The player walks too fast if cEgo.Move is used. I'd like the ego would keep his speed.
Code: AGS
I can't use SetWalkSpeed because the ego is moving.
WalkSpeedX and WalkSpeedY only show the ego's x and y speed.
function oObject0_Interact()
{
cEgo.Move(79, 183, eBlock);
object[0].SetView(3, 0, 5);
object[0].Animate(0,2, eOnce, eBlock);
player.ChangeRoom(2, 160, 195);
}
I can't use SetWalkSpeed because the ego is moving.
WalkSpeedX and WalkSpeedY only show the ego's x and y speed.