Quote from: GarageGothic on Mon 26/01/2009 09:18:20Quote from: Laukku on Mon 26/01/2009 08:09:56Getting a key from the other side of a locked door by using a small stick and a piece of paper. Way too obvious.
It seems that this is still considered quite clever outside of adventure gaming circles. I just saw it used in Neil Gaiman's recent novel 'The Graveyard Book' and groaned my way through the page or two of meticulous performance of the task.
Does anyone watch The Mentalist? Just a few weeks ago, the mystery of the week involved a girl dead in a room with a guy that had been locked from the inside. The guy inside claimed to be innocent, but since the room was locked from the inside he was thrown in jail. Well, luckily for him, the "brilliant" mentalist came and noticed that there was significant room under the door to pull the old newspaper under the door trick with the added twist of putting a string back through the lock, tying it to the key, and pulling the key back into the lock from the other side. "OMG!" the police all shouted, "He might be innocent afterall!" :

Quote from: ProgZmax on Mon 26/01/2009 08:38:29
Oh come on, mazes aren't very common in adventure games anymore! They're ripe for abuse....er, use again!
I agree. I think the hate directed towards mazes in adventure games have been due to repeated misuse. Poor implementation and a lack of proper integration into the story have given them a bad rap. I took the general hate directed at mazes as a challenge, and have included one in Resonance to demonstrate how I think they should be done. And if that strikes fear into your heart, then I urge you to wait and see it, because you haven't seen a maze done like this in an adventure game before!