Quote from: Ryan Timothy on Tue 03/07/2012 18:43:06
Sorry, I just meant it was slow moving when there were multiple good commands between turns but only one was generally chosen. When a command gets skipped (and I imagine everyone else as well) I start to wonder if you didn't choose it because it was clearly a waste of time. It's hard to know what you've got going on in your head. So I don't know if trying the key on the locker is worthwhile or if it requires a different key - which it likely does, but we can't know this without trying it.
To clarify things, this is roughly how I pick the commands to accept:
1. Is the command the first one posted?
2. Is any other command more popular / upvoted?
3. Is any command other than the previously chosen especially obvious (and timely) or funny
Whether or not a command has a specific function in-game, does not really weigh on the result. It also never matter who posts the commands, but as you can see above, a mediocre or even downright useless command given first is accepted over a better - more useful - command that was given later and did not receive any support. And besides, I try my best to come up with ways the game can respond to even the most nonsensical commands the players might give (remember the sexy-lemur episode?)










