this open-ended gameplay.  Non-spoilery, of course!  I'm also wondering why you bought the game if you hate the environment.  That part of the game was widely publicized and also attractive to most gamers.
#1056
Um...  TerranRich wins?

Crap.  Sorry.  I completely forgot about this until Dave Gilbert just reminded me.

Crap topic.  Bleh.
#1057
General Discussion / Re: BIOSHOCK-ed!!!
Wed 29/08/2007 05:22:19
That's pretty crap.  I've had my PS2 since launch and have never replaced it, even with heavy use.  Same with my Gamecube.  Hell, I've still got an NES that I got for Christmas '89 that works with a little blowing.  Hopefully Microsoft's replacement procedures aren't too cumbersome or lengthy.  It would really suck to be within spitting distance of the end of an exciting game and suddenly have to stop for a month while you wait for the console manufacturer to fix their mistakes.

I broke down and ordered this game (pc version).  My will is so weak!  Now I'm just waiting for the international delivery. 
#1058
General Discussion / Re: Fires in Greece!
Mon 27/08/2007 03:25:00
Nik, I hope your family (first) and material possessions (distant second) are all ok.  This looks like some nasty stuff.  If someone started these fires just to take over some land for development, or for any other reason, they deserve some pretty harsh punishments.
#1059
General Discussion / Re: BIOSHOCK-ed!!!
Thu 23/08/2007 07:06:35
Quote from: ProgZmax on Wed 22/08/2007 19:23:55
The demo is pretty fun and it runs quite nicely with everything on full for me so I give them credit for taking the time to optimize the game for somewhat lower-end systems.

I felt encouraged by people saying things like this, so I finally got around to installing Boot Camp and a Windows partition on my Mac Book Pro and downloaded the demo, and I'll be damned if it didn't run smoothly!  Awesome!  Now just to work out that whole "I have no free time" problem...
#1060
General Discussion / Re: BIOSHOCK-ed!!!
Sat 18/08/2007 00:27:43
Quote from: R4L on Fri 17/08/2007 16:13:35
QuoteFirst of all, Bioshock doesn't have multiplayer...?

I said it HAS plans for multiplayer.

Quote from: Irrational Games spokesman back in JanuaryThere will be no multiplayer (hold on before you complain!!!!) but for a very specific reason. BioShock features a compelling storyline that revolves around the experiences of one man as he enters the decaying world of Rapture. Having a multiplayer component would have compromised the story we were trying to tell so we made the decision to keep this game as a single player experience. There will be an online component, however, where new content can be downloaded.

link= http://kotaku.com/gaming/bioshock/bioshock-community-site-opens-230306.php
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