Or he's zooming in in Sattellite mode into a part that doesn't have Sattellite coverage, like the Ocean. Try switching to Map mode and then zoom in slowly so you know you're zooming into the right area.
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Show posts MenuQuote from: TheMagician on Tue 09/08/2005 13:21:48
... something must have been the trigger for its popularity.
![]() | Jozef Purdes has never released a game. He's not a frequent poster to the message board. He has never even used AGS. Nevertheless, he is a well known and important figure among the AGS community. Jozef is the author of the relentlessly thorough Independent Adventuring column over at DIY games. In his monthly column Jozef does his best to play and review EVERY independent adventure game released. It's a daunting and unenviable task, but nevertheless, Jozef continues to deliver. Seeing as how he has turned a critical eye to more AGS games than just about anyone, I knew that he would have some excellent insights on amateur adventure game development. I was lucky enough to bump into him at the Bloody Towel and have a fabulous confabulation over some baconburgers. I wanted to hear his thoughts on common flaws in amateur adventures but got sidetracked on some other subjects first. |
Quote from: HelmOnly complaint would be that, as smart the puzzles were, it was very apparent that they were 'puzzles' puzzles, which sorta killed the suspension of disbelief.
Quote from: Steve McCreaGreat scripting and a fantastic visual style. I thought the philosophical dialog was rather weak, and forcing the pacing (no text skip) very cruel. I liked the twist at the end.
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