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Topics - Volcan

#21
What's the point with a farmer of 19th century, a boy of 24th century, a witch of 17th century and a girl of 20th century?

They all are abducted by a strange UFO. Then they are all prisonners in the mystery spaceship.

Choose a character by clicking their heads.[imgzoom]http://www.atariage.com/forums/uploads//monthly_06_2013/blogentry-1196-0-77079200-1370051754.gif[/imgzoom]

The goal is to discover who he or she abducts people and why?

[imgzoom]http://www.atariage.com/forums/uploads//monthly_06_2013/blogentry-1196-0-74285800-1370051895.png[/imgzoom]

The game has the main quest to complete by using one of any characters.
Mini-quests can be completed only by one of them.

[imgzoom]http://www.atariage.com/forums/uploads//monthly_06_2013/blogentry-1196-0-37100400-1370051966.png[/imgzoom]

Four different openings

[imgzoom]http://www.atariage.com/forums/uploads//monthly_06_2013/blogentry-1196-0-95396500-1370052082.png[/imgzoom]

The screenshots are in French but the game will support English as well.

[imgzoom]http://www.atariage.com/forums/uploads//monthly_06_2013/blogentry-1196-0-01884700-1370052213.png[/imgzoom]

Expect to see more bodies on the ground in the game.



Here a scene with all four characters together.

My to do list before releasing a demo:

- Add one more character to finish the ending. Done

- Reworking Carl's intro. Done

- Working on Robin's, Inconcia's and Anne's intro. Done

- Translating from French to English. Done

The demo's out.
http://agisite.zxq.net/spacetrash.htm

AGS database
http://www.adventuregamestudio.co.uk/site/games/game/1750/


The game is French with English translation.
#22
I got this error: room301.asc(17): Error (line 17): Expected ',' or ';', not '.'

Code: AGS
function room_Load()
{
 gIconbar.Visible = false;
 //int InvWindow.ItemHeight;
 int invMain.ItemHeight = 27;
}


Room 301 is the first room where the game starts.
#23
I use this code to show the floor number in the elevator.

Code: AGS
if (Etages==99) Label26.Text = "Floor: 99";
  if (Etages==98) Label26.Text = "Floor: 98";
  if (Etages==97) Label26.Text = "Floor: 97";


Is it an easier way to use Variables with Labels?



LOL. I just discovered the number of buttons I can put in the guis.
#24
How to tell if the player does not have an item?

if Not(player.HasInventory(iKey)){
DisplayAtY(TY, "There's a key in the drawer.");
}   
#25
General Discussion / Length in games
Tue 27/11/2012 22:28:48
When I read Medium (30 mins-1 hr) to complete a game, does it mean the game needs 30 mins-1 hr to complete from begining to the end or the time of the player to complete unless he knows what's to do?

#26
I'm working on a game where a witch throws a spell into something.

How to get Object's position from player's position?

AGS help file gives me headache.
#27
The player walks too fast if cEgo.Move is used. I'd like the ego would keep his speed.

Code: AGS

function oObject0_Interact()
{
 cEgo.Move(79, 183, eBlock);
 object[0].SetView(3, 0, 5);
 object[0].Animate(0,2, eOnce, eBlock);
 player.ChangeRoom(2, 160, 195);
}


I can't use SetWalkSpeed because the ego is moving.

WalkSpeedX and WalkSpeedY only show the ego's x and y speed.
#28
This question is for AGS authors only.

Which version of AGS studio do you use to make games and why?

I downloaded new AGS games. Most in time, it's version 2.72 is used.

Myself, my next AGS game would be 3.2.1 because it's easier to make games than the previous versions.

#29
I maybe made a mistake somehow.

gGui1 is not turn off after another gui appears after pressing a button.

Quote
  gGui1.Visible = false;
  gRestoreGame.Visible = true;
  lstRestoreGamesList.FillSaveGameList();
  mouse.UseModeGraphic(eModePointer);
  gIconbar.Visible = false;
  gGui1.Visible = true;
#30
I use AGS 3.2.1

The image editor closes once it opened.

I can't use it.
#31
Hints & Tips / ags walkthroughs links
Fri 15/10/2004 02:38:34
QuoteGo to http://www.agshints.tk

or http://www.agagames.com/agswalkthroughs

for walkthroughs to AGS games


Are the ags walkthroughs down?


Volcan
#32
General Discussion / half-life in german
Mon 26/07/2004 15:17:02
Hi folks

I'm looking for screenshots of Half-Life in german because this version uses robots unstead aliens and because I'm working on Half-Death a parody of Half-Life.

A demo is available at:
http://membres.lycos.fr/agisite/half-d.htm


Thanks in advance


Robin Gravel
#33
Hints & Tips / stuck in Lucy Lavender
Wed 25/02/2004 03:52:12
Hi

Spoiler
I don't find the entrance in the amazing adventures of Lucy Lavender. The doorbell rings but not door.
[close]


Volcan
#34
Hi folks.

Check out of my upcoming Naturette IV demo at:
http://membres.lycos.fr/agisite/agisite.htm

A demo is now out.

Volcan



Note: the game contains nude scenes
#35
Advanced Technical Forum / Translation problem
Wed 23/07/2003 00:55:09
It seen like for some reasons, AGS skips a few words
from the game to the english.txt

So I could not translate my game completely in english.




Volcan

#36
I'm working on a personal gui. Character Test is used with my gui.

There is a variable for current room like

character[TEST].room = current.room;


I can do it at the moment with

character[TEST].room = x;

x = where the room uses my gui.

But it could be simpler if I use a variable as current room.

Thanks in advance


Volcan
#37
I wish to make EGO disaspear slowly

SetCharacterTransparency(EGO,25);
Wait(80);
SetCharacterTransparency(EGO,50);
Wait(80);
SetCharacterTransparency(EGO,75);
Wait(80);
SetCharacterTransparency(EGO,100);

Unstead the game takes some time and the EGO
disaspear without seeing fade out.


Volcan
#38
Keptosh: The Search For Junc

An exception OxC0000005 occured in ACWIN.EXE at
EIP=0x0040E51E; program pointer is +6, ACI version
2.53.487,gtags(22,26)

(Room 201 script line 21)

That happened when the game is leaving after the credits at the end of the game.


Volcan
#39
Hi.

I used MoveCharacterBlocking(FEE,150,50,1); in my game. My fairy walks but without animation.

I tried MoveCharacterBlocking(JASPER,150,50,1) unstead. IT works. Jasper walks with animation but not my fairy.

I didn't get error when compiling my game. What's wrong?


Volcan.
#40
In the room script, how to set the MoveCharacter True?

I can do it by selecting commands with the mouse but not in room script.

I tried MoveCharacter(GINA,210,186, True); but it doesn't work.

Thanks in advance.


Volcan


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