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Messages - WHAM

#1501
Not going to be home today, so update on saturday. Wheee!
#1502
Site & Forum Reports / Re: Forum lag
Fri 13/04/2012 09:47:42
Forum was unreachable for me and/or gave me a database error for about an hour or so during the last hour and a half.
#1503
AGS Games in Production / Re: Sheep Quest
Thu 12/04/2012 22:22:55
More farm-related games by Cat! :3
This makes me happy.
#1504
Site & Forum Reports / Re: Forum Restructuring
Thu 12/04/2012 21:59:39
I like the change, good show!
#1505


> Ask 'Could anyone be trapped in Cargo Bay 2?'

Miller: "You... You forgot? I just told you the accident took place about 4 years ago. Maybe you should sit down or something?"

>SAY "To be honest, you're the only person I've found alive down here so far."

You try to look less guilty about possibly killing someone than you actually feel. You hope Mike doesn't notice you have broken into cold sweat.

Miller: "Well, I guess that's... good? I-I've seen at least two guys before I met you. both OC people. I also think I saw a silhouette of someone in the tram tunnels after that big explosion. Oh, and if you didn't do the shooting in the control room a while ago, then I guess we aren't exactly alone in the dome."

>SAY "What are our options, otherwise? I've been tasked with sealing the dome. Is that possible?"

Miller: "I'm guessing you were in the control room and started the alar... FUCK! Are you telling me you DIDN'T seal the dome when you turned on the evac-alarm!? Don't fucking tell me you forgo... SHIT! You forgot about that too, didn't you!? One of us needs to go up there RIGHT-FUCKING-NOW or the main facility is done for!"



#1506
I'll try to come up with something, this is a pretty awesome idea!  ;)
#1507
Well, to me at least, games are primarily a way to tell an interesting story while allowing the player to interact with it.
Thus, to me, it makes perfect sense that I have to wait and see what happens, I watch as the story unfolds. We also usually have human beings as the characters of our games, and as art mimics real life, game characters do things at a realistic pace for a human being, thus creating an illusion of time, interactivity and continuity.

I enjoy the slow pace of many games, it gives the player time to think things through, examine details, immerse in the game. While I agree that experimenting is always good, for me, adventure games are just nice as they are now, as playes that unfold before me, allowing me to interact and affect them as they do.
#1508


> Look at map on wall.  

You glance at the map on the wall. There isn't much to it, save for the fact that the room marked with the number II has been crossed over in red paint.
Bald man: "After the accident we marked off bay two just as a reminder, as if we needed one, though."



> Say: "We should move on, let's go. Oh, by the way, what's your name?"

You: "We should move on, let's go. Oh, by the way, what's your name?"

You begin to walk down the short stairs and the bald man follows suite.

Bald man: "Mike Miller's the name. I'm a botanist, you know, plant stuff. Basically I kill weeds and water plants, so I'm a glorified gardener. What's you... Oh right, nevermind."

You arrive in a large open space with three large doors, one of which has been sealed off with some caution tape, and appears to be leaking water. There is also a smaller door at the other side of the room with the word "control" written on it in red and white.

Miller: "Those big doors open up into the cargo elevators for the sub bay. Are we... are we really doing this? Taking a sub to the surface? Leaving everybody down here?"



#1509
Sorry I haven't updated, forums were down earlier, and now I am hosting guests over the weekend. Will resume ASAP.
#1510
AGS Games in Production / Re: He Watches
Fri 06/04/2012 22:55:38
Quote from: Batsy on Fri 06/04/2012 20:41:19
I read through the thread and thought I'd add the thoughts I had while playing, 'cause, why not (though since you're constantly working on the game, maybe some of this has been addressed):

Thanks for the feedback, Batsy! Really appreciate it!

Indeed, these have been mentioned and I might as well mention here how I intend to resolve them for now:
- "Wait what" will be replaced, mostly by more informative and descriptive responses, or by a different, less provocative, default response.

- Clicks to light candles will be reduced and the system simplified. Basically you will be able to simply use candle on something and if you have the lighter, you will be immediately prompred (YES / NO) if you want to light it. Reasons for not just having it automatically default to "yes" will be seen later in the actual game.

- I will add explanations and descriptions for the candles to indicate that they are extremely old and brittle, and once you set them in a socket, removing them will simply cause them to crack into tiny pieces, causing the candle to basically disintegrate. Thus, no moving candles around after setting them. The lighter will also be indicated as having a very weak flame that goes out due to the flow of air around it if you try to move while it is lit.


Quote from: Ghost on Fri 06/04/2012 15:52:17
Your desktop wallpaper's pretty weird, though  8)
Yeah, I think I found it on some mysterious porn-site and thought it looked cool enough! ;)

#1511
AGS Games in Production / Re: He Watches
Fri 06/04/2012 13:52:33
Can't help much there, and youtube is telling me this:
"Your video is still available worldwide. In some cases, ads may appear next to your video. "

:/

I can only suggest you google some youtube proxy sites that get around the country limitations.
#1512
AGS Games in Production / Re: He Watches
Thu 05/04/2012 11:16:46
Hello everyone, still in production, alive and kicking!
I decided to do a three-part set of videos where I draw a new room for the game, with commentary, so you can see how the game is made. It might also serve as a sort of tutorial video for beginners, who knows.

Check out the first part here and feel free to give feedback!
http://www.youtube.com/watch?v=_APGtu2yxIE
#1513


> Ask: "Just in case there is still someone from them down here. What kind of uniform do they wear? And what reason to kill people is 'just for the hell of it?"

You: "Just in case there is still someone from them down here. What kind of uniform do they wear? And what reason to kill people is 'just for the hell of it?"

The bald man begins to look frustrated. You are pretty sure that if he had a wristwatch he would be glancing at it impatiently.

Bald man: "I don't think they have uniform, just whatever clothes they can scavenge from shipwrecks and flotsam nowadays. Stuff left behind. Most have the letters "OC" tattooed or sewn into their clothes. Well, for most of them at least. The reason is, again, part of the long story we really don't have time for right now. When we are safe I can tell you all about it, maybe we'll even get your memory back that way. If you can't remember even this stuff you might be seriously hurt, I mean, in the head, you know..."

The bald man looks even more troubled and anxious than before. You think the stress is really getting to him.



#1514


> Ask: "Why is it a bad idea to go to the surface?"

You: "Why is it a bad idea to go to the surface?"

The bald man looks at you funny.

Bald man: "You must have taken a helluva knock then... It's a bit of a long story, but let's just say that the people who live up there are the ones who came down here to kill everybody just for the hell of it! You can only imagine what they'll do to us if we go to them. Not a pretty picture..."



#1515


Command input generated from a combination of all above inputs as best I could, hope you guys approve
> Explain the situation as best you can

You look at the bald man and realize he looks quite worn out, pretty much how you feel. You decide to get level with the man:

You: "Look, I took a knock on my head a while ago and I can't remember much, hell, I can't even remember my name, but whoever you think I am, I'm not. Back down there, I was able to get on Newell's computer and contacted the main facility. I think I talked to Emma or someone, but I'm not sure. A lot of stuff happened and she ordered me to 'seal the dome' and said she was under attack and had to go. That was around the time I first met with you."

The bald man looks at you, clearly baffled by what he just heard.

Bald man: "You spoke with Emma? Is she alright? Wait, nevermind that for now, she told you to seal the dome!? That must mean they can't do it on their end! And you can only seal the dome connection to the main facility from the tram station, on the other side of the dome! If we don't do that, then the whole facility will flood and...! Oh shit, shit, SHIT!"

Having spoken quite rapidly, the man pauses to draw breath for a moment. His facial expression tells you he is clearly weighing his options.

Bald man: "If Emma trusts you then I trust you too. Shit, if you ARE from the main facility, going to the surface might be a really bad idea after all. But I've no idea how we can make it across the dome, since the walkway has collapsed. Maybe if we could build a makeshift raft or something... Or a bridge... But there's not much time and we're wasting more of it every second!"

The bald man's face takes on a more serious look.

Bald man: "Okay, okay. You say you don't remember much, but you seem to have at least some idea of the situation out there. Hell, you're armed, armored and you found the keycard for the sub bay, that's more than I did. Do you have any kind of plan? Are we taking a sub to the surface? Or should we split up and look for more options?"



#1516
Lot of input this round. I'll look at them all in the evening and pick the one that has the most similiar inputs and thus seems like the most popular pick.
EDIT: Couldn't keep myself from posting, see below.
#1517
Yes, I think the bald guy just misspoke, so it's not really my fault. :)

Quote from: selmiak on Sun 01/04/2012 21:44:37
> say: You can come with me and I will even let you go if give me this gun now.

You mean "...and I will even let you go if you give me your gun now"
#1518


> Say: "Yeah, because my pool queue is a shotgun in camouflage. Now tell me about the bay 2 accident."

You: "Yeah, I always shoot people with my trusty pool que here, it's actually a shotgun in camouflage! Now tell me about the bay 2 accident."

Despite the darkness you can see the color escaping the bald man's face. He looks really freaked out.

Bald man: "I know what I heard and I can see the gun in your holster, man. I'm not stupid, it was like ten minutes ago! But hey, it's cool, it's still cool, I won't get in your way as long as you don't kill me."

The bald man pauses to draw breath.

Bald man: "I was sort of hoping you were one of the guys from the main... You know what, nevermind. It was stupid of me..."

Bald man: "Bay two was wrecked when the facility was being taken into use back when we were just getting used to things down here. Someone triggered the emergency release for the sub pen doors and flooded the bay with seawater, submersible and all. We just managed to seal it before it flooded the entire sub-bay area. The pumps in that area failed and we never opened the bay again after that. Three guys died... But that's old news, that was over four years ago. There are still submersibles in bay one and bay three, I think we can use one of those to get out of here."

The bald man pauses once more, and you can see a little glimmer of hope and desperation in his eyes.

Bald man: "Hey, if I help you, will you make sure the others wont kill me when we surface? Maybe you'll even let me go some day, or something? Right?"



#1519


> Enter corridor

You step through the door, and the bald man follows suite.
You find yourself in a dark corridor that seems to extend for a good distance. There appears to be some sort of map for the area painted on the wall. The sounds of the alarms does not seem to extend here, and you can only hear them as a distant echo from beyond the metal door.

Bald man: "God, I haven't been down here since... since the bay two accident." He takes pause, looking around apprehensively, before looking at you.
Bald man: "I... uh... I take it it was you doing the shooting up there?"



#1520
I don't think I have time to make a game of my own for this month, but if someone wants SMALL AMOUNTS of help with graphics, story design, voice acting and / or testing, feel free to contact me.
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