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Messages - Vince Twelve

#1241
Congrats on finishing, Dave!  I've purchased both this and SJM to help me pass the time while I'm in the hospital for the next four days having and recovering from a Septoplasty!  (Mmmm septoplasty...)  I'll be writing up a review for each on my blog!  Congrats!  Looks great!
#1242
Christmas doesn't come to the dark land of Japan.  It's Christmas morning and instead of opening presents, I'm at work.  Yup, schools are still open!  Oh, and I'm having surgery tomorrow and will be in the hospital for a week or so.

Bah humbug to all and to all a good night!
#1243
This game has just (possibly) become the first game to be blogged about via Wii.

Congrats to both of you.  I'll be downloading soon and will post a comment.
#1244
You should post this in the Hints and Tips forum rather than digging up an old thread.  Or even better, using the search function (conveniently located right at the top of the page), I immediately found this thread which is already three pages of people asking and answering questions about how to complete this game.  Most likely your question has already been covered.

For future reference, posting in an old thread is usually frowned upon unless you have a good reason.  Good luck with the game!
#1245
General Discussion / Re: Wiisure Suit Larry?
Fri 22/12/2006 00:17:34
The pornographic content of that game has been greatly exaggerated by a number of bloggers with photoshop skills.  It's not nearly as dirty as you think it is.  There is no "genital stimulation."  (Sorry, Darth)

http://www.dsfanboy.com/2006/10/11/snk-game-is-about-witch-hunting-not-girl-hunting/

Still, I'm not going to say that it's not quite creepy...  but it's just not as bad as you think it is.

#1246
Hints & Tips / Re: Warthogs
Mon 18/12/2006 06:29:30
I haven't figured out yet how to get a spell from the main hall or the second one in the potions room (I got the one that makes me forget things, but I haven't figured out what use, if any, it has).
#1247
SSH: That doesn't sound very appetizing.  I'm fairly certain that I could, after more work than I'd like, create my own pathfinding algorithm, but I'm not sure how I would be able to implement it so that the character followed that path.  Seems like more work than I'd like for such a small game.  But I'll keep it in mind.  Unless you have some more tips in that direction.

KhrisMUC: I'm not entirely sure I understand your suggestion.  I get the region thing, but the problem is that turning the regions off before clicking could potentially strand the player, since he might be standing on a region which has the number as the one being turned off.  And if you turn the regions off after clicking, the character can walk straight into a region that will be turned off after the click, again stranding the player.

Maybe I'm not fully understanding your solution.  Could you clarify?

Radiant:  I have made them characters, sorry for the confusion.  I mentioned it in my first post, but continued calling them objects (so as not to confuse them with the playable characters).  However, the default way that AGS handles characters in terms of removing a walkable area around their base is insufficient.

Also, as noted above, their are several fixed places (36 of them) where the objects can be placed.  And to clarify, there are six playable characters that can all walk around the whole scrolling room.  I just want them to not be able to walk close to one of the objects.

Splitting the room in half and using every walkable area (some for two and some for three different possible locations since I need 36 all-in-all) still creates the problem that a player may be standing on a walkable area that has the same number as the walkable area surrounding one of the objects that needs to be removed.  This would strand the player before he even started walking.
#1248
Is there a way to simulate more than 16 Walkable areas?

Here's the problem: I have a bunch of objects that can be moved around to several (36 to be precise) non-overlapping areas in the room by the player. 

The player character can also walk among each of these objects, so I wanted to make the character walk around rather than through each of these objects.  I figured I could make the objects into solid characters so that AGS would automatically remove a small portion of walkable area at the base of each making the character walk around them.  This works fine for some objects.  However, a few objects are oddly shaped.  One, for example, is long and thin and laying at an angle in relation to the camera which messes up the walk behind.  Another object is propped up on a tripod.  The character can walk underneath the back leg in a way that he shouldn't.

So: I figured I could fix this by making an adequately large circle-shaped walkable area at each of the places where an object could be moved.  Then, I could turn on and off that walkable area as needed to keep the character from walking underneath the object.  A simple solution that would have the intended effect.  However, with 36 possible object locations and 16 maximum walkable areas I'm at a loss for what to do.

I tried making the walkable areas in groups and turning them on and off while the character is walking, so that the correct ones would turn on if the character came near, but the walking path is generated at the moment you click so the character can walk right into a walkable area that was turned off just after clicking and get himself stuck.

To complicate things: The game has multiple playable characters who may be moving simultaneously...  ::)

Any ideas?
#1249
General Discussion / Re: Wedding photo request
Thu 14/12/2006 04:41:08
I'll take a look at the digital pictures that I have when I get home, but I'm not sure I have anything of a high quality.  All the digital pictures I have were emailed to me from friends and relatives, none of whom have particularly high photography skills.  I need to get our professional pictures to a scanner sometime...

If I have something that doesn't look all blurry and off-centered I'll send it your way.
#1250
And now Kotaku!  That's pretty big stuff.

Looks like someone's Wikipedia article is safe...

Congrats Dave!
#1251
Quote from: EagerMind on Tue 12/12/2006 04:18:48
Quote from: Traveler on Mon 11/12/2006 15:37:57Why would it be a bad idea?

Haven't you ever seen Event Horizon?

Watching Event Horizon, now that's a bad idea!
#1252
General Discussion / Re: OROW V
Tue 12/12/2006 01:08:54
Quote from: Helm on Mon 11/12/2006 17:42:28
Ow. Id rather go for early 2007

Seconded
#1253
General Discussion / Re: Stop the evil!
Mon 11/12/2006 12:19:30
Ok, yeah, sorry I started that.  We should actually be taking the fight to Wikipedia.  Fighting FOR the articles SSH mentioned, not AGAINST the guy.  Even if he makes it really easy....  ::)
#1254
General Discussion / Re: Stop the evil!
Mon 11/12/2006 11:45:22
Can I make personal attacks here?

Because here is the guy's website, and here is the guy doing some of the worst open-mic stand up comedy ever.

Edit: the guy also wrote a scathing review of Barbie Super Model for the SNES.

I seriously can't understand why this guy advertises some of these things on his webpage.  It's just too easy.  You at least have to search a little (a little) to find the dumb things I've done in the past.

[Mod edit: Links removed to anonymize the person in question]
#1255
Squinky is right!  Don't be a Rubacant, be a Rubacan!
#1256
Here ya go.

#1257
Happy holidays from sunny Okinawa!

#1258
General Discussion / Re: HAL Device???
Sat 02/12/2006 11:40:03
How the HAL are ya?
#1259
General Discussion / Re: The nintendo Wii
Sat 02/12/2006 10:11:41
I got my Wii this morning on Japanese launch day.  Okinawa isn't as gamer-y as Tokyo, so we didn't have the kind of lines they had there.  Nevertheless, the store I went to had 70 Wiis and sold every one as soon as the doors opened.  I picked up Wii Sports (not bundled in Japan), Odoru Made In Wario (Wario Ware), and Hajimete no Wii (Wii Play, comes bundled with an extra Wiimote).  I spent a little while playing with Miis and then my 4 year old niece came over and we spent three hours experimenting with all the mini-game goodness.  It was great fun and pretty amazing to watch a four year old immediately figure out what was going on.  Her favorite game was Wii Sports Boxing, because you just wave your arms about like a lunatic for five minutes. :P

Tomorrow is my daughter's b-day and we're having a bunch of family over.  My wife is excited to get a lot of people in on some Wii action.  It'll be a good test of the Wii's non-gamer appeal.
#1260
No, Locutus, you got the email address wrong.  Look closely, there's an 'l' in there.
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