Thank you Mandle I appreciated!

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Crimson Wizard on Mon 09/04/2018 10:32:27
You may modify this path in the Default Setup page, by changing "Custom shared data path" option. (Simply setting it to true and not typing anything should save files in the game directory).
Quote from: Gilbert on Mon 09/04/2018 10:03:44
(I don't even have the latest version installed ATM)
if (!File.Exists("temp.tmp"))
{
File *output = File.Open("temp.tmp", eFileWrite);
output.WriteString("some text");
output.Close();
}
if (!PlayerHasPieceOfCoal) // Player doesn't have the piece of coal yet
{
PlayerHasPieceOfCoal = true;
// add inventory
// do stuff
}
else // Player has the piece of coal
{
// there's nothing else here
}
Quote from: TheFrighther on Sat 24/03/2018 13:45:43
Not me. I'm the only italian who hate soccer.
Quote from: Snarky on Fri 30/03/2018 15:41:18
Thanks. Sure, undo/history would be useful to have, but it wouldn't be part of the plugin, but rather something you implement in your game logic. I'll think about adding it to the TextField module.
QuoteRemoved game error reported when GUI coordinates were off the room limits.It doesn't seem to work for me, I still get the message gGuiY: Co-ordinates specified are out of range.
Quote from: Khris on Tue 06/03/2018 23:33:01
then when opening it the next day, got the message about the missing plugin.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.103 seconds with 14 queries.