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Messages - Volcan

#241
Thank you for the tip, Crimson Wizard.

It works like a charm.
#242
I'd like to use global messages in my game but I don't see any options in AGS editor 3.2.1 unless I missed it somehow.
:confused:
#243
Quote from: Darth Mandarb on Mon 09/09/2013 22:20:23
I suppose it must be asked... is this done in AGS?

I can confirme this is an AGS game.
#244
Quote from: qptain Nemo on Sun 25/08/2013 13:34:09
Sounds like it'll be fun. :)

Naa! I'm just a guy who wants to try to put King's Quest, Space Quest and Leisure suit Larry together.

(laugh) The game is going to fail from the start. (laugh)

Here a new screenshot.

[imgzoom]http://www.atariage.com/forums/gallery_ips/gallery/album_185/gallery_1196_185_5160.png[/imgzoom]

I'm going to release a demo soon.
#245
I just think something today. Since the second funding has no limit time, Jim Walls should not give up easily.

He should keep funding even if it takes years to reach the goal.
#246
:angry: I feel sorry for Jim Walls. :angry:

While, Two guys from Andromeda, Al Lowe and the authors of Quest for Glory succeed, Jim Walls does not seen to be able to fund a new police game.

Myself, I didn't see any Police Quest fanmades in the internet.

Are Police Quest games unpopular than other series, King's Quest, Space Quest, Leisure suit Larry, Quest for glory?

I don't know.
#247
Nevermind. I just found the mistake.

Code: ags
cAnneT.Say("Serieusement Robin. Tu ne vas quand meme pas l'appeler Fifille?");



Sorry guys.
#248
I got GlobalScript.asc(2090): Error (line 2090): buffer exceeded: you probably have a missing closing bracket on a previous line.

I made a mistake somewhere but I cant find it.

Code: ags
function cFifille_UseInv()
{
 if (player.ActiveInventory==iJouet){
  gIconbar.Visible = false;
  player.Walk(260, 180, eBlock, eWalkableAreas);
  player.Say("Tiens. J'ai quelque chose pour toi.");
  object[1].Graphic = 385;
  object[1].Visible = true;
  cFifille.FaceCharacter(player);
  DisplayAtY(200, "La petite fille est contente et elle n'a plus peur du tout.");
  object[1].Visible = false;
  player.LoseInventory(iJouet);
  cFifille.AddInventory(iJouet);
  if (Personnages !=1){
   cRobin.loop = 2;
   cRobin.ChangeRoom(32, 25, 176);
  }
  if (Personnages !=2){
   cCarl.loop = 2;
   cCarl.ChangeRoom(32, 50, 174);
  }
  if (Personnages !=3){
   cInconcia.loop = 2;
   cInconcia.ChangeRoom(32, 75, 174);
  }
  if (Personnages !=4){
   cAnneT.loop = 2;
   cAnneT.ChangeRoom(32, 100, 176);
  }
  player.loop = 1;
  if (Personnages == 1){
   cCarl.Say("Robin. On dirait bien que tu as de la compagnie.");
   player.Say("C'est une jeune enfant. Et elle est mignonne.");
   object[1].Graphic = 385;
   object[1].Visible = true;
   Wait(72);
   object[1].Visible = false;
   cInconcia.Say("Je deteste tout ce qui est mignon.");
   cAnneT.Say("Que sait-tu sur cette fille.");
   cCarl.Say("As-t-elle dis quelque chose.");
   player.Say("Non. Elle n'a rien dit.");
   cAnneT.Say("Elle est peut-etre sourde.");
   player.loop = 2;
   player.Say("Peut-tu parler?");
   object[1].Graphic = 384;
   object[1].Visible = true;
   DisplayAtY(200, "La fille dit non avec sa tete.");
   object[1].Visible = false;
   cCarl.Say("La fille ne parle pas. Mais sait-elle ecrire?");
   object[1].Graphic = 384;
   object[1].Visible = true;
   DisplayAtY(200, "La fille dit non avec sa tete.");
   object[1].Visible = false;
   cCarl.Say("Comment allons nous savoir son nom si elle ne peut pas nous le dire.");
   cAnneT.Say("Donnons-lui un nom.  ");
   cCarl.Say("Bonne idee.           ");
   cRobin.Say("Que dirais-tu de ...   ");
   Wait(72);
   cRobin.Say("Fifille.        ");
   cCarl.Say("Fifille?!!  C'est le pire nom de fille que j'ai jamais entendue.");
   cAnneT.Say("Serieusement Robin. Tu ne vas quand meme pas l'appeler Fifille?";        // < --- a Noobie mistake
   cInconcia.Say("Je ne vais pas la changer en sucette si elle s'appelait Epidemie.");
   cCarl.Say("Epidemie?!!!!  Beurk!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
   cRobin.Say("Fifille. Ca te va?");
   object[1].Graphic = 385;
   object[1].Visible = true;
   DisplayAtY(200, "La fille dit oui avec sa tete.");
   object[1].Visible = false;
   cRobin.Say("Nous l'appellerons Fifille jusqu'a ce que nous decouvrons son vrai nom.");
   cCarl.Say("Fifille!  Je me demande si Epidemie ne serait pas meilleur.");   
   cInconcia.Say("Ne perdons pas notre temps avec elle. Jettons-la pardessus bord!");
   object[1].Graphic = 386;
   object[1].Visible = true;
   Wait(72);
   object[1].Visible = false;
   cRobin.Say("Inconcia! Arrete de l'embeter! Elle connait peut-etre comment retourner chez nous.");
   cAnneT.Say("Robin a raison. Tiens-toi tranquille!");
  }
  gIconbar.Visible = true;
 }
}
#249
What's new:

I added face expression. Check it out!

[imgzoom]http://www.atariage.com/forums/uploads//monthly_08_2013/blogentry-1196-0-99374000-1377045945.png[/imgzoom]
[imgzoom]http://www.atariage.com/forums/uploads//monthly_08_2013/blogentry-1196-0-38187600-1377045696.png[/imgzoom]

I also added 10 more rooms and one more character.

I seriously considering remove all idle views. That was funny at first but they became stupid after a while.
It's not my cup of tea.

I might need somebody to take care of my English. My english is not right. Few times, I use Google to write in english.

That's all for now. See you later.
#250
CaptainD,

I just checked your profil. There are two links of Captain Disaster.

The first one seems to be a commercial game and the second one says nothing.

Is Captain Disaster a commercial game of a free game to play?
#251
Thanks for the info, LTGiants2000.

To Darth Mandarb: Sorry for this bit of off-topic.
#252
LOL. Alright. I'll ask help somewhere.

BTW: I enjoyed your videos.
#253
Captain D: which software do you use to record videos?

Mine can't recording sound.
#254
I made a video from the game:

[embed=425,349]<iframe width="640" height="360" src="http://www.youtube.com/embed/dH7xOaA8ffc?feature=player_embedded" frameborder="0" allowfullscreen></iframe>[/embed]

I'm sorry for the bad pictures but I can't afford to upload a video of 350 megs.


[embed=425,349]<iframe width="640" height="360" src="http://www.youtube.com/embed/s_aU7EwAY28?feature=player_embedded" frameborder="0" allowfullscreen></iframe>[/embed]
Play as Carl Himdalls.

[embed=425,349]<iframe width="640" height="360" src="http://www.youtube.com/embed/ysEjG_A5pNo?feature=player_embedded" frameborder="0" allowfullscreen></iframe>[/embed]
Play as Anne Trankyll
#255
I found the game.
http://agsarchives.com/games/search-term/smiley.html

It was funny.

Now let's talk about Space Trash. Not other games.
#256
Quote from: Tabata on Thu 08/08/2013 16:53:14
btw.
Smiley's Quest

btw

The download link is dead. I can't downloading the game.
#257
What's new in Space Trash



Smiley introduced. I don't remember any ags games using smiley.

[imgzoom]http://www.atariage.com/forums/gallery_ips/gallery/album_185/gallery_1196_185_3279.png[/imgzoom]
[imgzoom]http://www.atariage.com/forums/gallery_ips/gallery/album_185/gallery_1196_185_3683.png[/imgzoom]


Now, each character has his/her high score limit.
#258
Jim Wall's project is concelled.

I just checked his kickstart page today.

I would like to play Police Quest in 3D. Like assign a task, go to the road XXX, deals with thugs, arrest them, book them to the jail, assing another task, ...

That would make a change than just go to a place and shoot to everybody.
#259
Thank you, geork.

The second code works.
#260
There is two exits in bottom line and I want to go to different rooms when touching the bottom edge.

Code: AGS
function room_LeaveBottom()
{
 if (region[1].RunInteraction(1)){
  player.ChangeRoom(20, 231,  115);
 }
}


Maybe this is the wrong way to code.
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