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Messages - Vinnicius

#21
THE RAGE OF THE WATERS

Three brothers traveled to a small village in France named Viscos. Vinni, Leo and Lidi. They witnessed a robbery when they were coming back home. The thief stole the handbag of an old man who was waiting for the train. Vinni ran through the alleys of the village. He found the assailant dead on the ground. Someone had killed him and stolen the burglar. Through clues left by the killer Vinni and his two brothers enter in an adventure in search of a great mystery. Inspired by a book by Brazilian writer "Paulo Coelho".


DOWNLOAD: http://www.4shared.com/file/YrWnPS2d/viscos_game.html

Team:
Vinnicius Silva da Rosa - Story and Development.

Features
Resolution 800x600
More than 10 hours of gameplay
Speech
Original Music


Version
Portuguese
English
Spanish
French

Screenshots







Coming Soon 2011.
#22
General Discussion / I'm looking for
Wed 07/02/2007 21:30:02
I'm looking for the portuguese manual of AGS.

Where can I find?


-------------------

Algum brasileiro por aí?
Eu sou de Santa Maria RS, lembro que tinha um membro da minha cidade, mas nunca consegui entrar em contato.
#23
How can I write with characters in other language?
Exist a font of "The dig" in portuguese?

#24
AGS Games in Production / Re: TUKI 2
Sun 10/09/2006 03:15:25
New musics in the game:
Bad to the Bone, Highway Star, Blue Brothers, Born to be Wild and others more.
#25
AGS Games in Production / Re: TUKI 2
Sun 10/09/2006 03:09:42
I'm here to show you new screenshots of the game.
Estou aqui para mostrar-lhes novas imagens do jogo.





The game will be finished in december, or january of 2007.
#26
AGS Games in Production / Re: TUKI 2
Tue 18/07/2006 19:07:55
I am using the "Cartography Shop" to make the scenes.
#27
AGS Games in Production / Re: TUKI 2
Tue 18/07/2006 19:03:54
Quote from: Fabiano on Mon 17/07/2006 21:38:11
Parabens pela estilo do jogo, cara, achei muito legal

In english, for the non portuguese readers i said "Congrats for the game style, dude, its very nice"

I found the 3d backgrounds nice. Did you create them from scratch or used a engine?









Muito obrigado pelos elogios.
Sobre os outros comentários... O desenho dos personagens receberão melhorias, mas por enquanto eu estou dedicando-me na criação dos cenários.

Em breve mostrarei novas imagens.

--

Thanks a lot for the compliments.   
On the other commentaries… The drawing of the personages will receive improvements, but for the time being I am dedicating myself in the creation of the scenes.   

Soon I will show new images.


#28
AGS Games in Production / Re: TUKI 2
Thu 13/07/2006 20:58:23
This is a new screenshot of my game.
One of the first's scenes.




I added more bands to the track, like one music of SEPULTURA.
www.sepultura.com   


New images soon...
#29
AGS Games in Production / Re: TUKI 2
Thu 06/07/2006 21:34:49
Thanks, I'm starting to make the game. Some rooms not been ready yet. But the story is ready. The voices has not been recorded yet.     

Game's music will have some famous groups, like "The Gone Jackals" and "Matsiyahu".

I think the game is running in ten percent (10%)...

New Images Soon.

Bye!
#30
AGS Games in Production / TUKI 2
Wed 05/07/2006 17:24:04
TUKI 2
This is my third game made in AGS.

I'll make two versions: one English and one Portuguese.

The Story
Tuki is a young dealer. One day he was to receive the new weapons that had ordered, but he received an ambush…   
The weapons had been stolen and now he needs to find them. Your friends are in danger, therefore he must find a way to recoup the weapons.   
The more close he arrives of the weapons, more deaths start to happen.

Screenshots








Characteristics
The game will have scenes with animations varied. Also it will have scenes of some angles during the dialogues, as well as in “Full Throttle”.

I'm starting to make the game. Some rooms not been ready yet. But the story is ready. The voices has not been recorded yet.     

Game's music will have some famous groups, like "The Gone Jackals" and "Matsiyahu".
Now I added new musics for the game:
Bad to the Bone, Highway Star, Blue Brothers, Born to be Wild and others more.



I think the game is running in ten percent (10%)...

Um abraço para os Brasileiros e Portugueses.[/i]
#31


This was the first game that I made in ags (2004).

WARNING that is only avaliable in portuguese. But I will translate it to English soon.

General Information
Resolution: 320 x 200.
I am creating a new episode in high resolution.Ã,  The launching is foreseen for 2006 end.
This game have a story little surreal, or strange I think. But have great puzzles.

Story
João wakes up of night with a bad hunch. He leaves the house and goes to the bar.
The people count on a murder in the mansion. It does not believe, but he goes to investigate there. In the mansion João discovers that not everything is truth.Ã,  But not everything is lie.

Characters
João, José, The man of the bar, the Vulture, and the Woman.
Sreenshots







DOWNLOAD

Click here to DOWNLOAD



Message to brazillians and portugueses:
Estou criando um novo episódio em alta resolução. O lançamento está previsto para final de 2006.Ã,  Fui!
#33
Hehe I send to you the compiled game, sorry. on the other hand you it understood.


You it asked for some codes. Here is the code to open intentory and to leave.
Some codes:
Right Click (show the custom inventory window)

function on_mouse_click(MouseButton button) {
Ã,  // called when a mouse button is clicked. button is either LEFT or RIGHT
Ã,  if (IsGamePaused() == 1) {
Ã,  Ã,  // Game is paused, so do nothing (ie. don't allow mouse click)
Ã,  }
Ã,  else if (button == eMouseLeft) {
Ã,  Ã,  ProcessClick(mouse.x, mouse.y, mouse.Mode );
Ã,  }
Ã,  else {Ã,  Ã, // right-click, so cycle cursor (opening the inventory)
Ã,  Ã, gGui3.Visible = true;
Ã,  Ã, PlaySound(1);
Ã,  Ã, character[LEO].StopMoving();
mouse.Mode = (eModeUse);


Ã,  }
}

note: gui3 is the inventory
Button "Sair" (close in portoguese)
function sair_Click(GUIControl *control, MouseButton button) {

gGui3.Visible = false;
Mouse.Mode = eModeWalkto;
}


#35
Well...
I m not using a template.  The "'Handle inventory clicks in script" is not checked. Im tryng to use "eModeUse (cursor 4).  The inventory screen(); code work nicely, but my custom inventory dont work. I do not understand. The changes of version 2.71 me left a little confused.

What it can be wrong?

How I make this?


--------
I need to add a code in "interactions" on the inventory itens to select them?

#36
The problem is the following one:

The problem is that inventory does not work.  Items appears in it, but it is not possible to select them.

#37
I did not find this question in the forum, then I go to ask. 
I created my proper inventory, but when I click in the item of inventory the cursor not change (the item is not selected).  Why this happens?
#38
Vinnicius Silva da Rosa is proud to announce:

The Other Side of the Island

The Story:

João, Vinnicius, Leonnardo, José and Lidianna are going for house in a little ship.Ã,  They are coming back of the vacations. To the night, one strong storm sinks the ship. In the other day Vinnicius wakes up in a beach. He does not find his friends, he is alone. In the mysterious island, Vinnicius needs to find his friends, but for this he must surpass its proper limits to face terrifying dangers, and to unmask an old history that inspired books and turned legend.

Vinnicius starts to walk for the beach to see if he find his friends. And the game starts here.

Some screenshots:
I go to place week that comes.


Development Progress:

Story: 50%
Scripting: 5%
Graphics: 20%
Sound/Music: 5%
Voices: 0%

Expected completion date: November 2006.

Development Diary:

February 2, 2006
Today I created all the drawings of the Vinnicius personage. I am starting to program the GUIs and to place the initial adjustments to create the first scenes.
#39
What is the best way to make a great background?
Photoshop, Paint...?
My backgrounds are very poor. Have any tutorial?

Sorry about my english. Im from Brazil.
#40
Fantastic!

The characters and rooms are perfects.
The best of the bests games.

Well done
Sorry about the english, because Im brazillian. duh!
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