Thanks eri0o for your input, somehow I am afraid that I still dont know how to make what you are explaining, I hope you will find some time later.
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Theora* video;
function room_Load()
{
video = Theora.Open("Tv.ogg"); //name of the video
}
function repeatedly_execute_always()
{
if (video != null)
{
video.DrawEx(DsBackground, 135., 110., 0., 0., 0., RtScreen); //adjust x and y as you wish
video.NextFrame();
}
}
system.viewport_width
Quote from: Mandle on Sat 16/05/2020 15:40:04
Me neither. Thought I gotta admit I find the upside-down question marks in front of questioning dialog very charming. With the normal question mark at the end it really makes me feel the character wants to know the answer no matter what!
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