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Messages - WHAM

#1321


> Open right fuse cabinet

You open up the fuse cabinet to your right. While the door has a lock on it, it appears to be unlocked and opens easily.
As you pull open the door, some white plastic chips fall out of the cabinet with a soft clatter as they hit the floor.

You EXAMINE the interior of the cabinet, which contains 9 standard fuse slots, 8 of which have a fuse set in them, and three large size slots, all of which have a massive fuse set into them. All of the fuses, however, are evidently missing a small white plastic cap, much like the ones that just fell to the floor. Near the bottom of the cabinet interior there is a faded piece of paper taped to the cabinet, and a large red button simply labeled "STOP".

The fuses all have some sort of name written under them, most seem to have to do with "room outlet"s and "communal area outlets", while the three large fuses are marked "LVL 1", "LVL 2-3" and "LVL 4-5" respectively.



#1322
Hell, I'll have plenty of time to gather up some money for the trip AND to build something new and cool to showcase!
Depending on the exact date I should have no problemt making the trip! Wheee!
#1323
When will this happend and how much for tickets?
I'm looking into travelling to the UK some time this year and this just might be the perfect chance! :D
#1324


> Look at switchboard

You EXAMINE the switchboard. It appears to be a crude and simple panel with a total of 5 switches. The switches are labeled from left to right:
F Vent A, F Vent B, F Vent A, F Vent B, F Vent A

The lower setting of the switches is marked with a small label near the bottom row of contacts, marked "SAFE".

Now that you are closer to the two metal fuse cabinets near the back of the room, you can clearly make out that the electrical noises are coming from the left one. You smell smoke.



#1325
Voting time, ladies and gentlemen!

We have the usual categories:
Idea: Was it an original/creative interpretation of the theme?
Atmosphere: Was an interesting world created? - Did the scene evoke a feeling?
Design: How well the individual elements are designed, from clouds to doorknobs.
Composition: How well the elements are combined to create a pleasing whole, and lead the viewer to the points of interest.
Functionality: How well it would work as a background, with clearly defined entries and walkable areas, as well as a good viewing angle (this also includes introductionary shots of an area as long as a player character can be present in the scene).
Technique: How well it's rendered (within the chosen style!), in no way meaning the more elaborate the better.

You may elaborate on your choices, but that's optional.
I won't vote unless we have a tie.
#1326
Completed Game Announcements / Re: Shifter
Sun 10/06/2012 21:29:13
Ooh, sounds interesting.
Will have to try and find some time to play!
#1327
Final hours are at hand, ladies and gentlemen! Voting will begin in about 4 hours!
#1328


> Use key to unlock door.

You use the KEY in your pocked on the door dividing the room. The lock gives a satisfying click and you open the door using the handle.
From withing you can hear the echoing sounds of arcing electricity and sparks. The smell of burning plastic permeates your nose.



#1329
AGS Games in Production / Re: Mythaumatology
Sun 10/06/2012 16:06:22
Quote from: Frito Master on Sun 10/06/2012 02:55:04
Only one thing though is I think the nudity takes away more then it adds imo its kinda distracting.

If ya can't stand the boobies, stay away from the mammaries! ;)
I'm sure Ghost wouldn't just throw in boobies for the sake of boobies in a game that already seems to have such high production quality.
#1330
Soooo cuuuuute!
#1331
My clock tells me it's sunday now (although in forum time the date will change in a bit over an hour)! Tonight is the deadline, so if anyone is still working on something, now it's time to crack the whip!
#1332
FYI: I just reinstalled windows tonight (wait, what!? It's 4:41 AM!? SINCE WHEN!?) and I might not be in condition to do much this weekend.
Read this as an early warning that updates might cease for a day or three.

Sorry, guys :(
#1333
Huge improvement, you can colour me impressed!

:)
#1334
Beginners' Technical Questions / Re: code
Thu 07/06/2012 21:23:18
lol indeed
#1335
Interesting BG, Misj, and the scrolling effect is a cool touch!
#1336


> xamine the stuff on the floor and the rest of the room

Now that you are at it, you examine the room more closely. It appears there is a small box of bolts scattered on the floor, and several other small boxes of assorted nuts, bolts and small components organized in the two racks on the small table. Next to the door you entered through, stands a large blue metal cabinet, which is locked with a sturdy padlock. The room is divided with a sturdy metal door, much like the one you entered through, with the only difference being that this one has a keyhole near it's handle, and a small window of thick glass near the top. You peer through the window, but can only see some rough shapes of boxes in the dark.



#1337


> Go to Maintanence room

You enter the maintenance room. It smells of rust and oil in here, and you can hear what sounds like wires sparking coming from behind the door that separates the room in two.



#1338


> Enter the BRK room

You enter the door marked "BRK" in the hopes of finding a room full of breakers and switches. Instead you are greeted by a fairly ordinary looking break room.



#1339
AGS Games in Production / Re: He Watches
Tue 05/06/2012 12:51:22
Sweet and awesome, Anian! Thank you! :D
Although I still won't add a flashlight into the game, despite the cool fanpic. ;) Or maybe I will... Who know? HE does! Mwahahahahaaa!

...

No, seriously, this is one of the most awesome things I've ever seen, I don't think I've had any "fan-art" done based on any of my stuff before. And you even copied the window design from the game!
#1340
Added a little title-screen sort of affair on the front page.
Nothing much new to report, doing steady progress, but a lot of work remains to be done before I will have anything concrete to show. And besides, don't want to show you guys too much, eh? ;)
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