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Messages - WHAM

#1621
Quote from: Ghost on Thu 01/03/2012 01:51:23
Isn't it possible to check in on_mouse_click if the mous is over a GUI?
If NO button must respond to RMB, you could just disable it whenever ANY button is clicked.

Code: ags

function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
{
  if (IsGamePaused() == 1) // Game is paused, so do nothing (ie. don't allow mouse click)
  {
  }
  else if (button == eMouseLeft) 
  {
    ProcessClick(mouse.x,mouse.y, eModeInteract);
  }
  else if (button == eMouseRight)  // right-click
  {   
    // This should do nothing, but it still works on GUI buttons
  } else {
    // More nothing
  }
}
#1622
Quote from: Khris on Wed 29/02/2012 23:36:20
Short answer: yes.

Long answer:
150 buttons...?
Do they all perform radically different functions?

I'm asking because to code, say, a telephone keypad, you only need one function. Every keypad button's onClick is linked to it, and the function figures out the button using the GUIControl parameter (or more specifically, its .ID).
Judging from your screenshots (and the amount, 150), I'd say it's a safe bet that you can group lots of those buttons together, significantly reducing the number of click checks.

The project in question is my MAGS game, deadline looming in 2 days. I don't have time for big fixes and even though I probably COULD combine many of the existing (and hastily scripted) gui button scripts into single functions, I would still be left with too much work for such a short time. The game is mostly just a ton of buttons, so even with combining functions I would still be left with at least a few dozen scripts to fix like this, and the combining of the functions will take much more time.

I might look into this later, but for now, in-game notifications can only be skipped by pressing the space-bar, not by mouse clicking.
#1623
I take it that the deadline is by the end of 3rd of March? I might have to post my game at the last possible moment due to the massive input from beta testers and the fact that I am still having placeholder graphics in my game 2 days from deadline.  ;D

Busybusybusy!
#1624
Quote from: Victor6 on Wed 29/02/2012 23:35:08
Is there actually any gameplay present?

After thoroughly testing this "game" I can verify that you CAN click on things and TEXT will happen! Sometimes even walking! Nothing more, nothing less.
#1625
Oh Ye Gods!

Monkey, please don't tell me I need to have this check for each and every button in a game that has, like, 150 buttons?  :o
#1626
Small and simple question, I fear the answer may be all but...
Is there a way to make a GUI button only accept clicks from the left mouse button and not all mouse buttons? Or will this require some serious coding magic?
#1627
Icey: I already wrote a walkthrough, check a few posts up. The "walkthrough" works, and if that works, it's not a game, it's just a simplified visual novel, and there is a slight difference there. Just having characters, backgrounds, story and music, and being able to walk around on the screen, does not a game make.
#1628
First beta draft has been sent out to testers. More testers are welcome in these coming couple of days, so if you have ANY time, LET ME KNOW! This thing is HUGE and testing is a bitch!
#1629
Quote from: veryweirdguy on Wed 29/02/2012 17:52:53
Does anyone have a walkthrough for this?

Spoiler

Left click on everything in no specific order. After that, right click on everything in no specific order. Repeat until game restarts.
[close]
#1630
Maybe Icey meant this: http://www.grifiti.com/products  ::)

Quote from: Icey games on Wed 29/02/2012 11:10:19
I'm telling you the only reason I released it is cause I thought all the problems was fixed.

What about the problems called "this is not a game" and "there is little to no content here"? Those are pretty big ones in my mind...

And before you ask: "What do you mean it's not a game"
It's not a game because:
- There is no challenge, I could script a program to play and "win" this "game" in 10 minutes
- There are no real gameplay mechanics involved

"What do you mean there is no content"
- Player is given little to no context
- The story is a mere fragment of a story

Other things that grind my gears:
- I'm pretty sure you are still using ripped music that is licenced to someone else / to a corporation
- The "twinkle" object is next to impossible to click on accurately
- There is no proper end, the game just loops back to the start
#1631
Hmm... Adventure, beaches, male protagonist, nice graphics, elite team of developers...

Hmm... I'm still not quite sure...

WAIT!? BOOBIES!!?? TAKE ALL MY MONEY RIGHT NOW!!!
#1632
Quote from: Cleanic on Fri 24/02/2012 11:35:09
We (DrWhite and I) are on it, I think we'll meet the deadline, but just in case and also to add a few details, an extension of 2 days would be appreciated (It's February, the shortest month :P). We're on it!!

I second the request for a small extension. BBWD is nearing completion, but the game is so expansive that testing it and ensuring that it can be beaten will take a few days of hard work still.
#1633
Epic length Let's Play of Barn Runner WITH PONCH!
http://www.youtube.com/watch?v=_kr2_gW9_Uo

Also: I should be asleeeep! Wheeee!

#1634
Sorry, my MAGS project has taken all my time and I won't be able to do the picture in time if I want to get the game done. :(
Sorry guys!
#1635

-----

> Look inside the recycle bin to find a Hi-Potion

You shuffle around the recycle bin for a bit and under dozend of hot-pocket wrappers, torn papers, discarded pieces of torn clothing and many thing you don't even want to identify, you discover a strange glass bottle, half-full with some sort of blue liquid. There is no label.



#1636
This is awesome!!!  8)
Greatest thing ever and a great show of capability for the AGS engine!
#1637
Quote from: selmiak on Sun 26/02/2012 00:36:13
and maybe the idea of climbing higher and higher to get out comes from here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg588176#msg588176
;)

Spoiler
In fact, you are already quite a bit higher up than you were then. The place just looks more... moist, nowadays. All thanks to you:

Super secret link

[close]
Above: A super secret link, do not click unless you read the spoiler!
#1638

-----

You are confused by sudden thoughts of lemurs and their slender, oh so slender, tails and their agile bodies. You sense an in-joke brewing somewhere out there.



> Return to locker room. Place hot pocket and broken ladder rung / bits of torn pants in locker (in case another person comes along later and needs supplies). Take rubber mallet and place in holster

You backtrack back to the lockers, dump the contents of your (now slightly messy and moist, although delicious -smelling) left pocket to the locker and pick up the rubber mallet, sticking it in your holster, simultaneously EQUIPPING it as your PRIMARY WEAPON.




Dear players, who seem hell-bent on climbing up the elevator shaft. I would like to draw your attention here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg608239#msg608239


#1639
Game added, let's hope it works.
EDIT: Also: wrong thread  ;D
#1640
So anyone can send any AGS game that has been made with AGS 2.62 or newer?
I don't even have an Android device, but I can provide at least one of my games if it's any help.

Is the idea to make the games freely available to all android users or what? Are there any other requirements for the games to take into account?

My thought was to add this game: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1404
(I need to rework the folder structure, clear out extra files and make it a .zip, though)
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