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#1181
Afrika Korps - A community roleplaying adventure in 1942

Welcome, dear viewer, to a new community roleplaying adventure!
If you have no idea what this is about, take a look HERE and heed the following instructions:

- Any player is welcome to play, it is recommended, though not necessary, to read through previous events of the game before playing
- To play, simply post a reply in this thread with either a new command (as instructed below) or a quote of another player's command that you wish to see happen (this will count towards the popularity of that command).
- All commands must be preceded by the > -symbol so I can easily differentiate between commands and other discussions and ideas
- The command to be executed is selected as follows: By default the most popular command is executed. If there is a tie, the command posted first will be executed.
- The commands can be anything you like, but try to keep them in a simple and short form, such as you might see in a text parser game.
- For example "> Take the gun and shoot the man in the head" is a valid command
- "> Take the gun, reload it, swing around like a kung-fu fighter and fire three snapshots: one in the enemy's leg, one in the arm and one in the head, and thel turn around and run away to take cover" is too complicated and will be IGNORED.
- Each amount if game-time that passes on each command entered varies depending on the command in question
- While this game can be humorous, serious or absurd (depending on my mood and player input), keep in mind that I will try to make the game world respond realistically and accurately to player actions. NPC's might not respond well to period-inaccurate comments or actions, though such actions are allowed.

With these guidelines I hope anyone can join us and participate! Without further ado, let the game begin!

--------------------------------------------------
INVENTORY & STATS
--------------------------------------------------

Current stats:
HEALTH - FULL


Traits:

> Homesick


Current inventory:

> Military uniform (currently wearing)

> Canteen (water, full)
> Canteen (water, full)

> Rucksack (tightly packed, containing)
- a pair of footwraps
- a pair of socks
- white scarf
- boot polish and a small brush
- mess tin and spork
- chocolate
- hip flask (containing alcohol)
- a letter from home
- crucifix pendant
- bible (bloodstained, worn)

> Shell casings - rifle caliber (3)
> Shell casings - pistol caliber (4)

--------------------------------------------------
GAME BEGINS
--------------------------------------------------



A gentle warm wind blows in through the door of the tent as you lie in a crude hammock strapped to a pair of heavy wooden stakes driven deep into the ground below the tent.
Through your half-sleep you register the heat of the day, but continue to cling onto the fragments of an elusive dream you saw in the night, sure that if it were time to wake up one of the other soldiers would have woken you up by now. A good night's rest is a rare thing out here in the desert...

[ Please enter command ]


#1182
This time the game name is set, no changing the thread name every now and then. In the last game I hadn't even planned a full name that would describe the whole story (at the beginning it would have been a spoiler!), but this time it at least describes the setup and instead the players will be affecting the story in different ways. You'll see, I hope.

The old thread can be locked later today in my opinion, since the story of it is no longer developing. I'll add one more post to it, telling people they can PM me or find the new game in a new thread first.
#1183
I would like to request permission to start a new forum-game similiar to this one: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.0

I've prepped enough material for a new game to get it started, and just like before, I'll make more up as I go. Hopefully we'll have as much fun, if not more, than in the last game. :)

The name of the game (and the thread) would be: "Afrika Korps - A community roleplaying adventure in 1942"
#1184
Not to worry, Ponch, you'll be able to participate in the next game for sure! :)
#1185
Selmiak & Frodo: Glad you liked the game!

I'm already doing rough sketches for my next game, which will be a World War 2 themed puzzle/adventure game with some "special" elements. If all goes well, I might be able to start it up during the upcoming week. Exciting times!
#1186
Quote from: oraxon on Sun 30/09/2012 10:47:18
Thanks, WHAM. Great adventure. Good to have a downbeat ending once in a while.

The ending was what the players made of it. It could have been oh-so different. :)
#1187






Andrei Winogradski
Nationality: Russian
Age: 29
Andrei was a young technician, born and educated in the seaport-city of Petrozavodsk. He worked in the maintenance department of the main facility, and was responsible for the upkeep of the power generators running the facility. When the Ocean Crusaders freedom fighters attacked the facility, Andrei was caught in the crossfire. The hectic events lead to Andrei venturing to the "Green" subfacility in order to assist the security troops there and to ensure the safety of the precious oxygen-producing greenroom-dome there. As the head of security in the green facility was wounded, Andrei agreed to take up his job and defend the facility at all costs. Donning the borrowed security uniform he headed to the dome, but was injured as the walkway that crossed the dome collapsed, causing him to fall into one of the ventilation / sewer access openings.

Emma Watkins
Nationality: English
Age: 36
Emma Watkins was the manager of the European Undersea Facility 02. A strong, yet lonesome woman, she worked hard to ensure the facility was able to operate despite poor supply situation and crumbling morale of the personnel inhabiting the facility. Working together with the head of security, she attempted to organize resistance and summon reinforcements when the OC attacked, but the damage to the facility knocked out long-range communications, and all technical personnel were bound in the firefights erupting all around the facility.
Emma, having fallen asleep from over-exhaustion and poor physical condition, never woke up, and died in her sleep of CO2 poisoning. While she was not the last living person withing the facility at the time, her loss doomed the facility and the few survivors still surviving in the lower levels.

Mike Miller
Nationality: American / English
Age: 24
Mike Miller was the resident botanist working the green-room dome in the Green facility. It was thanks to his efforts that the dome was able to produce enough oxygen and foodstuffs to allow the survival of the facility for these past few years. As the fighting broke out, Mike attempted to hide and remain undetected, but as he realized the Green facility was flooding, he attempted to make his escape, believing himself the only survivor amongst the original personnel of the facility. Mike had never met Andrei before, and thus did not recognize him, and as Andrei wore a borrowed uniform when the two met, Mike feared the uniform had been stolen from a corpse, and reacted accordingly.

After the shootout in the Green dome control room, Mike gathered his strength, and despite his gunshot wound, managed to drag the unconscious body of Andrei to the sub-pens and call for help from the main facility. A security guard from the main facility arrived via a small sub to pick up the survivors, but Mike had expired before help arrived. Mike's body was left at the collection site of corpses in the submarine bay on level 3 of the main facility, which was flooded shortly thereafter.

Charles Brotherton
Nationality: German
Age: 54
Head of security in the Green facility, Charles lived in the constant fear of an attack by a rebel force. However, with little manpower available, Charles and his friends were overwhelmed easily and Charles himself was injured in the same shootout that saw Gregory Newell dead. It was only thanks to Andrei's assistance that Charles managed to retreat to his room, where he passed on his badge and uniform to Andrei.
Charles bled out and died in his bed a short while later.

Stephan Sundqvist
Nationality: Swedish
Age: 25
Stephan is an idealist and a freedom fighter, part of the organization calling itself the Ocean Crusaders. Having lived in the floating slums that house most of the post-polar ice cap melting world for all his life, Stephan was very bitter for the perceived "easy life" of the few that had been admitted in the underwater facilities. Having managed to steal a pair of scientific submarines, these freedom fighters gathered weapons and ammunition and planned an attack against one such underwater facility; the European Undersea Facility 02.
After the initial attack, Stephan was separated from his comrades and trapped in the sewers into which he had fallen during a firefight in the dome. After his encounter with Andrei in the sewers, he entered the sewer tunnels proper and eventually managed to make his way up a drainage pipe (that was being filled with water at the time, due to Andrei's actions) and arrived at the dome area. Here he also eventually encountered Andrei for the second and final time, as it was Andrei's gunshot that ended Stephan's life.

The mystery machine that changed it all
This machine... this GODDAMN MACHINE! It controlled both the gates that managed the flow of water in the tunnels around the Green facility's dome, as well as the power generators that ran on this water's flow.
Without realizing it, Andrei attempted to force the power generator's battery powered starter engines to start the machinery, which was already running. The generators burned out, failing completely and allowing water to flow freely in the sewers, which soon began to flood and caused the complete destruction of the Green facility, and by extension the entire European Undersea Facility 02.
#1188
Anything else you guys want to know more about? Feel free to specify more things you want info on.
#1189
I could post a short description of all the characters in the game so far later tonight.
#1190
Quote from: Crimson Wizard on Sat 29/09/2012 17:09:35
Yes, I do have a question actually: was there actually a solution to this last situation or not.

No, Chapter 7 was not survivable due to past events in earlier chapters.

Quote from: Tabata on Sat 29/09/2012 17:55:38
Hey WHAM!
... but somehow I suspected this might happen and therefor made a little screenshot to be able to proof you

Yes, I messed up and fixed it as soon as I noticed it. Sorry for confusion, Tabs. :)
#1191


> Use all the rest of your strength to put the damaged part of the tube into mouth, grip your teeth and take a deep breath

You try to move your arms to grab hold of the damaged tube, but you are too far gone.
Your body feels like it's cast out of iron and your brain is too sluggish to force the muscles to act.
A momentary panic comes over you as you realize the finality of your situation, but it's too little too late.
Your eyes close on their own accord...



You hopelessly gasp for air, but only manage to release what little gas was left in your lungs.
You feel hollow and cold.



Funny, they say your whole life flashes before your eyes just before the end...



If so, then why are your final thoughts riddled with nothing but the sensation of longing, the feeling you missed something, something you had wanted for all your life.
Something lost forever...

The blue sky and the warmth of the sun...

Grass...



. . . . .



This interactive adventure, inspired by mspaintadventures.com, was brought to you by WHAM, together with:
Domithan, Dualnames, Baron, Grim, Domino, Tabata, Prozail, Arj0n, TomatoesInTheHead, NickyNyce, Armageddon, -=Lisa=-, Jim Reed, Cat, Ghost, RetroJay, Wonkyth, Peder Johnsen, Ryan Timothy, ddq, Calin Leafshade, Jonez, kconan, Babar, Wyz, veryweirdguy, Ponch, gameboy, BlueAngel, NsMn, Cleanic, Sonny Bonds, LUniqueDan, Tuomas, Bogdan, kaputtnik, Lt. Smash, Lord Hemlock, DrewCCU, Darkdan, Noctambulo, Sane Co., icey games, Victor6, Eric, Frodo, Shane 'ProgZmax' Stevens, Keith Keiser, Joshy, Big GC, Bulbapuck, Deu2000, oraxon, LTGiants2000, NightHawk, shirt, fred7162, Crimson Wizard, selmiak and anyone else I may or may not have forgotten to mention!

All the materials used in the creation of this game can be found at: http://www.whamgames.com/game/release.zip

If you have any questions, feel free to ask and I will do my best to answer. I will be keeping some things secret, though, as I might one day return to this storyline in one form or another. :)

I'm already planning a new game that I will start up some time in the near future, moderators willing, so look forward to that!
#1192


> -

You consciousness begins to fade. The smoke in the air causes you to cough and retch, and the chilling cold locks the joints of your fingers.


#1193
Well, the hose is torn. You could try a repair and see what happens.
I won't stop you :)
#1194
Quote from: Crimson Wizard on Fri 28/09/2012 18:20:58
I still think that that's DIFFERENT oxygen tank!

To clarify, since I should probably have clarified. There is only one oxygen tank in reach and it is the one you wore when you arrived, and it is now broken.
The other one that was on the floor when you arrived, broke when it was used to smash a lock.
#1195
Until now it showed as equipped and the level showed green, as the character believed this was still the case. However, new information means updated inventory.
#1196
Yes, that was the almost empty one, that was used to bash in a lock, which broke it.
#1197


> Search around metal canister, try to find a hose and pull it to bring mask closer to your face

You strain the muscles in your arm to reach around the metal cylinder to find the precious face mask. Another jolt runs up your arm, causing your entire body to twitch.
Your fingers find the plastic tube running from the cylinder to the mask, but to your horror you discover a tear in the tube.

You feel cold and numb.


#1198


> Tell number of lives left

LIVESLEFT = 0

> Carefully check yourself to detect any injures.

You try to feel around for injuries, but attemps at moving your arms and legs result in jerks and muscle spasms. You find you cannot turn your head.
You feel cold.

> Put breathing mask back on

You cannot see the breathing mask. With twitching hands you feel around yourself, finding the metallic canister on the floor next to your back. You try to move it closer, but your shaking fingers fail to find purchase on the smooth metal surface.


#1199


You come to your senses, your muscles aching and your mind a blur of fast-fading thoughts.
You lie on the cool metal floor, your skin still tingling with the electric shock you received earlier.

> Kill yourself

You are unable to comply with that order. Please be more specific.


#1200


> Replace as many fuses as we can in this second fuse box

You decide that, despite the second fusebox looking like a bomb went off inside of it, you should replace the fuses nonetheless.
You hands tremble as you move the fuse close to the contacts...



FFFFFFFFFFFUUUUUUUUUUU-*THWOMP*



. . . . .


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