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Messages - Voedino

#21
Quote from: monkey_05_06 on Thu 08/01/2015 12:31:26The MouseButton parameter is eMouseLeftInv, eMouseMiddleInv, or eMouseRightInv when clicking on an inventory item.
Big Thanks for help!
#22
Quote from: monkey_05_06 on Wed 07/01/2015 19:57:20
You probably want a Label, not a TextBox.
need TextBox
Quote from: monkey_05_06 on Wed 07/01/2015 19:57:20
a good idea...use your code.
idea good, but don't work
#23
Help me, please!
I want that in TextBox when taking item was his description.
Lines 5 and 6 dont'work
Code: ags

function btnIconCurInv_Click(GUIControl *control, MouseButton button) {

if (player.ActiveInventory != null)
mouse.Mode = eModeUseinv;
if(cEgo.ActiveInventory==iKey){
TextBox1.Text="key";
}
}
#24
Completed Game Announcements / Re: Providence
Wed 07/01/2015 13:51:13
i finished the game and i can say: if the author made patch, Providence will be nominated the title of the Best ASG Game 2015.
Likely to win Downfall(remake), but at least in the top ten for sure will go down.
I'm sorry if there was cruel, but I was objective, not personal, my only complaints were due to errors in the code, the author of talent and his next game can become a masterpiece
#25
Completed Game Announcements / Re: Providence
Wed 07/01/2015 11:27:03
Quote from: miguel on Wed 07/01/2015 10:54:57
are you serious?
more than
Quote from: miguel on Wed 07/01/2015 10:54:57
Do you have something against the author?
I am against bugs
Quote from: miguel on Wed 07/01/2015 10:54:57
Videos of bugs where he presents his game?
to warn gamers that the game is raw
Quote from: miguel on Wed 07/01/2015 10:54:57
You're mean and I don't like you.
you hate me?
#26
Completed Game Announcements / Re: Providence
Wed 07/01/2015 10:33:49
this game VERY bad tested, I found the SECOND bug: after a talking with the waiter - all clickable false
[embed=425,349]http://youtu.be/uYFNiBrzsZg[/embed]
PS: the first claim to the title of the best ASG game in 2015
the first claim to the most crude ASG game in 2015
#27
Completed Game Announcements / Re: Providence
Wed 07/01/2015 10:15:04
If after talking to his mother played the piano and then go upstairs and downstairs game breaks,
often need to click on the SAVE...
#28
Completed Game Announcements / Re: Providence
Tue 06/01/2015 13:24:18
game bad tested, I found a bug
[embed=425,349]http://youtu.be/7cNWtnikAU4[/embed]
#29
Completed Game Announcements / Re: Providence
Tue 06/01/2015 09:17:39
very interesting innovative game, the first claim to the title of the best ASG game in 2015
i am published "Providence" on the very popular Russian tracker
#30
UPDATED 24RD DECEMBER - 33% complete
Today - one month since the beginning of the development
- Menu Animation (Lake and Ship) + Video Gameplay with music mashup by Deadmau5 (asdfghjkl vs 432)
[embed=425,349]http://youtu.be/GF43_OTY2Eo[/embed]
- Interface allready
2 screens update
#31
UPDATED 2RD DECEMBER - 8% complete
- In the game there is a lake in the length of 3 locations, animation lake was successful
Spoiler
[close]
#32
UPDATED 29RD NOVEMBER - 7% complete
- all 25 locations are arranged in its places
- the movement of the main character codes ready
- for the convenience of the left and right edges of the roll over
#33
AGS Games in Production / Re: Flying Thinker-2
Tue 25/11/2014 14:11:38
Quote from: Darth Mandarb on Tue 25/11/2014 12:43:42
Okay.  Now... are they in game shots?  I see no cursor, GUIs, etc?
I made screenshots from the project. The cursor is the same as that in the first part - white wings, GUI from inventory too while the same as that in the first part. I usually make the menu at the end of development, because for me the main locations and content: characters, objects and items.
#34
AGS Games in Production / Re: Flying Thinker-2
Tue 25/11/2014 11:53:29
Quote from: Darth Mandarb on Tue 25/11/2014 11:30:32
Is that an "in game" screen?  Looks more like just a photoshop image? Also, you need two screenshots (please review the forum rules). 
2 screenshots glued in 1 picture
#35
t r o j a n
Blurb:

Consciousness of the protagonist was attacked by demons, and now it is inside the Trojan from which you want to find a way.

Features:

Psychedelic adventure game
First person
30 State-of-the-art 1024x768 graphics
Hand-painted backgrounds
Unique puzzles
For the convenience of the left and right edges of the roll over
Lake Animation in 3 locations


Projected release:

January-February, 2015
Freeware distribution

Progress:

33% - project was launched: November 24

Team:

Writing and programming, storyboarding and animation planning, sprites, portraits and general animation: Inventive Mind (that's me!)
PhotoShop and programming: AlienCap

Music:
Deadmau5

Screenshots:


Menu Animation & Gameplay:

[embed=425,349]http://youtu.be/GF43_OTY2Eo[/embed]

Updates History:
Spoiler
UPDATED 29RD NOVEMBER - 7% complete
- all 25 locations are arranged in its places
- the movement of the main character codes ready
- for the convenience of the left and right edges of the roll over
UPDATED 2RD DECEMBER - 8% complete
- In the game there is a lake in the length of 6 locations, animation lake was successful
UPDATED 4RD DECEMBER - 10% complete
- Menu Animaton
- All 28 locations
- 3 other visions (super abilities)
UPDATED 24RD DECEMBER - 33% complete
- Interface allready
- Video Gameplay
[close]

Donate:

Spoiler
WEB MONEY: Z576762757073
[close]
#36
Please make the Russian language, in Russia this game will be a great success
#37
Hints & Tips / Flying Thinker
Sat 22/11/2014 10:55:28
AGSer AlienCap found 1 bug: when a crow flies from the monument and drop the chain - no need to fly over it, you need to immediately pick up the chain, or after leaving to another location it will disappear
#38
Completed Game Announcements / Flying Thinker
Thu 20/11/2014 08:05:51
Sometimes a concussion can not only change the outlook of the victim, but also to bring it lost soul on the right path.
That's what happened with the main character of this game ...
You - as a flying thinker. Fly on jetpack and explore around you lie breathing world.
Make discoveries, to help you learn the truth, which may become a real revelation for you ...


[embed=425,349]http://youtu.be/3dFBtZwicmo[/embed]

Features include:
- 24 items (possible to combine some of them in your inventory)
- 19 interactive locations
- 9 unique characters (three of whom can speak)
- 9 soundtracks in the ambient style of Brian Eno
- 2 codes that need to guess to get 2 items

DONATE
Spoiler
WEB MONEY: Z576762757073
[close]


Screenshots:
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