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Messages - Vincent

#241
Hints & Tips / Re: Metaphobia
Fri 21/06/2019 11:02:17
Quote from: lorenzo on Fri 21/06/2019 09:53:33
Love the game so far!

I'm stuck at
Spoiler
the museum. I need to get the Draconium. I have already photographed the alarm code, but I don't know what to do next.
I think I need to lure the mouse to distract the guard, but I don't know how. I tried using the cheese with the mouse hole, but the protagonist says he doesn't want to get too close to it.
[close]

Thanks for your feedback lorenzo!

Spoiler
If you already have photographed the alarm code what you will have to do is right click on the camera into the inventory to get the code and then you should disable the alarm by the panel which is near the guard. But this is not done yet you will have to do something else! :D
[close]
#242
Completed Game Announcements / Re: Metaphobia
Thu 20/06/2019 19:48:08
Thanks for all your feedback guys! :)

Quote from: Durq on Thu 20/06/2019 18:32:54
Spoiler
I'm not seeing a "Use computer" option. Am I missing something? Here's a GIF to show what's happening: https://media.giphy.com/media/mBj3cpyxp4jLyfAfWf/giphy.gif

Also, the phone book is not in my inventory. I already gave it to the old man.
[close]

Spoiler

We have tested this part many times and we were not able to replicate this error. Please check whether the phonebook is still in your inventory or if you got the library card already.
[close]
#243
Hints & Tips / Re: Tales of Jayvin
Thu 20/06/2019 15:16:53
Quote from: Shadow1000 on Wed 19/06/2019 23:59:22
Thank you! With that hint I completed the game :-D

As far as the colours, a sincere thank you for trying to help. I looked at the illustration and strangely, there's no way I could tell the brown from the red. The green looks like a lighter colour so I'd be able to identify that, but there's no way to play just with that. Thanks for the effort to accommodate!

I am really much happy to hear that you were able to completed the game, you are more than welcome and thanks a lot for all your support!
#244
Completed Game Announcements / Re: Metaphobia
Thu 20/06/2019 15:07:18
Thanks for all your feedback guys! :)

Quote from: Durq on Thu 20/06/2019 10:41:10
Really fun game, but did I encounter a showstopper?
Spoiler
I gave the phone book to the old man before talking to the librarian about needing a library card. And then I couldn't ever get the library card from the old man.
[close]

Spoiler

If you gave the phone book to the old man before talking to the librarian then it would be enough to speak to the librarian about the option dialog "Use computer". After this you should be able to speak with the old man once again.
[close]
#245
I just would like to point out something totally unrelated to your question.
Code: ags

oCandlelight.IgnoreWalkbehinds=true;


This is not going to work if you use the D3D 9 graphic driver.

#246
Hints & Tips / Re: Tales of Jayvin
Wed 19/06/2019 08:14:21
Quote from: Shadow1000 on Wed 19/06/2019 05:35:48
Spoiler

Fighting in the cave leveled my character up to level 20! One problem I'm having in the cave is that I got barrel #9 and I "heard something". I assumed that opened the locked door on the top right of the maze but that wasn't it. I burnt through 11 batteries wandering the maze seeing if there is a new open area or a key or something to no avail. What do I do now?

I caught a bunch of fish! Fun addition to the game! :) it was pretty exciting once I figured out what I'm doing. Not difficult at all.

I tried the apples one more time. It's just not going to happen...I really can't figure out what apple is what colour :(

The only way to not use shields is by LOADING up on arousal/deelectric/decalcify and so on.

[close]

Spoiler


  • Regarding the cave dungeon when Jayvin say "I heard something" you should return to that corridor where there is the locked door you mentioned. Now you must walk to the left side til the end of that corridor and then you will meet the Troll boss!


  • Regarding the fishing game I am much glad to hear that you like it! Please keep it in mind that each season has different fishes to catch!


  • Regarding the Apple farm quest I don't know if this screenshot it's going to be helpful somehow:


  • Regarding the shields they were not designed to be into the game, we have added this content a couple of days before releasing the game.
[close]
#247
PAINTED BRAIN STUDIO is proud to announce:



Story:
The story is set in an old mansion and sees guests for a political confrontation between two possible candidates for mayor and to examine their proposals. You will take on the role of Norman, a former cop, who now works in private and will have to solve a dark mystery in that mansion as the political challenger has mysteriously disappeared.





Team:
Vincent Cortese: Programming
Fabio Forte (Aka Johhny Di Elea): Story, dialogs, graphics, music and sound effects

Development Progress:
Story: 70%
Scripting: 40%
Graphics: 40%
Sound/Music: 20%

Special Thanks:
Khris - Keyboard Movement, Chat Display, SmoothScrolling
Ivan Mogilko - Key Listener
Edmundo Ruiz - Tween Module

Note:
The default language is set to be in Italian. You can switch to English via winsetup!
Some graphics and some aspects are temporary and don't represent the final game be understanding. Thank you ;)
If you spend more than 45 minutes in the mansion you will have surprises!

Controls:
Movement: Arrow keys
Menu: Key Escape
Map: Key M (Zoom in-out Key Return)
Move Map: Arrow keys
Close Map: Key Escape

Follow us on Facebook!
Download Political Enemy (demo) here!
#248
I am sorry to necroposting this thread. Actually I noticed that all the text which are processed into the static bool Chat::Prepare are not translated into the .trs file.
I edited the static bool Chat::Prepare to look in this way now:

Code: ags

message[messages].text = GetTranslation(text);


Actually this is working well and it get the translation just properly fine.
#249
Quote from: Mandle on Sun 16/06/2019 14:49:12
Did you see my feedback message on the previous page?

I'm sorry I meant to say your messages. Of course I have read all your feedback carefully and I appreciated them all from the first to the last. Personally some of your thoughts I have not taken negatively, I took them as personal opinions that may can change from one person to another.
#250
Quote from: paolo on Sun 16/06/2019 12:11:13
I've just uploaded an updated version with some bug fixes and an Italian translation.

Thank you very much for the translation, the graphics of this game looks really beautiful! I really can't wait to play this game in Italian.
#251
Hi Mandle, thank you so much for your message.

All your kind words and thoughts have filled joyously my heart. Personally as the other people on the team will agree on me, I feel really much happy to hear you say that you love this game as well as other people who have the same feeling as you. The gratitude of hearing these words are priceless and even hearing you say that it kept you up way too late for several nights. Thank you so much for all your support and for being part of this trip as well as the other people who did the same because it really means everything to us.
#252
Quote from: KyriakosCH on Sat 15/06/2019 15:20:24
Nice gfx style!  :-D

Thanks KyriakosCH, we appreciate it a lot!

Yours.
Vincent and Jay.
#253
Quote from: Cassiebsg on Fri 14/06/2019 00:03:50
You just need the part that is Bold on the example... G1vr6_F8CEQ

Right, it's working fine now, thanks Cassiebsg!
#254
Quote from: morganw on Thu 13/06/2019 23:13:40
Did you try it without the '&t=21s' ?

Thanks morganw for the suggestion, I have try it right now to remove "&t=21s" but I always get the same error message... "Data too long for column 'youtube' at row 1"
#255
I am trying to add an Youtube ID to one of my game information:



But always got this error message:

#256
Quote from: Mandle on Tue 11/06/2019 16:47:58
I'm up to the

Spoiler
Final Boss Battle on top of the mountain!!!

But my creature is way too weak to beat it, so I will just spam battles until it levels up enough.
[close]

:-D

Spoiler
Mandle you are simply fantastic!!!  :-D

What is your percentage reached in the game? You can see it through the statistics menu. It sound like you didn't complete it 100%!  (laugh)
[close]



Quote from: Mandle on Tue 11/06/2019 09:09:52
Guys, I'm pretty sure that you didn't mean to set the...

Spoiler
Odds of 35 to 1 on the roulette table in the casino for evens/odds and red/black. This is an infinite money generator. On a roll of 50/50 you can win 35x your bet!!!. I now have over 10,000 coins and feel like I have cheated the game and should start all over once it's fixed... But I've already put about 7 hours into the game so I'm a bit conflicted about if I would start all over or not.

Or, was this infinite money generator an intended part of the game?
[close]


;)

Spoiler
Yes, this was intended to be like an easy money generator. It's actually working everything okay with it. If you bet 35 and you win then you earn 35 chips * max amount of chips which is 35. If you bet 35 and you win, then you earn 35*35 = 1225 chips on a roll.
[close]
#257
Quote from: Crimson Wizard on Mon 10/06/2019 21:56:04
Oh no, are you using "IgnoreWalkbehind" mode for characters or objects? :/

In the past we were even considering removing this property from the editor, because it breaks drawing logic.

Well, there's a ticket opened for supporting it in Direct3D too, maybe it will get fixed in the future, but it's very low priority for us:
https://github.com/adventuregamestudio/ags/issues/745

Yes, we are using "IgnoreWalkbehind" throughout our game and also in other projects which I am working on. I cannot change all of the graphic aspects now related to this property, which in my opinion, it should be removed as soon as possible.

Yours.
Vincent and Jay.
#258
Quote from: Crimson Wizard on Sat 08/06/2019 20:49:19
There has to be a distinction here: when particular driver does not work well on some systems (which can happen ofcourse, this is why we have expanded driver selection with OpenGL later), but in your case situation is stranger because game fails with an obvious scripting error.
I would be happy to help find out how this is related to driver selection of course.

Thank you very much Crimson Wizard for all your support. We had some time to investigate about this and basically we had some lines of code that worked as a warning messages if the game was not played with the default graphic driver. Essentially it was an obvious scripting error, we are sorry for the trouble but we have fix it right now. However, the game will be aviable only for Direct Draw 5 because you can experience too much weirdness regarding walkbehinds and baselines when using Direct3D 9. You can still download this update from the main link.

Yours.
Vincent and Jay
#259
Quote from: Crimson Wizard on Sat 08/06/2019 12:53:51
Could you explain why? Were there some problems that prevented you from allowing other drivers?

I am sorry to say but I really can't explain this. I actually don't see a reason why these should be related to each other. The same scripts working fine in DirectDraw5.
AGS says it can be related to a scripting error but this is sound like a bug in AGS.


Quote from: Crimson Wizard on Sat 08/06/2019 12:53:51
I am asking firstly because I'm very curious how driver may be related, but there are other reasons: DirectDraw 5 does not work well on my system

This is the same reason why we have chosen to use DirectDraw5. In our machines the Direct3D doesn't work well on our systems.


Quote from: Crimson Wizard on Sat 08/06/2019 12:53:51
and software mode in general may be pretty slow on other systems like Linux

This actually works the opposite for us. The software mode is the fast one.




At the moment we're feeling sorry if you can't have a chance to play this game properly.

Yours.
Vincent and Jay.
#260
Quote from: Crimson Wizard on Sat 08/06/2019 00:58:13
The error happens when I run the game with Direct3D graphics driver set in winsetup, as opposed to DirectDraw 5:

Quote
---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.21.1115)

in "Tween module.asc", line 1305
from "Tween module.asc", line 1321
from "Tween module.asc", line 1501
from "Input.asc", line 864
from "GlobalScript.asc", line 3567

Error: A blocking function was called before the first room has been loaded


(No idea how the graphics driver can be related)

Hi Crimson Wizard, thank you very much for reporting this error. Sadly the only way to play this game properly is by using the DirectDraw 5 as graphic driver. For any other types of technical problems, they should be reported in the "Read Me" file which is located in the game folder. A further thank you for having had time to try this game, it means a lot to us.

Vincent and Jay.
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