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Topics - WHAM

#121
Okay, maybe I've got something mixed up here but:

When I set the game resolution to 640x400, I thought it also meant I could set walkable areas and such in 640x400, but
instead the room only has 320x200 as its "WidthInGameUnits".

This is also a problem when I try to give objects and characters accurate locations.

What does this mean and how do I change this attribute?

http://www.whamgames.com/images/Forumsht/waaah.png
#122
Kill me, 'cause I know someone has asked this before, but I cant find the goddamned thread! (I'm pretty sure I asked this myself way back when, but its not in my post history... Maybe I'm getting paranoid...)

When I import a sprite to the sprite manager (the sprite has a pink background for the transparency, and some black areas within.) using the "Top left pixel" as transparent colour, the black areas are turned pink. The transparency works fine, but AGS seems to alter the pure black colour into something entirely else. Why? How do I get around this?


Image I use as the background:


What it looks like when I use it:
#123
Critics' Lounge / Sci-Fi GUI design
Tue 05/08/2008 20:33:16


Here's a GUI I'm designing (yes, I am becoming a nuisance here, but I really want to make a quality game and I think outside opinions are a great way to improve).

I'm looking for any ways to:
-> Improve its layout
-> Improve its looks altogether
-> Make it clearer and easier to use

During gameplay the GUI's upper half is hidden and the lower half is visible, and as the player moves his cursor to the very top of the screen, the top half slides down and becomes useable. The inventory above is designed to be 8 slots wide, and not scrollable, as 8 slots will hopefully be enough at any time in my game.

CLARIFICATION EDIT:
The gun-button allows the player to quick-select his weapon withough activating the main inventory.
The three zeroes are the players ammunition counter.
The key-button allows the player to quick-select his keyring and chack on what keys and keycards he might be carrying.
#124
I like to use Audacity, the free audio file recorder and editing program, to work on my sound files.

Then I got myself a Vista...

Now Audacity crashes every five minutes, and I've been unable to solve this problem so far. Anyone have ideas on what program to use as a replacement? I like the visual look of Audacity, how it shows you the sound you are editing as a graph and so on, and would like to have this in the future too.
#125
This may be a silly question, but I can't seem to find a way to do the following:

I need to pause the game: stop all animations in their tracks, if an animation was running, I want the animation to stop to the frame it was in.

While the game is paused, I want to be able to take input from the player, allow the player to interact with GUI's and so on.

And finally, I need to be able to continue running the game from where it left.

EXAMPLE SCENARIO: Player is being attacked by a monster. The game automatically pauses, allowing the player to select an appropriate action from a GUI that opens automatically, and then continues seamlessly from where it left, with the new information it gained from the player.

How is this done? I'm pretty sure there is a code to do this, but I cant find it... :(
#126
Critics' Lounge / Space station - Exterior
Wed 30/07/2008 17:12:50
Second thread about the same matter...

This time I want some developement ideas on the following picture:



IDEA: A modular-built space station in the making. This is the first part of a series of pictures, each of which will expand the station with new modules and materials.

What I want: Ideas on how to:
-> Improve the background. How to make the stars better? Is there a NEED to make them better? What do YOU think?
-> Improve the station's looks. What kind of details should I add? Should I add anything? How to better shade and light it and so on...

Any and all input is welcome!
#127
Critics' Lounge / Space Station - Test room
Tue 22/07/2008 19:49:26
The idea of the room is to test everything out (scaling, how the doors fit their places and so on) and then use it as a base to build all of the games room on. With small modifications, adding items and so on, this one room can be modified to act as dozens of rooms. I made the image first in Google ScetchUp to be sure my perspective is correct, but it still seems a bit wrong to me. Any ideas?

Also, what the heck should I do with the floor here? I'd love to make it out of metallic tiles, but I just cant do that with my skill level! The perspective would go all wrong...

#128
(Search didn't bring up anything really helpful)

Hello people!

I'm about to start up a fairly large game, and am in need of a database to keep track of about three hundred things in the game. Using simple variables such as integers would be quite a bother, so my question is: Is there a way to use an external database in an AGS game? (For example: create an Access database, read data from it and use it in the game, write data into it from the game and so on)

Has anyone done this before? Are there any other solutions to this problem available?

Thanks in advance to all who reply!
#129
WHAM PROUDLY PRESENTS ITS FIRST-EVER CREATION: THE INFECTION - EPISODE 1 - THE SHIP!

If you've played, remember to give me some feedback or votes in http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1019

> > > German translation available NOW (At long last! Thanks neon!) < < <

> > > Check this link! This video just made my day! < < <
> > > http://www.youtube.com/user/theundeadmeat#p/c/96ACD080C7BF5A72/0/NH3xgcofr3s < < <

PRIMARY DOWNLOAD LINK (Updated with german translation on 12.1.2010)
Download link here  >>CLICK ME <<
The download now contains the german language translations as well, changing most of the game's text into german. This feature can be accessed by running the game's setup and selecting the german translation from the drop-down menu.


The game tells you the first part of the story of Michael Owen, a spaceship mechanic aboard the small cargo transporter called "Pelican" by its young captain. The crew rest peacefully in hypersleep, until something goes very wrong onboard the ship and the crew is awoken to investigate the events.

The game features:

>> Over 600 lines of voice acting
>> Creepy retro music composed by Tony - Ferrara - Caven
>> 30 rooms to investigate
>> A pequliar storyline, that acts as the beginning of a much greater chain of events in the sequels
>> Beneath A Steel Sky user interface and inventory

Screenshot:


#130
General Discussion / Game release
Mon 05/05/2008 10:43:11
Ho!

I'm about to relese my first AGS game (The Infection) in about a week and am planning to do a bit of a promo about it. Here's my plan:

I'll make ten or twenty copies, with DVD jewelcases, instruction manuals and all the goodies and special materials and cool covers, and sell them to those willing to buy. I'll call it the "Limited Special Edition"! This is mostly a joke as the game is faily low quality and short, but It'll make a nice memory for me and my friends (and those silly few who will buy it for 10 â,¬).

And now it struck me that there may be copyright problems. I read the AGS legal information page and realizd that some things (the space quest font etc) may present small problems.

Now I'd like to ask YOU (whoever you are): What do you think? Should I proceed with this idea or should I scrap it in fear of legal problems? Correcting these problems is out of question, as ither projects need my attention and I dont have time to start fixing everything.

Also: have I missed anything? Is there something else I need to know/do before I proceed with the idea?
#131
I am creating a three episode game called Infection
(http://www.adventuregamestudio.co.uk/yabb/index.php?topic=31131.0).

At the moment a good friend of mine is doing the music for the first one, which is a practice game in all imaginable ways. In the future, however, I am hoping to make a more high quality game and at this point, I am afraid the kind of music my friend is doing might not be good enough (he specializes in rap beats and such, not good ambiet at all in my opinion).

Are there people around here who would be interested in taking a part in the project? If there are, post here for more info and/or throw me with a private message.

The games are being created on a zero budget so I cant pay anyone anything, and the only thing you'll be getting out of this is you name in the credits and a bit of yourself in a hopefully succesful freeware game.

Mostly I am looking for different paced ambien musics and few shorter action musics to be used in game highlights. I dont care if you are highly skilled or not, send me a clip of your works and if I like it, you're probably in if you want.

(Moderators: If this kind of posting is not allowed or it is just not allowed here, forgive me and please delete this thread.)
#132
General Discussion / SFX copyright
Thu 24/05/2007 08:11:09
Hullo!

Does anybody know whether or not sound effects (footsteps, gunshots, etc, etc...) are copyrighted material in games (for example: Half Life 2)? These sound files can be easily accessed and used, and I am veeery much intrigued by them, but I'm not sure if its illegal, as they are a part of a copyrighted game.

I already sent Valve an Email about the matter, but for some strange reason I've got no reply (perhaps the combine caught my messages and destroyed them!).

Any ideas about this? Should I try to find free sound files somewhere, or make my own, which will be a pain in the ass and lower my game's quality quite a bit? Has anyone else thought of this?
#133
MEGAEDIT: Cleaned up the first post as it contained obsolete material / Check the latest posts!
#134
The Infection - Part 1 - The ship

The Infection - Part one - The Ship
Finished - See Completed Game Announcements later this evening (7.4.2008)

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

IMAGES




Infection - episode 1 - The Ship, my first game, will be the first in a series of three games telling the story of Michael Owen, a spaceship mechanic working aboard the Pelican transport vessel. The first game has about 30 rooms to explore and the future episodes will have much, much more!

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Features:

*/   Beneath a steel sky - like user interface

*/   Full voice acting (Over 600 lines of it)

*/   A peculiar storyline that will make sure you want to see the sequel

*/   Several easter eggs to find, which reveal things about... well... you'll see, eh?

*/   Great music, created by Tony -Ferrara- Caven

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

The first part, "The ship", is now NOT ready. To be released between 30.04 - 30.6

Checklist of things to be done below

[100%] Beef up the background graphics by adding lights, shades and details

[100%] Recreate the doors and basic layout of the ship and correct all past glitches in their operation

[100%] Recreate the elevators and correct all past glitches in their operation

[100%] Create hotspots and their functionalities

[100%] Create the game's events (Triggers and such)

[50%] Self-test the games function and correct visible errors

[IN PROGRESS] Have the game beta-tested by someone else

[70%] Create voice acting for the game and add the pre-created music (Music half-done)

[100%] Music

[99%] Add the intro

[25%] Add the outro

[ ] Release the game (final version)


* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

EDIT: Fixed the post as requested, and added a bit more info.
EDIT2: Added notes to the game completion percentages, to explain what's going on. As it is, the game may be finished before july, or it can wind up all the way to christmas. Slow and steady people!
EDIT#cheese: added a link to website and to the demo
EDIT#pizza: Game back from the dead and going through a serious reworking!
EDIT# Who cares?: Rewrote the whole post, to better reflect the current state of the game
#135
General Discussion / Latin translators?
Tue 24/04/2007 12:14:44
I've been becoming more and more interested in the Latin language of late. I also think I spotted someone's profile saying that he/she was studying latin and could translate a bit. Now I cannot find this person.

If anyone on this forum can translate, or knows someone who can translate english into Latin, I would be most interested.

I am sorry for posting a request such as this, as I will probably be the only one to get anything out of this, but I had no other ideas and the free internet translation sites... not even worht mentioning sadly.

Thank you beforehand, to anyone who bothers contacting me about this matter.
#136
Im starting a game, and will probably need quite a bit of scripting help, so I'll make this one thread, and put my questions here as I come up with them.

My first problem is the following:

int tupu = 0;
if (tupu == 0) {Object[0].SetView(7);
tupu++;}
else if (tupu == 1) {Object[0].SetView(8);
tupu--;}

This script gives me an error "variable "[" is already defined." and I have no idea what this means. This script is meant to make a door open when a button is pressed, but if the door is already open, it closes the door.

I am inexperienced with this scripting, but if I'm correct this seems to be very similiar to Java code, with which I have some experience.

Any help, and patience, is truly appreciated.
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