Just downloaded and played it in a single sitting. Loved it!)
The art is clean, the writing is evocative enough, with some interesting twists around the old space-colony narrative. Loved the personal and emotional vibe as well.
I'd agree with Potajito above, sometimes there were too many text choices, almost all of which, however, just give you more background. It might be better to split them into groups that are given when you re-visit the character (like you say in the tips section, it pays off to talk with people more than once--I really didn't feel the need to). And I always feel strange when I have to "ask the name" of a person you already know) But I see it was a conscious design choice, anyway.
P.S. If the font you are using in the game supports Cyrillic characters, I could do a Russian rendition of it. There's not so much text, and I think I'd be able to find some time to work on it)
The art is clean, the writing is evocative enough, with some interesting twists around the old space-colony narrative. Loved the personal and emotional vibe as well.
I'd agree with Potajito above, sometimes there were too many text choices, almost all of which, however, just give you more background. It might be better to split them into groups that are given when you re-visit the character (like you say in the tips section, it pays off to talk with people more than once--I really didn't feel the need to). And I always feel strange when I have to "ask the name" of a person you already know) But I see it was a conscious design choice, anyway.
P.S. If the font you are using in the game supports Cyrillic characters, I could do a Russian rendition of it. There's not so much text, and I think I'd be able to find some time to work on it)