Ok, now the "Found On Config!" it showed on the JDK path by following this: C:\Program Files\Android\Android Studio\jre
What about the SDK path?
What about the SDK path?
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Show posts MenuDynamicSprite* sprite; //outside function
//...
sprite = DynamicSprite.CreateFromBackground();
gScreenEffect.BackgroundGraphic = sprite.Graphic;
gScreenEffect.TweenX(2.5, gScreenEffect.X+5, eEaseLinearTween, eReverseRepeatTween);
Quote from: eri0o on Mon 30/05/2022 12:39:23
The flags are the way to go. There's also a Direct3D plugin which I think allows doing a bit more with Video playback - but will limit the game to Windows platform in the short term.
Quote
FLAGS can be one of the following:
0: the video will be played at original size, with AVI audio
1: the video will be stretched to full screen, with appropriate
black borders to maintain its aspect ratio and AVI audio.
10: original size, with game audio continuing (AVI audio muted)
11: stretched to full screen, with game audio continuing (AVI audio muted)
Quote from: Jess McD on Mon 30/05/2022 05:34:42
If not, does anyone know of any other game development software that is well suited for developing FMV adventure games?
Quote from: AndreasBlack on Fri 27/05/2022 14:20:55
And it would be easier to find the right values if that could be displayed with a "Display ("Camera is at x,y"); I'm guessing shouldn't be so hard to do?
Display(String.Format("CameraX: %d, CameraY: %d", Game.Camera.X, Game.Camera.Y));
Quote from: lorenzo on Mon 09/05/2022 15:27:33
Thank you, Vincent! To be honest, I watched how they did it in some cartoons and made the animation pretty close to one I liked.
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