MAGS game status update. 3 room backgrounds are pretty much finished, 4 more are required. Talking animations are added in and I have scripted the players interactions with the doors. There are three functional doors in the game so far and they take 300+ lines of code to operate! I may have been consumed by madness in my effort to create functionality to simulate how difficult it can be to operate something as simple as a door when massively hungover. There's the locking and unlocking, remembering to turn the handle, pushing or pulling in the right way... It might be easier to just get Tauno buzzed again so it all doesn't seem so complicated.
I also have all the room navigation done and all the sound effects already in place, so those rooms can now be fully explored. The rest of the room transitions in the game will be simpler interactions.
Despite my effort of minimizing animations by omitting the up and down walkcycles, I'll have to go and do those anyway since I decided to add stairs the player uses in those directions for a mini-puzzle about avoiding the neighbors in the stairwell so the pensioner living downstairs doesn't shout at you for being too loud at night. Tauno can't really handle that kind of interaction in his current state.
EDIT: another sneak peek image with a more final verb UI and a test inventory item

EDIT 2: another sneak peek to prove
I'm still making progress. Don't want to do new posts on a chain.

I'm having fun toying with the dithering tool in Aseprite, but the lack of a noise generation tool for texturing large surfaces is a major issue that forces me to use a secondary software to finalize some of my backgrounds.
I also have all the room navigation done and all the sound effects already in place, so those rooms can now be fully explored. The rest of the room transitions in the game will be simpler interactions.
Despite my effort of minimizing animations by omitting the up and down walkcycles, I'll have to go and do those anyway since I decided to add stairs the player uses in those directions for a mini-puzzle about avoiding the neighbors in the stairwell so the pensioner living downstairs doesn't shout at you for being too loud at night. Tauno can't really handle that kind of interaction in his current state.
EDIT: another sneak peek image with a more final verb UI and a test inventory item

EDIT 2: another sneak peek to prove
Spoiler
(to whom? myself mostly...)
[close]

I'm having fun toying with the dithering tool in Aseprite, but the lack of a noise generation tool for texturing large surfaces is a major issue that forces me to use a secondary software to finalize some of my backgrounds.