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Messages - Volcan

#301
The player walks too fast if cEgo.Move is used. I'd like the ego would keep his speed.

Code: AGS

function oObject0_Interact()
{
 cEgo.Move(79, 183, eBlock);
 object[0].SetView(3, 0, 5);
 object[0].Animate(0,2, eOnce, eBlock);
 player.ChangeRoom(2, 160, 195);
}


I can't use SetWalkSpeed because the ego is moving.

WalkSpeedX and WalkSpeedY only show the ego's x and y speed.
#302
Forget IsAudioPlaying or anything else.

Unstead create a new view, either make it invisible or hide it. Set a frame an ambiant sound. Set the delay long enough the sound could play without playing again when the sound is not finised playing yet.

It works for me, even after the game is loaded.

I experimenting slowdown using this technique. Maybe because my computer is not fast enough.
#303
I'm working on a game too.

With the last code, the sound plays once after the game is loaded.

Code: AGS

function room_RepExec(){
 while (Game.IsAudioPlaying(eAudioTypeAmbientSound)==false){
  aQuetaine2.Play(eAudioPriorityNormal, eRepeat);
 }
}


Even with my code, the sound plays once after the game is loaded.
#304
This question is for AGS authors only.

Which version of AGS studio do you use to make games and why?

I downloaded new AGS games. Most in time, it's version 2.72 is used.

Myself, my next AGS game would be 3.2.1 because it's easier to make games than the previous versions.

#305
Disney bought LucasFilm?
#306
I solved my problem using variables

Quotefunction btnCancelRestore_OnClick(GUIControl *control, MouseButton button)
{
  close_restore_game_dialog();
  if (Begining == 0)
  {
   gGui1.Visible = true;
  }
}

Don't forget to set Begining to 1 when clicking on New Game.
#307
Thank you guys.

Now I have another problem:

gGui1 has New game, Restore and Quit buttons.
By removing gGui1.Visible = true;, gGui1 won't show up if Restore gui is closed whitout restoring.
#308
I maybe made a mistake somehow.

gGui1 is not turn off after another gui appears after pressing a button.

Quote
  gGui1.Visible = false;
  gRestoreGame.Visible = true;
  lstRestoreGamesList.FillSaveGameList();
  mouse.UseModeGraphic(eModePointer);
  gIconbar.Visible = false;
  gGui1.Visible = true;
#309
I have Vista. I guess it wasn't work either.

Nevermind. iDraw works fine.

When I click on the picture, i was expecting editing transparent color, not the whole picture.

I imported a gif image with many frames. When executing, the background image became black and I want to change another color transparent.

In AGS 3.2.1, there is no option for transparancy option when importing images.
#310
AGS editor is set by default: paint program registered with windows.

Any better Image editors would work with AGS editor?
#311
I use AGS 3.2.1

The image editor closes once it opened.

I can't use it.
#312
Quote from: hedgefield on Fri 21/10/2011 22:29:19
It's here.

This hacked ags editor crashed. I use Vista.
#313
My website has moved. I'm sorry for that.

You'll find Quest for orgy at:
http://agisite.zxq.net/ags001.htm
#314
How about adding 640x360 resolution? It would be cool to play ags games in full screen on 16:9 monitors.

:) :)
#315
Oops. Wrong link.

Here the right link for Quest for Orgy  on my website:
http://membres.multimania.fr/agisite/ags001.htm
#316
QuoteLinks: Yes â€" 2 dead sites http://web.archive.org/web/20050215113058/http://membres.lycos.fr/agisite/autre2.htm

The site is not dead: the page was renamed.
http://membres.lycos.fr/agisite/autre001.htm

#317
Quote from: SergioCornaga on Fri 25/08/2006 10:29:44
"Serguei's Destiny"? That name sounds familiar...

Yes. I'm the author of Serguei's destiny.

You find this game at:
http://membres.lycos.fr/agisite/serguei.htm

Serguei's destiny II demo is also available at:
http://membres.lycos.fr/agisite/serguei2.htm

These games are not AGS games. They are AGI games.

If you need help with Serguei's destiny, please go to this board:
http://www.mega-tokyo.com/forum/index.php?board=4

I'll help you.


Robin Gravel
#318
You must understand that DG is my first ags. Don't expect a serious game in first try.

I tell the true: there is something lacking in AGS: there is no view editor unlike AGI studio or SCI studio. I mean, you cannot draw views directly in AGS. You need a paint progam to make pictures and put them in AGS.

To make a view with 14 frames in AGS, you need 14 pictures from a paint program. AGI and SCI.

Naming many pictures make me crazy.

AGS is a great engine for making adventure games.

How many AGS games are released so far?

I'm not going to tell I stopped making AGS games but don't expect too much from me.


Robin Gravel
#319
Quote from: Rui "Trovatore" Pires on Tue 22/08/2006 14:54:21
Even games much older than your own.

The oldest game I own is Epyx the Rogue.

QuoteBTW, XP can run DOS games if you use DOS emulators, such as DOSBox or VDMSound.

I agree 100% with you. Dos Box is an excellent DOS emulator.

Since you can run DG on your computer.

What do you think about my game?


Robin Gravel
#320
I see

XP released in 2004. Not only XP cannot run DOS games, it cannot  run AGS games old versions as well. That's why I'll never upgrade my computer to XP.

Anyway. I am too busy to upgrade DG to the newest version.

Thanks for the tip. It's usefull



Robin Gravel
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