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#21
Bah, I just hadn't figured out the right search terms for the forum.
Defining the function as float from the beginning is the solution.

It's also in the manual, but I didn't quite grasp it until I tested it in action.

Code: ags
float blop() 
{
  return 0.14;
}



A very simple code example:
Code: ags
function blop() 
{
  return 0.14;
}



Produces error:
Type mismatch: cannot convert 'float' to 'int'

Is this a feature, or just a mistake on my part?
Is it not possible for a function to return a value in float?
#22
EDIT: Help recruited, solutions found, game project prototype well underway!

Hello!

I am in the early stages of planning a game prototype, and have come across an obstacle due to my lack of maths skills.
I would greatly appreciate it if anyone would like to help me build a prototype piece of code for tracking the movements of the players mouse cursor in a game, such as distance from a point and the angle / direction from a point.

If you think you might be interested in helping me out, please PM me here, or contact me via Discord at WHAM#4498 so I can better explain and demonstrate what I'm after.

Thank you.
#23


"Hey, you, down there! Did you eat that goddamn fruit from the GODDAMN TREE!?"

Requirements: It doesn't matter which one, but on this day God was proven to exist. A God! An entity so powerful that it has been worshipped since time immemorial in one way or another, and now it's no longer just scripture, theories and dogma. It's real, proven, tangible.
What happens now? Do you write of how societies collapse? How religions clash? How an individual among it all experiences the revelation? How the God him/her/itself views this new revelation among his/her/its minions?

It's all up to you.

Stories will be due 23:59 UTC on October 20th (this date already has a built-in extension into the weekend, for Baron, and to get us on a nice and even writing schedule again.)

Voting categories:

Best Writing Technique: Technical Prowess and Storytelling
Best Character(s): The people and entities involved in the story
Best Revelation: Who had the most interesting, well described or otherwise unique take on God being proven real?
#24
Do you have what it takes to save the Gnrblexian mind-maggot from total extinction?
DOWNLOAD HERE


Take on the challenge and preserve both the species, and humanity's fragile sense of self-worth, in this retro-inspired point and click adventure game.

Features:
- Traditional point'n'click game-play
- Retro-inspired visuals and art
- New, original soundtrack by http://jothmusic.com/
- Full voice acting by four talented voice actors
- A dark sense of humor
- Math!
- Extra wriggling

(Game originally released in 2016 as part of the "Monthly AGS" -competition on the Adventure Game Studios -forums. This old version lacked the full soundtrack, voice acting, and some puzzles, and used older, cruder graphics.)


(Below: comparisons between the old and new background visuals)



EDIT 2020:
GNRBLEX is now also available on itch.io. LINK ->.
#25
You can get this crisp, clean, pristine THING, all just for nine-ninety-nine, which INCLUDES six thingiebobs and nine, count 'em, NINE dinglehoppers!


Since I feel the Fortnightly Writing competition needs more competitors and voters, I think we need to appoint someone to run an ad campaign for the competition to boost its image. But how to determine the best advertiser?
Well, by writing a story about advertisements, of course!

Rules

Your story must depict the design of, creation of, production of, delivery of or the reaction to and ADVERTISEMENT.
Is it a TV spot? A newspaper ad? A wandering snake-oil salesman with an operatic bend? A giant blimp? An otter with a tiny little sign? Something else entirely?

You decide!

Deadline
26th of May 2019 - 23:59 UTC
#26
Solution: I dug up the region settings of my Windows 10 and under the advanced settings set my region as "English UK" and disabled the "BETA: Use Unicode UTF-8 for worldwide language support" -checkbox. Reboot, and the issue seems to have been resolved, with the nordic characters appearing correctly both in editor and in-game.

Sorry for the pointless thread, I left my original post below in case anyone else encounters this sort of issue.

Spoiler

I'm facing a minor issue and was wondering if anyone else has encountered this.
I have a set of several .ttf fonts that SHOULD support nordic characters such as äöÃ,,Ö. I have these fonts installed into Windows and they display these characters without issue in other applications such as Word and Excel.

However, when I import these fonts into AGS, these same characters are corrupted when drawn into GUI labels or in speech bubbles.

When I view the font in the AGS editor, I can see the nordic characters correctly.

Is there something obvious I am missing here?

EDIT:
Upon further testing I think this is something to do with the encoding of the text displayed in the AGS editor. If I copy "äöÃ,,Ö" from Word to the AGS editor, the characters get corrupted when I hit paste.
If I write "äöÃ,,Ö" into the AGS editor and copy those into Word, they get corrupted upon pasting the text.

Font as seen in the AGS editors Font view:
https://i.imgur.com/p6GBpGW.png

Another EDIT:
Looks like the AGS editor window is using ANSI encoding and the rest of my windows is working with UTF-8.
The reason I find this odd is that I distinctly recall entering nordic characters into my AGS code before, long ago, and having it work just fine.

[close]
#27
10th MAR 2019: I have been approached by a few artists, and will be discussing with them for now.


Interested in discussing theme and pricing for music for a non-commercial game project I have.

Tracks needed for the game
- Intro music w/ menu ambient
- Track for end credits w/ small amount of custom vocals

Other short tracks may be discussed for additional compensation.

If you are interested, please contact me either by posting in this thread with your contact information, sending me a forum PM or via email at tomik@whamgames.com.
#28
Courtly Love



A nobleman, a knight, or perhaps even a more unexpected individual in love, but alas, the target of this love is a fair lady of far-too-high status; a princess, a queen, an empress.
Such cruel love burns the soul as it goes unfulfilled, lingering in the back of the mind, poisoning thoughts and sparking longing and pain day and night, while the noble status of one or both parties are held back from fulfilling their wants and needs by the requirements of their station in society.

Write a story of courtly love.
Your story may take place in any setting where you feel you can insert this theme.
Stories must not be longer than 15 000 characters to ensure the limited time for reading and voting can be used effectively.

Deadline: 19th of March 2019 - 23:59 UTC
#29
National rivalries


The Finns and the Swedes. The Americans and the Canadians. The British and the French. The Germans and the French. Hell, everyone and the French!
It seems that every nationality out there has some kind of rivalry with another. Some of those are good spirited and humorous, others (especially when it comes to sports, damn Swedes...) less so.

Your task for the upcoming fortnight is to write up a story revolving around a national rivalry, be it a comedic one or a dead serious one.

Points are awarded in the following categories:
Best Rivalry: The most interesting or unimaginable pairing of nations, or perhaps the reason of the rivalry itself.
Best Writing: Grammar, structure, clarity and word choice.
Best Story: The one tale of rivalries that most entertained or educated the reader.

Bonus point:
If your tale is based on a historical or ongoing real-world national rivalry, and you provide a source for it to prove you didn't just make it up, you get a single (1) free point in your final scoring!
(It is not REQUIRED to write of a real-world rivalry. You just pass up on the one (1) free point if you opt for a more imaginative setting. Remember: truth is often more fanciful than fiction!)

Deadline for submissions is Sunday 24th of June at 23:59 GMT.
Deadline for voting shall be Friday 29th of June at 23:59 GMT (to maximize voting time and allow next competition to be started in the weekend).
#30
The Rumpus Room / WHAM's AGS Monthly
Wed 01/03/2017 09:22:44
Whelp, I realized I haven't player a lot of AGS games lately and wanted to change that. So, to motivate myself, I decided to start making a video series of AGS games that have made the pick of the month. Basically the format is just me grabbing the game, starting it blind and seeing if I can beat it in one or two sessions of gameplay.

First part, starting from January 2016 and the game "The Unprintable Magenta", is here: LINK

Not my best work, but I hope to improve as I delve deeper into the cream of the AGS crop.

My plan is to release a new episode every 1 or 2 weeks, slowly catching up to the current time so I get to play the most modern games, while also doing separate series's of past year picks.
#31
Do you have what it takes to save the Gnrblexian mind-maggot from total extinction?




Game is now released! Check out the new forum thread at:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=57359.0
TRAILER IS NOW UP, CHECK THE STORE PAGE!
GRNBLEX is finally up on steam, with a release date planned for 26th of July 2019!
https://store.steampowered.com/app/1060560/GNRBLEX/

This is the question you will be tasked with answering in GNRBLEX!

The game was originally developed and released for the MAGS competition back in July, and due to it getting such a warm welcome I have decided to retool the game to give it some new bells and whistles.

New features being developed:

> Improved visual quality: enhanced backgrounds, new animations, improved GUI elements [COMPLETED]
> An actual options menu: sound sliders, improved save/load functionality [COMPLETED]
> A full new soundtrack [90%]
> New sound effects and general sound quality improvement [COMPLETED]
> New puzzles: some puzzles had to be cut out due to the MAGS time constraint, but these are being re-added to the game [COMPLETED]
> Improved intro visuals [COMPLETED]
> New outro cinematics [COMPLETED]
> Full voice acting [COMPLETED]


(Below: comparisons between the old and new background visuals)

#32
Greetings!

In July I released GNRBLEX for the monthly AGS competition. The game was well received and I felt it deserved a bit of polish to improve its quality. Now I am looking for some assistance with the project.

All work is unpaid as the game will remain freeware even after its re-release.

As the game is undergoing some changes, voice acting and translation work cannot begin as of yet. I would expect these to be ready to begin work some time in October.
I am hoping to finish the re-release by end of 2016.

Below are the tasks I will need assistance with:

Text translations(unpaid)
- If you are interested in providing a translation from english to some other language, please let me know.

Testing(unpaid)
- If you are interested in testing the game, and especially if you have a good eye for grammar and typos, please let me know.


Contact me via PM or via e-mail (tomitkahkonen@gmail.com) if you are interested.

- Tomi "WHAM" Kähkönen
#33
The Rumpus Room / To Berlin!
Wed 20/07/2016 09:54:52
My summer vacation has arrived and I am traveling to BERLIN on thursday and will be spending more than a week there!

I'm sure there has to be an AGSer or two from Berlin or at least Germany, so people: recommend stuff for me to see! Where should I go? What should I do? Where are the best schnitzels? Are there any good war museums in Berlin? Is the Zoo worth a visit? Tell me!

I'll be staying near the main railway station for the first couple of nights and might move around Berlin after that.

Heck, if you ARE in Berlin and want to meet up a fellow AGSer at some point, send a message my way!

-WHAM
#34
Completed Game Announcements / GNRBLEX
Tue 19/07/2016 07:05:43
16th Aug 2016
GNRBLEX has been declared winner of MAGS for July 2016!
Thank you to all who played the game!

Can YOU stop the extinction of Gnrblexian mind-maggot?

Probably not, at least not right away, but you sure are welcome to try!

In this game you play as Terry, as he tries to save the Gnrblexian mind maggot (a pink, fleshy horror that rends the minds of men asunder) from extinction by helping it breed.
Unfortunately the mind-maggot can only breed when a suitable human host is nearby.
Don't worry, though, your partner, Mary, is here to help you. And by 'help' I mean she is sitting on a spaceship three days travel time away from you for her safety.


Click >> HERE << to download

Features

  • Classic point'n'click gameplay
  • Puzzles
  • Pixels
  • Time-based gameplay
  • A GRUE
  • Music
  • Romance?



#35
Recruitment / MAGS game testers needed
Thu 14/07/2016 07:40:06
Ladies and gentlemen, the situation is simple.

So simple, in fact, that I can sum it up in three sentences:

I made a game for the ongoing MAGS, it will be beta-ready by the 15th of July.

I need someone to test it until either the game breaks, or the person doing the testing breaks.

I have to finish the project by the 20th of July, so time is of the essence.
#36
Hello!

I am trying to create a long block of text the player can scroll via an in-game UI.

Since there is a limit to how many characters I can add in a single line, I did a function as follows to initialize the label:

Code: ags

function InitConsole() {
  String foo = "";
  foo = String.Format("Block of text[Block of text[Block of text[");
  labConsole.Text = labConsole.Text.Append(foo);
  foo = String.Format("Block of text[Block of text[Block of text[");
  labConsole.Text = labConsole.Text.Append(foo);
  foo = String.Format("Block of text[Block of text[Block of text[");
  labConsole.Text = labConsole.Text.Append(foo);
// Repeat a bunch of times until all the text is in the label


As far as I can tell the function itself is working, but after a certain number of line breaks ( [ ) the text just ends with AGS adding three dots '...' at the end.
Can someone confirm if this really is the case and I can only have 31 or 32 (as seems to be the case as far as I can tell) line breaks per String?
#37


What could be even more lousy than dying? Dying and knowing that your collection of vintage Star Wars Pez -dispensers is going to your least favourite son! Or maybe someone else dying and leaving said collection to someone who doesn't respect them. Namely: not you!

Well, I guess there could be a lot of things, actually, but man is inheritance complicated and annoying!

And so, this fortnight's theme is 'Last Will and Testament'.

Criteria is simple enough:

1) Valid entrants must contain the words 'last will and testament' within their story.

2) Story must be related to a person recently dead or soon to be dead, ie. the 'Last Will and Testament' is relevant and timely to the story in some way, shape or form.

Deadline for your entry is end of Monday July 18th.

Submissions will be judged on following criteria (with voters alloting one point per category):
> Best character
> Best setting
> Best writing style / technique
> Most interesting last will and testament
#38
[HOW TO PLAY]

You can suggest future actions by posting in this thread. Up to three most popular commands will be executed during each update.
To post a command, please enter a “greater than” -symbol before the actual command. For example:

> Take lamp

You can command the character to speak a line with the command “Say:” followed by the line, for example:

> Say: “I'm selling these fine leather jackets”

Note that the exact words typed will be used by the character in communication.

There is a lot of places, objects and characters in this game and you might need to know more about them before interacting with them. If you wish to know more about an item, a character or a concept, use the command “Think: “ -followed by the subject, for example:

> Think: lemurs

or

> Think: The war of 1812

Feel free to post thoughts, ideas, suggestions and theories in the thread, and to discuss the game and it's characters and events with other players. Just keep in mind that commands should be identified by the greater than -sign for clarity.

“Navlock is in the green. Sublight and maneuvering thrusters ready to fire. Exiting FTL in five - four - three - two - one...”



The universe around you lurches in a most unnatural way, the voice of your sensors officer fades out and you feel as if your insides were trying to escape your gut. As the UEFS Jibril's sleek black hull slides to a halt, firmly back in realspace, you, now fully enveloped by the rich black of virtual space, let out a deep breath.



“Captain, we have a contact. Scanning...”




As data begins to trickle into your brain via the wireless shunts in your skull, a virtual space begins to project around you, first laden with static and noise, then taking shape and sharpening. You see the Jibril, a tangle of symbols, icons and telltales representing systems and subsystems and crew members as they work in preparation for their mission. Around it, a vast section of empty space, with only one point of light standing out amidst the range symbols.



The holographic representation of your sensory officer stands next to you, enveloped in flickering images that project data from a number of sensors. His digital mouth does not move, but his voice is clear:


“Confirmed. Captain, the signal source matches, as do the validation codes: it is the Shrike.”



You look on as the hologram shape of another ship, larger and blockier than your own, forms in the virtual space. The UEFS Shrike, reported missing in action with all hands over three standard months ago, while on a routine transit flight to a remote sensor station. A few days ago the Shrike had reappeared, sending out an automated distress signal. High command responded by ordering a non-transit zone to be established around the area of the Shrike's , with only one ship allowed to approach. That ship is the Jibril, your ship. Through the neural implants you can see and feel through the ship. For all effects and purposes, while you remain in the virtual space, you are one with the ship. Airlocks, doors, elevators, lights, weapons, shields; all responds to your will, a mere flick of a finger and a word spoken enough to either send the Jibril into a full combat frenzy or lull it to sleep for another nightcycle.

“Scans of the hull show no damage, low power signature. Can't get past the shielding, so no readings on the interior. Captain, the boarding team reports ready to go. Permission to move us closer?”

[You are now in control of Edward Hogan, the captain of the UEFS Jibril, a light naval strike vessel currently on a mission to make contact with the UEFS Shrike, another military vessel which was missing for an extended period of time, and appeared only recently. You are the first ship to approach the Shrike.]
#39
Download from: http://www.adventuregamestudio.co.uk/site/games/game/1955/

EDIT: Uploaded a new version on 8th of September, fixing a baseline issue which could cause a character sprite to be displayed incorrectly.



A young girl and her father, struggling to make ends meet, are forced to seek their fortune amidst the treacherous rocks of the infamous Cold Hand Reef. But there is more to the reef than just mere rocks, and something evil awaits in the darkness.


I set myself an additional challenge of making a game that would never need a translator, and could work with players of all languages. As such there is no written or spoken english (or any other language) anywhere in the game. The game also sports a very simple one-button user interface, suited for even the Macintosh computer mouses of old. ;)

I hope you enjoy this short adventure. :)
#40
The Rumpus Room / A new forum game?
Tue 01/09/2015 16:11:16
Hi everyone!

Wasn't quite sure if this is for general or rumpus, so I went rumpus room just to be safe. :)

I've been fairly quiet for quite a while now, been sort of embarrassed by my "King Sim" project failure and not having released anything new in ages and so on... However, through participating in MAGS, I've become a bit more active on the forums again, and I was wondering...

Anyone still remember this forum game?
http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.0

I started reading through the old posts and enjoyed it very much. Planning the game out and then watching as people discussed next moves and potential dangers, speculated on events and characters and worked together to make an interesting and fun adventure was a ton of fun and I kind of want to try doing that again.

Having learned from the King Sim not to be TOO open and sprawling with my adventure design, I was thinking I might have what it takes to create a new forum adventure. Question is: do people want to play it?

Let me know if you are interested and if you have any wishes or suggestions as to how the game might work. If a few people show interest, I think the mods might approve of me going back to the competitions and activities board to start up a new forum game (though I'll have to check, just to be safe).

So far I have a rough story idea in my head, along with a few special mechanics and key story elements, and I plan to go back to Sci-fi of sorts, so no more fantasy kingdoms for now at least. :)

Thanks for reading and do let me know what you think!

-WHAM
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