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Messages - WHAM

#1221
Awesome! Great find Monsiuer OUXX, appreciated.
#1222
This is relevant to my interests, but I can't spare the money for a couple of more weeks... :(
*counts days*
#1223
I approve of this, and I approve the name 'n' shame -game as well.
#1224
Hello ladies and gentlemen!

I am working on a SUPER SECRET PROJECT that is in need of 3 pieces of music.

Style: chiptune / arcadey, fairly fast-paced

Tracks: 3 (intro, main theme, outro)

Track lengths:
1 - < 1 minute
2 - 1-3 minutes, looping
3 - < 1 minute

This is not a paid position, but then again, I do not have high requirements. You get to affect the style quite freely and only the rough style will be dictated by me.
The only true requirement is, that the music needs to be finished by late november.

Contact me via PM or e-mail (wham@whamgames.com) if you are interested, and if possible, send me a demo of your earlier work!

EDIT:

Now also looking for graphical assets as follows:
- Background: Buildings, trees, clouds, distant mountains etc

If you have anything of the above you might want to contribute, send me a PM!
#1225
Aye, mr Monkey was righ about that one.
I forgot to remove the delete line from the end after making the dynamicsprite global.

No more crashy-crashy, and the code works like a charm now. :)
#1226
Done, no change in situation.
I am already pondering on the amount of work involved in having 180 or-so sprites of the character, and then spinning it by animating the loop(s). :D

What I mean to say is: HALP!
#1227
I just think it's worrying that they are "releasing" it now, when they have themselves admitted it's not finished yet.
Especially when you realize they've kept it hidden for years due to that very reason!
#1228
Well that should have been obvious even to me...

Changed the dynamicsprite into a global one, no more crashing. :)

EDIT: Nevermind, still crashing like a pro. Here is the entire function, which I have tried running (agains manual instruction) in repeatedly execute, as well as on keypress, both with same results. The players view only has 1 frame to it.

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x004140CC ; program pointer is +3330, ACI version 3.21.1115, gtags (0,150)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.

Code: AGS
function RotateChar() {
  
  Dsprite = DynamicSprite.CreateFromExistingSprite(9, true);
  
  while (rotateangle > 359) {
    rotateangle = rotateangle - 359;
  }
  
  Dsprite.Rotate(rotateangle, 50, 50);
  
  ViewFrame *vf = Game.GetViewFrame(player.NormalView, player.Loop, 0);
  vf.Graphic = Dsprite.Graphic;
    
  rotateangle += FloatToInt(Gspeed / 20.0, eRoundNearest);
  
  Dsprite.Delete();
  
}


EDIT 2: Been fiddling for a while now, I have no idea whatsoever why that crash is happening.
If I assign the rotated sprite to a different loop (created for that purpose), no crash. The above code works just well, but when I later set the player character to use that loop, same crash.
#1229
No, they start at 0.
Why do I have the feeling I can't edit the viewframe while it is being displayed?
#1230
I get a seemingly uninformative exeption error and a crash now. :D

My guess is I still need to do something to prep the dynamic sprite, but so far no idea. Will keep reading the manual, but since the thread is already started...

Below is some code with one specific line commented to clarify situation.

Code: AGS


  DynamicSprite* Dsprite = DynamicSprite.CreateFromExistingSprite(9, true);
  if (rotateangle > 359) {
    rotateangle = rotateangle - 359;
  }
  Dsprite.Rotate(rotateangle, 50, 50);
  
  ViewFrame*vf = Game.GetViewFrame(player.NormalView, player.Loop, 0);
  vf.Graphic = Dsprite.Graphic; // <--- THIS LINE CRASHES THE GAME, IF COMMENTED OUT, NO CRASH
   
  Dsprite.Delete();
#1231
The subject says it all:

Can I replace the sprite in a sprite slot with a dynamic sprite on the fly?

What I'm trying to do:
- Take sprite from slot X, create new dynamic sprite from that sprite.
- Rotate and fuss about with the sprite
- Save the sprite so that the player's current sprite (has only 1 sprite) is overwritten

Can this be done, or do I need to go for some kind of sorcery?
#1232
Critics' Lounge / Re: Poster for C+C
Tue 04/09/2012 11:40:44
My 2 cents: The jacket looks odd. The white collar appears to have been tagged on and the jacket below doesn't look (to me) like anything a priest would wear.
I might be wrong, but to me it now looks like it's a picture of a leather jacket (texture, front pockets and all), darkened to black, and someone has added a white square over the throat in photoshop.

Personally I also liked the more blank face better, it allows the viewer to imagine what sort of expression this priest might have? Is it one of disbelief (God, what have I done?), one of anger (Body of Christ, motherfucker!) or perhaps something else entirely?
#1233
Quote from: WLN73 on Tue 04/09/2012 08:17:39
.... but no one has read ".... and the FIRST result is not bad" ?!?!? Here everyone can make a game in a day? Blessed are you .... I, as a poor mortal, do a tests before ...
I can't stand people that when opened the mouth make fart and not talking ( Armageddon ) What do you know who I am or what work i do!?!?! .... go find in a package this .... if you can .....

Wow, that degenerated quickly...

Well, good luck with that, I'm outta here. No need to even try and help a person who responds to feedback like that.
#1234
Quote from: WLN73 on Tue 04/09/2012 08:17:39
.... but no one has read ".... and the FIRST result is not bad" ?!?!? Here everyone can make a game in a day? Blessed are you .... I, as a poor mortal, do a tests before ...

It's the critic's lounge, you are receiving critique.
Despite the fact that I dislike the style, I did my best to offer you at least some critique and opinions that I hoped would prove useful to you. But if your first response is "if you don't like it, don't look", that sounds to (me at least) like you only wanted positive feedback.

No harm no foul, though, as I said; it's your game and your character, we are here only to give opinions and critique so that you can know what others see in this sprite and can at least try to improve yourself based on that feedback. :)

Oh, and my apologies to Roberta, but if she REALLY has a body like that, I am VERY afraid of what plastic surgery has become able to do! ;)
#1235
Call me old-fashioned, but I don't like the 3D -> 2D sprite transformations, and I'd prefer well-made 2d sprites any day.

3D models always make me expect fluid animation and more variations, as you would expect to have with a freely poseable 3D model, but as AGS cannot support such, and even the best 3D models have to be downgraded into 2D sprites in the process, the results have never managed to impress me to the least. Most of all it just seems lazy to me, as for the most part it is possible to pick up a readily-packed 3D model of a body, tweak it a little bit, and then download a readily-packed skeletal model to animate a walkcycle, and then just rotate that on the screen and grab stills for the sprites. Too easy and never looks quite right. Especially when using 3D model -based sprites on 3D model -based flat backgrounds, the results very often look extremely jarring and disjointed, whereas a "true sprite" (be it a hand-drawn an scanned image, or a pixellated low-res image) mesh more easily due to the inherent 2 dimensional properties of the source material. I think it's something about how the human eye expects something to work and move, and 3D -> 2D transformation sort of messes up with those expectations.

Hope that made any sense. :)

On a different note:
The animations seem fairly good, but I must say I really dislike the 3D model. The proportions seem overtly sexualized and comically disproportioned. This is the sort of body model I would expect to see in one of those cheap 3D poser porn comics, or perhaps in a joke game. I don't mean that as an offense, and depending on the tone of the game you are planning the character might be spot on, but if you are planning anything with any seriousness, I warmly recommend you re-think some of the aspects of the body at least.
#1236
General Discussion / Re: My Indiegogo account
Sun 02/09/2012 17:25:53
Quote from: m0ds on Sat 01/09/2012 03:54:43
A URL that contains the word "igg" ?

I'm pretty sure that's just a short URL for IndieGoGo, the host website.

Also: I wouldn't give a single penny based on that website. Ripped sprites, no real information and no content.
#1237


> Open and look inside all boxes in the maintenance room

You open the box closest to you. It appears to be full of random trash, covered in grease and filth, although you do spy the corner of some sort of magazine underneath all the junk. No fuses here, though...



You move to the rear part of the maintenance room, and open all the boxes piled up back there.
They contain:
- Two (2) security cameras and related wiring, as well as manuals for them
- Several assorted cans of spray paints
- A dozen cans of WD-40
- 6 standard fuses
- 4 high-yield fuses (large)


#1238


> Take a screwdriver and a wrench

You grab, at random, a screwdriver and a wrench.
It appears you wound up picking up a medium-sized phillips-head screwdriver.


#1239
That's the door that leads to the corridor outside the maintenance room, which is the image I linked to before.
The metal one in the middle of the stairwell level is an elevator door.

I might need to draw a map of how the rooms are connected soon :)
#1240
Quote from: NightHawk on Wed 29/08/2012 16:10:23
>go back in the hallway and go through the level 2 door on the left.

What door do you mean precisely?
The hallway outside the maintenance room can be seen in the last picture of this post: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.msg619662#msg619662
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