However as Snarky prompt before I would check the (Custom Properties) because are very handly 
You can create a custom property for "Default event", for example, and then have some simple code in the global script to use the setting accordingly.
You'll notice that characters, objects, hotspots, rooms and inventory items all have a "Properties" option in their property grids.
Click the 'Edit Schema' button and choose "Add property".
You can set various options about the new property for example:
Type - this specifies what type of property you want. "Text" gives you a larger text box which can store a string.
To access the properties from the script, there are various script functions.
See their descriptions for how they work.
By the way, all that I have written is documented in the manual.
Should not be that hard to guess
Formerly known as global function GetLocationName,
static String Game.GetLocationName(int x, int y)

You can create a custom property for "Default event", for example, and then have some simple code in the global script to use the setting accordingly.
You'll notice that characters, objects, hotspots, rooms and inventory items all have a "Properties" option in their property grids.
Click the 'Edit Schema' button and choose "Add property".
You can set various options about the new property for example:
Type - this specifies what type of property you want. "Text" gives you a larger text box which can store a string.
To access the properties from the script, there are various script functions.
See their descriptions for how they work.
By the way, all that I have written is documented in the manual.
Quote from: MiteWiseacreLives! on Fri 06/11/2015 16:40:33
is myHotspot a String, Int or a Pointer![]()
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Should not be that hard to guess

Formerly known as global function GetLocationName,
static String Game.GetLocationName(int x, int y)