When creating accounts to periodically bump your game's threads in the completed games and hints and tips boards, you should probably not make them rhyme so that it isn't so obvious.
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Show posts MenuQuote from: Miori on Fri 24/04/2009 13:44:53
Our game works only with AGS Editor .NET (Build 3.0.2.44) v3.0.2, June 2008. We tried higher versions, but then many things doesn't work anymore.
Quote from: Miori on Sat 25/04/2009 22:04:18
But i think today's games should be more animated. For example if Specky should push a button that is over his head he jump to press it, not like Zak McKracken, Maniac Mansion and all the old adventures where the character only stands and suddenly the button is pushed.
//in header
int timer21=-1;
//in whatever function you need to use to set the timer
timer21=1000; //equivalent to SetTimer(21, 1000);
//in repeatedly_execute_always
if(timer21>0) timer21--;
//in whatever function you need to use to check the timer
if(timer21==0){
timer21=-1;
...
}
//or
while(timer21>0){
Wait(1);
}
timer21=-1;
...
function room_Load() {
if (oopendoor.Visible == false) {
(ocloseddoor.Visible == true)
function room_Load(){
if(oopendoor.Visible == false){ //Is opendoor visible? If so, then:
ocloseddoor.Visible = true; //set closeddoor to be visible and
RemoveWalkableArea(2); //remove the walkable area.
}
}
Quote from: Privateer Puddin' on Fri 03/04/2009 23:19:37QuoteMy parents found out about this via google
Do your parents sit on google googling your name?
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