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Messages - WHAM

#1421
POST BROKEN

Formatting doesnt work and I cant get the image to show up. Will try to post later...
#1422


> Read sign beneath the speaker to find out what the current alarm signal means

You read the poster on the wall:

Code: ags

! KNOW YOUR ALARM !

1. FIRE ALARM
Continuous rising and lowering tone
- Alert others, avoid smoke inhalation, use available fire extinguishing equipment if possible
- Do not use the elevator

2. FLOODING ALARM
Repeated long rising and lowering tone pattern
- Alert others, identify source of flooding and isolate area
- Do not use the elevator

3. CO2 ALARM
A long undulating tone followed by two sharp tones
- Seek respirators (each floor has 4), alert engineering, contact GREEN and BLUE to ensure their status

4. EVACUATION ALARM / GENERAL ALARM
Short rising tone repeated in rapid succession
- Evacuate the floor you are on in a calm and orderly manner.
- If necessary, access Submersibles on level 3
- Do not use the elevator




#1423


> Open door

You walk up to the door, grab the handle and push it gently. The door opens...

You emerge into a long corridor. The source of the shrill alarm tone appears to be a wall-mounted speaker a short way from you. There are signs of a fairly rescent firefight here, shell casings and bullet holes are beginnig to feel quite familiar to you now.



#1424
Advanced Technical Forum / Re: Flooding rooms?
Sat 12/05/2012 12:50:03
I did a pretty simple flooding room thing in "Submerged - LaSol".
All I used was a single sprite of "water" that I overlayed over the room and moved up as the room was filled with more water. Even the source is available if you want it, check out here: http://www.adventuregamestudio.co.uk/Games.aspx/Detail/1404
#1425


> Take the fuse for electronics and put it in one of the aircon slots.

You walk up to the fusebox and remove the fuse marked "electronics", inserting it into the slot marked "Aircon 2". As you do this the TV in the room turns off by itself, and you can feel some cool air beginning to flow from the vent above the fusebox.



#1426
Yes, unless I start to get 2+ votes for another action, then I will pick from the votes that came in after last turn.
#1427


I need to set up some sort of feedback form where people can enter commands or vote for commands they like instead of adding commands... Augh! I don't wanna! Too much trouble!

>Take a few breaths from respirator, then put back on lady

You gently remove the OXYGEN MASK from the woman's face and press it against your own, taking a few deep breaths. You notice the woman looks a little bit better after having the mask on for a while.
The mask smells a little bit like her breath...



You take one last long whiff and then return the mask to the woman.



#1428
As far as I can tell we currently have two commands with two votes:

> Take the fuse for electronics and put it in one of the aircon slots.

>Take a few breaths from respirator, then put back on lady

Anyone want to give us a tie-breaker vote or shall I invoke the randomizer?
Update coming in a few hours from now.
#1429
No I didnts!  (roll)

Also, until now the game had not received any commands to exchange fuses for other fuses in the fuse box, so I am not sure to what commands you are referring to. ;)
I'll be making a new turn tomorrow, so see ya all then!
#1430


> Search woman for fuses

You search the woman quite thoroughly. She has straight red hair and is wearing a simple gray shirt and a pair of simple blue sweatpants. Her skin is soft and smooth and she smel...
You mentally slap yourself to regain control, this is no time for fondling unconscious, soft-skinned and completely vulnerable women!
How dare you! At least ask for a permission first!
Her pockets yield little, save for what appears to be a small unmarked metal key of some sort. Since she isn't using it at the moment you grab the key.



#1431
Ladies and gentlemen, I give to you: FRAGMENT
http://youtu.be/DzEsNawUqHI

I'll see if I can get Ben to give me some comments of his to add as well.

This is probably the last of the Bake Sale Let's Plays, as Red Volition has now bugged out on me more times than I can count and I just can't finish it. In fact I can't even finish the first level without it either crashing or getting stuck or something... :( I'll give it one more shot, though...
#1432


> Check if the air-con is working. You should be able to feel something coming out of the vents if it's running.

You walk up to the more easily accessible vent and put your hand close to it. You cannot feel any flow of air, and you can't hear the hum of the ventilation either, although that might just be due to the irritating beeping alarm coming from beyond the door.



#1433
Cool games, glad to see people making the most of the unusual theme! :) 
#1434


> > Put your oxygen mask on the woman

You remove the oxygen mask from your face, and realize how fascinating the small device actually is. The mask has gripped your face perfectly, despite the lack of any obvious straps or mechanisms.
You place the mask over the womans face and watch over her for a moment. Her breathing seems to be getting a little easier, and you think her facial expression has changed a little calmer. She does not awaken, however.

After just a few moments you realize the air feels wrong. You feel out of breath and while nothing really smells wrong, you think you can taste something in the air, but you can't quite describe it.



#1435
Critics' Lounge / Re: GrimQuest
Mon 07/05/2012 20:50:48
Quote from: Construed on Mon 07/05/2012 16:20:14
But i might just end up doing it myself in the long run for the commercial version.

PHRRRT! Commercial version!? What motherfucking commercial version!? You can't just re-release someone else's game, not even a part of it with "multiplayer" added on, and go COMMERCIAL!
What the hell!?
#1436


> Check woman's vital function

You walk up to the woman and kneel down beside her. She appears to be unconscious but breathing.
She is pale and her lips have a slight bluish tinge to them. You feel her neck for a pulse and find it, albeit a weak one.

You give her a careful push with your hand, trying to elicit a response. She twitches slightly, but does not awaken.



#1437
Whelp, He Watches takes place in a house built in the late 1920's and I've gathered a bunch of reference material already.
Looks like I'm participating then, possibly with a lovely little lounge, or perhaps an upper class bedroom. This will nicely double as a chance to make progress on the game itself, too!
#1438
Badabing, badaboon! Abner the Amazing is here!

http://www.youtube.com/watch?v=VS1WFzefdJM
#1439


> Dance

What the heck, let's dance! You bust a move, which seems to excite the lemur girl greatly! She approaches you, arms spread wide. The sudden movement causes you to stumble backwards.



You fall on your back, landing on the crude mattress. You hear words but they echo in your head and you cannot understand them properly. You can feel the breath of the lemur-girl on your face as she falls on top of you and gives you a long kiss. Wait? Why do the sexy lemur-girls lips feel lice cold plastic and metal? Before the thought properly enters your head you fall unconscious due to your dazed state.



- - -

- - -

- - -

You awaken, with no idea how much time has passed. As you open your eyes you feel the sting of disappointment to see the disco balls, teddy bears and lemur-girls are gone. You'll miss them...
It appears someone has placed an oxygen mask over your face for some reason.



You immediately stand up, realizing that you feel much better this time around. The pain is almost completely gone and you don't feel dizzy or messed up anymore. To your surprise you realize a remotely familiar woman lies collapsed on the floor near the back of the room. You can hear the distant sound of a shrill alarm, much like a fire alarm, but you cannot see or smell any smoke anywhere.



#1440
AGS Games in Production / Re: PISS
Sat 05/05/2012 22:18:43
I just can't get over the fact that the cow-guy (I think that's Ponch, by the way) has such low-cut pants that his pubic hair is showing... That's just... eugh! Indecent!
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