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Messages - Virgil

#22


FxA1

(I have no idea if that letter declaration is right.)
#23
Ah, I forgot about that module while doing some other scripting. Will have to see if it can be used.
#24
I currently have a script to have an NPC walk around on a loop:

Code: ags

function room_RepExec()
{
  if(cNPC.Moving == false){
    cNPC.Walk(300, 124, eNoBlock, eWalkableAreas);
  if(cNPC.x>298){ cJack.AddWaypoint(233, 120);}
  if(cNPC.x<235){ cJack.AddWaypoint(300, 120);}
}


This works good, but obviously as soon as the character reaches a waypoint he immediately walks to the next one. How can I have him pause, or even insert other things (like dialogs) at certain points during his walkaround?
#25
Quote from: Ryan Timothy on Sat 28/08/2010 04:16:38
Quote from: Khris on Fri 27/08/2010 16:48:58
Quote from: Virgil on Fri 27/08/2010 14:34:33Hope I didn't ruin anything. :D

Sorry to disappoint you, now our queen's gone... :o

I'll have to admit, Virgil's move and response was definitely funny seeing as he had completely missed that the queen was about to die, then moves a random bishop in a random location. Lol

It's definitely not a game that plays better with multiple people, but it's been an interesting game so far. I'm enjoying this little experiment.

Just doing my thing. :P
#26


C1->D2

Hope I didn't ruin anything. :D
#27
Oh it won't be easy, but better than writing your own code.
#28
Take advantage of the Journal Module. I'tll probably do everything you need it to.
#29
Bicilotti said I could join as a late comer. So blame him.
#30
Adventure Related Talk & Chat / Re: AGS Steam
Thu 19/08/2010 14:01:58
One minor note for the UI, next to each game should have an 'Options' menu or dropdown, which is essentially the same as right-clicking but a little more apparent. (I don't know if you had already thought of this or not)

Also on the feed, maybe instead of commenting directly inside the program, any comments are pulled from the game's forum page? This way we don't have separate feeds where one is possibly neglected. The game's feed can still say downloads and ratings as well.
#31
Champagne for all!
#32
Nice!
#33
This looks really cool, Atelier.
#34
Something along the lines of:

Code: ags

//in global script
on_mouse_click()
{
   int x = mouse.x;
   int y = mouse.y;
   //binds the click of the mouse to two ints, x and y
}

//in room script
   if (Character.GetAtScreenXY(x, y,) == c.NPC) //makes sure you clicked on a character
   {
      c.Invisible.ChangeView(int of view for weapon);
      c.Invisible.Walk(x, y);
    }



I'm not sure if you have to set mouse.x and mouse.y to other ints, but I did just to be safe. No guarantees if that will work, though, I haven't scripted in a while.
#35
Are there any other requirements such as size or aspect ratio?
#36
http://www.youtubedoubler.com is your place. Just mute the video you don't want sound on. You'll be watching the second video but it'll work.
#37
General Discussion / Re: Fanfiction
Wed 07/07/2010 03:51:08
I've only read a few pieces of fan fiction, and never written any. The only universe I've ever really wanted to step into would be the Firefly one, and even then I wouldn't use any of the show characters. I much rather create my own stuff.

As for people who write fan fiction, it can certainly be easier, but I see a lot of writers never really break out of it, and never make work that they can completely call their own.
#38
General Discussion / Re: What are you reading?
Tue 06/07/2010 02:37:06
The Difference Engine, but a little slow since I just came off Anathem.
#39
Its symbolic, duh. Since in the original fresco, Christ's legs were taken out (for a door), so naturally the sumo wrestler's must follow suit.
#40
Quote from: icey games on Thu 01/07/2010 04:43:02
On Topic: not to keep this going but.Take Pib from "the apprentice" I jump over to the forum of that game and asked the makers if I could included Pib in pub master quest.4. wanna know what they said? they said yes they even said i can edit him to fit my game.now as for square enix, I said what I had to say. continue :]

Why don't you actually make your own characters? All I see you doing is grabbing other people's work.
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