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Messages - WHAM

#1341
Quote from: Pub master on Sun 03/06/2012 18:22:25
It's a concept plan of a shooter game. I have it all worked out how I will make but I just don't know yet if I am able to code it as of now :/

Does anyone even think Isiah will pull this off? We haven't even seen a single proper game from this guy and now he's doing a shooter with AGS.
Bwahahahaha!
#1342
I think the image speaks volumes in itself.

#1343
Whoops, it seems I still occasionally mix up june and july... *embarrassed*
I did mean June 10th, but you probably realized that. :D
#1344
Ah, the wiki, I was looking over the manual but forgot about the wiki.
Thanks for the info, Khris! I'll make some tests and code something quite similiar, as I've felt the AGS build-in system generated the delays quite nicely.
#1345
I am building my own functions to replace character.say, and at this time I am wondering how the default character.say -function really works?
As far as I can tell, the default .say -function first checks if there is a piece of audio strapped to the line. If there is, the engine waits until that audio finishes and then ends the .say -function. If no audio is set, AGS generates some sort of delay after which the line is skipped and the next one gets triggered.

Does anyone know how these default delays are calculated?
#1346
Started a new Let's Play of STALKER - Shadow of Chernobyl a short while ago.
https://www.youtube.com/playlist?list=PLAAA46AC096E1E4F8&feature=view_all

Am also planning some adventure games later on, but currently am keeping a bit busy.
#1347
Quote from: NickyNyce on Thu 31/05/2012 20:32:28
I was wondering WHAM, will you be releasing this freeware version at the same time as the commercial release?
I'm guessing the freeware version would be released after the commercial one, and if so, how far apart?

Since release is still quite some time away, I haven't thought about this too much yet. My original idea was to release both versions simultaneously, but now that you mention it, delaying the free version might not be a bad idea. Will think about it some more when the release is getting closer.

Quote from: NickyNyce on Thu 31/05/2012 20:32:28
I know you make games for the pure enjoyment of doing so, but has the thought crept into your mind that the freeware release might hurt sales?

Yes, it has. However, I am rather hoping that people will prefer buying the full game if only to support the adventure gaming as a genre, as well as to be able to enjoy the extra music, sounds, voice acting, artwork, cutscenes and such.

Since this game project was started with a freeware game in mind and I got a ton of help for making it from the forums, I feel I need to give something back to the adventure gaming community and that's why I want to release the free version as well. To contrast this, I want to make the commercial version so much better that as many people as possible feel that the purchase is well worth the price.

Quote from: NickyNyce on Thu 31/05/2012 20:32:28
Just a few questions, hope I'm not putting you on the spot here.

Not at all, I like answering questions! :)

Quote from: CaptainD on Thu 31/05/2012 20:39:44
Hmm... interesting, I was thinking the exact opposite - that the freeware version would come first, raise awareness of and interest in the game, and that the "proper" version would then come out a month or so later.

There will be a new demo released, as well as some other marketing material (possibly an updated website and a gameplay trailer on youtube with samples of music, voice acting etc) to promote the game prior to release.

Quote from: CaptainD on Thu 31/05/2012 20:39:44
Tomi, are you planning on having the freeware game IDENTICAL in terms of gameplay?  That, to me, would be a bad move.  Not that major swathes of the game should be missing, but apart from having a voice pack etc there should be some extra motivation for people to want to play the full game (as with The Journey Down having extra locations, characters as puzzles as well as better graphics and a voice pack).

Oh yes, some secrets, details and possible endings might not be available in the free version, but I can't tell you about all of them, now can I? I need to keep some secrets...
The main idea of the free version is to provide, for free, a coherent and enjoyable experience, that anyone can pick up, play and, most importantly, enjoy for free. My little contribution to the adventure gaming community, you see.

Quote from: LTGiants2000 on Thu 31/05/2012 20:52:37
Well here's my response to that Wham!  8-)

http://archive.org/download/mcmanusmcmanus/McManus.mp3

Oh wow! :D Well, I'll have to compare you to some locals, since I am hoping to travel to Scotland to gather some inspiration and talk to some locals later this year, and see what sort of voice actors I can come up with.
#1348
My hambone looked rather shit, and I got bored with it and worked on other projects instead. Sorry Cat.
#1349
Glad to hear you enjoyed the old demo. A lot of the things in the demo are being improved and I hope to release a small tech demo to showcase the new improved GUI withing a week or two, so people can see what sort of progress is being made.

Voice acting there will be, in the full version, of course! However I will be looking almost completely for English / Scottish voice actors as the game takes place in northern Scotland. Thus I fear an American voice actor might not fit in the crowd too well. ;)

Anyway, I'll keep you in mind for future projects, I have a sort of a personal rule that a game should always have voice acting unless it would somehow ruin the game's atmosphere (or if the project has a ridiculous deadline, like a MAGS project).
#1350


> Leave Emma there and go to level 2 by yourself

You give Emma a quick nod and walk off to see what you can do on level 2.
You enter the final door in the main corridor and find yourself in the staircase. You take the stairs down.



Is that the sound of running water I hear again? The pitter-patter noise makes you nervous.



You attempt to get away from the perceived source of water and head through the door, leaving the water behind you. However, your ears are not permitted any kind of rest, as an equally shrill alarm to the one upstairs is now thrusting at your eardrums vigorously.



#1351
Yay! My thread has been graced by Tabby's smiley parade! :D
#1352
Glad to see a positive comment for a first response to the updated situation. I hope to make the game easily available, and yet give the full version plenty of polish so people would WANT to buy it.
#1353
Quote from: Sslaxx on Thu 31/05/2012 13:04:09
Just slammed in £33.30 ($50) to this. $2,392 as of right now - $392 over the goal, 19 hours to go. Congrats!

This make me all giddy! *parties*
#1354
AGS Games in Production / Re: Mythaumatology
Thu 31/05/2012 11:18:53
We require more boobies! Boo-bi-es! Boo-bi-es! Boo-bi-es!
#1355

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Declaration of "Goin' Commercial" has been made, see the first post for details and information.

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#1356
I still can't get over how detailed the backgrounds are, and I must say I approve of the SketchUp method, since I sometimes use it myself.
I think I've said it before, but it bears repeating: can't wait to play the full game.
#1357
Been feeling a bit ill, so no energy to draw up new rooms. Will conjure up an update tomorrow.
#1358
Nah, I think a message like that is just where it belongs, if it ever belonged on the forums in the first place.
Dear AGA, please ignore this thread, you've done a great job and I for one am thankful for all the updates and overhauling work done so far.
#1359


> Take the second tank and then check how much air is in Emma's tank

You grab the second tank and carry it with you as a spare. You decide to have an all-around air supply check. Your own tanks both show almost full.

You: "How's your air supply?"

Emma: "Looks like it's about half full, so I should be fine for an hour or two. Each tanks holds enough breathable air for about five or six hours."



#1360
Well now we are sort of coming to one of the key points and major faults of why democracy has issues: the majority of people, and thus voters, are stupid and let unimportant details such as sexual preference, skin colour and amount of nose hair affect their decision of whether or not someone qualifies as a leader!

A different method of election is required, or we'll all see leaders worht our voters, and that will not look pretty. Look at the finnish parliament for example. We have had TV personalities, ex-boxing champions and ex-drug-addled ex-musicians and artists up there, doing precisely jack-shit, but hell, the majority voted for them so they get to wield power! :(
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