Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - WHAM

#1381
Did a few quick doodles, liked none of them, so not participating.
Can't really come up with any good ideas on this one (I thought about a simple sprite of OSD's past, but got bored), so I vote for a new thread and a new theme if nothing gets posted by tomorrow evening.
#1382
Quote from: Frodo on Thu 24/05/2012 15:56:56
BTW Whan, what happens if we pick up more than 10 items?   :confused:

Since I felt the "somewhat limited pockets that can contain certain items but can also be cluttered easily" system was a bit flawed, you are now limited to 10 inventory slots. As to what will happen if you try to pick up item number 11, have you ever divided by zero?
#1383


> Open and examine the locker

What's behind door number two, you wonder, and tug at the small metal handle of the locked door.
Inside you discover what looks like an identical OXYGEN MASK and bottle contraption to the one you gave to the unconscious WOMAN.



#1384

> Examine control panel and pamphlets

You walk up to the PANEL to examine it. As you approach you stub your toe on a LOCKER door, which protrudes from the console to your left. You mutter a curse and examine the PANEL on the wall. According to the small text on the top, it appears to be a simplified cross-section of the "EUF-02 Main Facility", with different rooms separated into segments and each room having one or more colour coded LED -lights poking out of it, along with numeric and alphabetical codes to identify their purpose. The PANEL appears to be unpowered and lifeless.

You turn your attention to the FOLDER attached to the wall near the panel, next to the wall-mounted RADIO. The papers appear to contain vast lists of codes roughly corresponding with the lights on the nearby PANEL. The codes appear to correspond to different types of problem situations, such as "FIRE", "FLOO", "ATMO", "BIO" and "MANU".



#1385

I've been busy playing games and watching porn! Gimme a break!  8-)

> Pick up all fuses on top the fuse panel and inspect the panel

You pick up all the fuses from the top of the fuse box and examine them carefully.
They all seem identical to the one you already had in your pocket. Each of them is missing a small white plastic cap and if you smell them closely they smell faintly if burnt plastic.



#1386
Disregarding the law is especially easy if you happen to be filthy rich and live in a mansion in the middle of nowhere. :D
#1387
I wasn't aware there was a prohibition in effect in England/Scotland in the twenties... Didn't find anything about it with a quick googling either, so I think I'm safe. ;)
#1388
Quote from: Eric on Tue 22/05/2012 19:36:13
Idea: WHAM. Who is this Lord Wilcox, and why's he got such a fancy liquor cabinet? I NEED TO KNOW.

Ah, Eric, I think you need to play He Watches when it comes out. ;)
#1389
Is it just me or were there unusually few entries this time around? Oh well, votes!

Idea: ERIC - I feel like going on a trip on the Hindenburg!   8-)
Design:YOKE - Despite the fact that I generally dislike 3D backgrounds, there are a bunch of cool little details here
Composition: ERIC - The room is divided into two clear segments by the foreground object (pillar?) and has two clear points of interest, along with a background that allows mood setting and extra detail.
Functionality: ERIC - I can already see a dialogue puzzle, and possibly a "distract the clerk and sneak onto the elevator puzzle" forming in my mind!
Technique: YOKE: Style seems a bit more consistent than Eric's, so my vote goes here.
#1390
FLAM! FLAM! FLAM!
*fwooosh*
AN FLAM! AN FLAM! AN FLAM!
#1391
The Rumpus Room / Re: The lie thread
Mon 21/05/2012 17:53:30
Armageddong actually freakin' HATES apples, but still occasionally dabbles in nuts, despite the court order.
#1392
The Rumpus Room / Re: Jubilations!
Mon 21/05/2012 12:07:08
*snicker* Hey, hey Be... I mean PONYHEAD. Why the long face?
#1393
The Rumpus Room / Re: Jubilations!
Mon 21/05/2012 11:52:13
Quote from: PONYHEAD on Mon 21/05/2012 11:40:24
Nice one Tomi, I know you were unsure about what you'd be doing after, so good news for you  ;-D

AAAUGH! Who are  you!? How do you know my name!? What kind of sick... Oh wait... Ponyhead...? Ben? Is that you?

...

The fuck!?
#1394
The Rumpus Room / Jubilations!
Mon 21/05/2012 10:57:55
I just got news that my job, for which the contract would have ended in september, is to be made into a permanent position!
*does a little happy-dance*
#1395
Critics' Lounge / Re: GrimQuest
Mon 21/05/2012 10:20:17
Quote from: Construed on Mon 21/05/2012 10:07:21
I'm probably not going to work on this game much more.

Hip-hip-Hurrah!
#1396
Eric:
First of all, it's awesome that your wife is playing with you!  8-)
Secondly, does this mean I got something right by accident? I haven't really done any research or anything, but it just sort of felt logical that the wheelchair of a paraplegic did not have handles, as that person would not be pushed around by others all the time.
#1397


> Push woman in chair to the Control Room

The wheelchair does not have handles for pushing, so you carefully push it forward by the backrest. You make your way through the corridor, still filled with the shrill alarm which hurts your ears, and enter the room marked CONTROL.
This room is noticeably quieter than the others. Perhaps the walls and the door are more sturdy than the others? The room is filled with monitors, workstations and panels, but all of them seem unpowered. The only powered device in the room appears to be the fluorescent light in the ceiling, providing illumination.






#1398
The Rumpus Room / Re: Icey games' thread
Sat 19/05/2012 21:12:16
The font on Ponch's message is too small to make out anything but a pair of O's, so I think he just went "MOOH!"
#1399


> Pick her up and put her into the wheel chair - then give her the mask

You move the wheelchair into a more accessible position and heave the woman onto the chair.
Your muscles ache with the exertion and you break into a sweat, you heart thumping heavily.



After you are sure the woman is securely on the wheelchair you place the oxygen mask over her face.




#1400
Original background in 2x size:


Allow me to present to you: Lord Wilcox, a dapper gentleman who owns this rather nice game room. Looks like he's taken off his jacket in order to relax with a nice practice game of 9-ball.
SMF spam blocked by CleanTalk