I would play it if it's fun.
Pablo's right. If you're making a freeware game, the only person you need to satisfy is yourself. If you enjoy making the game then it's a game worth making. If you're making a commercial game, then it might be worth it to gauge the gamers' interest. Just make the game you want to make.
On a side note not only directed at this thread but at several recent threads: since when did the "Adventure-related talk and chat" forum become "Pitch your idea for a vaguely adventurish game" forum? If you're looking for feedback on a game idea, you can post it in the Critics lounge. If you're making the game and looking for positive reinforcement, work on it until you're sure that it's something you're going to finish and have a significant amount done, and then make a post in the games in production. The world will be a happier place as a result!
Pablo's right. If you're making a freeware game, the only person you need to satisfy is yourself. If you enjoy making the game then it's a game worth making. If you're making a commercial game, then it might be worth it to gauge the gamers' interest. Just make the game you want to make.
On a side note not only directed at this thread but at several recent threads: since when did the "Adventure-related talk and chat" forum become "Pitch your idea for a vaguely adventurish game" forum? If you're looking for feedback on a game idea, you can post it in the Critics lounge. If you're making the game and looking for positive reinforcement, work on it until you're sure that it's something you're going to finish and have a significant amount done, and then make a post in the games in production. The world will be a happier place as a result!
