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Messages - Vlad

#21
Quote from: terrorcell on Sat 13/10/2007 00:26:25
Although the character shown above doesnt need to have all his fingers showing ;)
Quote from: CosmoQueen on Sun 14/10/2007 23:10:50
Very true, he looks like he has octopus hands :)

You mean you don't walk with your fingers spread widely apart and your palms facing the direction of your movement? You guys are weird.

*recalibrates targeting system*

This might be a nice game if you play your cards right, Ris, have fun with it.
#22
Looking good! I hope we won't have to wait too long for the English version.
#23
AGS Games in Production / Re: MoNSTeR
Fri 23/02/2007 23:39:42
I have to agree breast with Stan and Joe, the breast character-background style breast inconsistency is a matter that should breast be looked into breast.
#24
AGS Games in Production / Re: Brass Tacks
Sat 17/02/2007 23:48:27
Looking good!

Did you model that dead guy yourself or is it a Poser character? (Just curious, not a Poser hater)
#25
Very interesting graphics, I like the grainy gradient style and the general gloomy sepia feel. Very few people decide on making characters taller than a dozen pixels, and you seem to have managed it quite well, judging from the screenies.

BTW, Does the action happen to take place in the south of US? In a gothic-ish mansion? I smell Faulkner...
#26
Quote from: Jojoboy on Sun 11/02/2007 21:47:04
Spoiler

Your main character does not and cannot die. Every time you are 'killed,' you just wake up somewhere else.
[close]

I can understand the reasoning in terms of plot (such as fate and destiny guiding someone), but it's something that I still ask 'why?'

I suppose that is because

Spoiler

in all the previous games the hero could either be killed by the wraith DeFoe or the Tall Man, both, more or less, manifestations of Chzo. In this game, however, the hero is destined to become the new avatar of Chzo (as is described in the final soliloquy of the avatar of destiny), he is, therefore, “under the protection” of Chzo. The Tall Man and DeFoe attempt to dispose of him, the former wanting to keep his job as Chzo's avatar, the latter simply being a bloodthirsty wraith. Chzo, however, always has the final word in this matter â€" he keeps the hero alive until he is ready to become his avatar: after experiencing the suffering of the body, mind, and soul. He must also be there when the bridge between the worlds is constructed (the DeFoe manor is destroyed) in order to be brought to Chzo.
[close]
#27
Just played through all the Trilby games... and I have mixed feelings on the series.

The series might be a very nice example of Making Complex Lore To a Story That Was Originally Intended To Be A Rather Straightforward One For The Sake Of Making Sequels (or: Making Numerous Sequels To A Fairly Straightforward Story That Was Not Intended To Have Sequels And Consequentally Producing A Very Complex Plot). It happens a lot and it happens everywhere (cinema, literature, gaming).

This is how I see it:

5DS is an enjoyable horror game that certainly was above average. I really liked it.

7DS is a sequel with a slightly artificial connection to the 1st game but, ultimatelly, it resulted in a nice transition of the original concept into the SF genre. Clash of genres, I like it. The main character wasn't as fun to play as the original Trilby but, overall, enjoyable.

TN is a sequel and a prequel which adds a lot of Lovecraft-esque lore to the game. A shift from classic ghost story into complex occult horror. I really enjoyed it as a game (shifting realms, presenting the history of the idol, the atmosphere) but not as a sequel (it's very different from both 5DS and 7DS â€" shift from character-based into complex plot-based action).

6DS remains faithful in atmosphere and form to TN but has more content that links it to 5DS and 7DS. The plot gets even more mixed-up and, as often happens in the case of veeery complex plotlines, time travel is introduced in order to make things work. Barely.

There is an obvious inconsistency: on one hand we have the host story and the.. space... ghost story... which is original but, IMO, works fine. On the other hand, in TN and 6DS, we have a veery mixed up lore with lots of epic bits thrown in (which is handled very well in TN, don't get me wrong). I think that 5DS and 7DS work together quite well, as do TN and 6DS. But all four of them? Hmm...

There is another way to look at the series as a whole: a play with the form. We get a lot of far-fetched stuff that attempts to tie it all together, true, but if we look at the big picture we get a mixture of at least 3 genres (sort of), lots of standard or, I daresay cliché, plot devices, and some quite ridiculous situations, especially in the last game when, for example:

Spoiler

You visit the house from the first game, accompanied by the clones of the main hero of 5DS and TN, after being guided by the protagonist of 7DS who, in the future, has visited himself to make sure he would become the guide and be able to visit himself again before the first visit to make sure it happens... again... only before that but still in the future.
[close]

When I realised that I LOLed. Maybe THAT was the idea of the game? Mix genres, use cliches (pastiche), generally combine a lot of things that shouldn't really be combined, craft the plot in such a way that ridiculous situations occur...

It might be an attempt to make a sort of postmodern game series, on that makes fun of conventions, and should be viewed from a distance. What Jojoboy said might, in fact, reflect the author's intentions.

Which one is it? I don't know. As I said, I have mixed feelings on the series.
#28
Quote from: HillBilly on Sun 20/08/2006 21:14:37
Quote from: shitarâ,,¢ on Sun 20/08/2006 19:29:56
In a communist country you would have been shot for being so stupid and useless to society and trying to steal money from your government.

Communism sounds great. Instead of taking care of a problem, you just shoot it.
Nah, first you hire people to investigate the problem, then you interrogate it, torture it, send it to Syberia and then, if the problem remains unsolved, you shoot it and deny it had ever existed. And then you slap some anti-American posters on the walls, just for the hell of it.
#29
Can't wait to get my hands on this one. I only hope Adventure Soft won't complicate things (StS 3D being a relatively new game).
#30
General Discussion / Re: AGS on TV
Thu 03/08/2006 16:47:08
A long, long time ago I bought a PC magazine with a CD containing tons of freeware and shareware game making or game related programs/engines. AGS was on that CD (a DOS or DOS-ish version, don't remember which one exactly).

I've had some (about 3 hrs) fun with it and then I...

...please CJ, AGS community and all you adventure fans out there, forgive me for the blasphemy I commited that day, even though I now desecrate these good forum boards with my unholy presence...

...lost interest.
#31
Hello.

I'm Vlad. I have a real name which, at this moment, is not relevant.

From the depths of noghingness I was brought to this world 21 years ago. I am currently a student.

I like computer games, new and old alike, I'm a fan of old adventure games. The first games I've ever played were Knight Lore, Manic Miner, Jumping Jack, so I guess I may consider myself a hardcore gamer.

I'm also into computer graphics (and I've still a looong way to go before/if I start earning money by CG-ing).

I make verbs by adding -ing to nouns, call my friends mortals from time to time and believe that being sane's not worth the effort.

I like movies (LOTS of them), books (P. K. Dick, Douglas Adams, Lem... Shakespeare, Stoppard, Bulgakov, Beckett and more) and music (LOTS of it as long as it's not techno, hip-hop or rap).

I rarely make sense so don't take me too seriously.
#32
General Discussion / Re: The Worrier's thread
Wed 02/08/2006 18:10:16
Once, for the hell of it, I cought a small lizard. Just wanted to see if I could. The little thing bit me. I was worried I'd get rabies, a blood infection or that the little bugger was venomous like those Komodo dragons.

Nowadays I usually worry about not getting my work done in time and/or failing exams at the uni. In my free time I'm afraid that I'm not good enough in whatever I do. One of my hobbies is coming up with interesting new complexes and testing them on myself.

Lipaoklipa, no worries, people who get ill a lot and are outcasts tend to become much more sensitive (in the positive way) and intelligent than their classmates (hence the lack of understanding). Your unfortunate experiences may, in the end, have a positive effect on your future life - whatever doesn't kill you makes you stronger.
#33
Fun game, thanks a lot!
#34
You didn't give us much info, Mordalles, but, at this stage, the concept looks very promising. And the screenies are pro stuff.

I've played Hallway of Adventures and I love the story-within-a-story concept... especially when each story is a completely different game. I also like the sudden jump from the surreal, ”stitched” world of Hallway to the mental/psychological themes without damaging the flow of narration.

Can't wait to play your game.

Jee whillickers, is this gonna be swell!
#35
General Discussion / Re: Was Jesus a Timelord?
Sun 30/07/2006 20:39:32
OK, my 2 cents.

I'm not very much familiar with Dr. Who series but I imagine the Time Lords require very advanced equipment to travel through time and, I think that's important, an energy source to initiate the process of bending the continuum. If they don't - Dr. Who is nothing more than an enormously popular and fun piece of science fiction with science cut out.

Such an energy source would be, oh, I don't know, some bloody huge reactor or a medium-sized supernova.

I never read the Bible thoroughly (I guess I should've, though, me being Christian an all) but I'm quite sure that no great big time travelling mechanisms were described there.

No, the Ark of the Covenant doesn't count, it's too small and everyone knows its primary function is to make people's eyeballs explode (see Riders of the Lost Ark).

OK, back to Jesus. If he could, however, travel in time without all this heavy gizmos he himself would have to generate enormous amounts of energy. Now the fun part: no human can do that (NO, rubbing an inflated balloon against a sweater won't be enough, anyway he'd have to be doing it for a few million years, and I don't think they had sweaters in Jerusalem back then, not to mention balloons*). Furthermore a person with such an ability (generating cosmic amounts of energy, not rubbing balloons on sweaters) would have to have godlike powers.

Basically if you're an all-powerful entity going back in time to fake your own death (with all the mucking about the time-space continuum, dealing with some potentially dangerous paradoxes and making calculations that'd make Stephen Hawkins' eyes water) would take much more effort than simply resurrecting yourself.

That is why I don't think Jesus was a Time Lord.

*inflated animal bladders don't count.
#36
Now that's a game I'd like to sink my teeth into.

I've scanned through some of the previous posts (yea, should've read them all carefully, I know) and I'm happy to see that things are rolling again. Can't wait to play this unusual (but brilliant) game.

In the meantime: can we count on you to make an updated trailer that sheds some light on the new features and improved graphics?
#37
Looks interesting. Can't wait to find out what the twists will be.

1 question: is that font final? It has no outline and the text may be difficult to read (if not impossible) on dark/black backgrounds.

I think it should be “this SIDE up”, not “this END up” by the way :)
#38
Haven't finished the game yet but so far it's great, it's got its own style.
#39
Your game looks VERY promising, I love the graphics (256 colours, isn't it? Ah, the memories...) and the story.

Concerning music: I agree with Jimtbrit, this project deserves more than ready made royalty free tracks.

About the names: when I read the title my first association was a house of mirrors in a funpark. However I don't think that it would make the project less interesting, such references (it felt like a reference for me, at least) make the game more ambigious and are a promise of a more elaborate, deeper plot. If I were you I wouldn't worry about the name's originality too much. I'm very curious how you'll use the mirrors/reflections imagery.

Hmm, my first post :)
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