Ah! Almost.

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function room_RepExec()
{
if(cNPC.Moving == false){
cNPC.Walk(300, 124, eNoBlock, eWalkableAreas);
if(cNPC.x>298){ cJack.AddWaypoint(233, 120);}
if(cNPC.x<235){ cJack.AddWaypoint(300, 120);}
}
Quote from: Ryan Timothy on Sat 28/08/2010 04:16:38Quote from: Khris on Fri 27/08/2010 16:48:58Quote from: Virgil on Fri 27/08/2010 14:34:33Hope I didn't ruin anything.
Sorry to disappoint you, now our queen's gone... :o
I'll have to admit, Virgil's move and response was definitely funny seeing as he had completely missed that the queen was about to die, then moves a random bishop in a random location. Lol
It's definitely not a game that plays better with multiple people, but it's been an interesting game so far. I'm enjoying this little experiment.
//in global script
on_mouse_click()
{
int x = mouse.x;
int y = mouse.y;
//binds the click of the mouse to two ints, x and y
}
//in room script
if (Character.GetAtScreenXY(x, y,) == c.NPC) //makes sure you clicked on a character
{
c.Invisible.ChangeView(int of view for weapon);
c.Invisible.Walk(x, y);
}
Quote from: icey games on Thu 01/07/2010 04:43:02
On Topic: not to keep this going but.Take Pib from "the apprentice" I jump over to the forum of that game and asked the makers if I could included Pib in pub master quest.4. wanna know what they said? they said yes they even said i can edit him to fit my game.now as for square enix, I said what I had to say. continue :]
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