Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - WHAM

#2081
Whoops, the HP drain was an accident. Please ignore it, I'm fixing it, and because I failed, I'll reward you guys with some extra HP too.  :) I promise to be more mindful from now on!

EDIT: Updated the last turn image. Let's just say that you recovered surprisingly well while being unconscious a while ago.  ;)
If you still see the old one, press ctrl+F5 to refresh the image.
#2082

-----


> Take a look behind the other door

You open the door and step through to sneak a peek from the other side.

You find yourself in a narrow tunnel made out of thich concrete slabs. The hum of the machinery seems to echo heavily in here, and you can hear the sound of running water in the distance, although the sound of water is getting quieter, as if it was being drained away. The tunnel floor turns into a downward slope and you cannot see very far, as the light fixtures are dim and few.

You hear distant footsteps, but the echoes make it impossible to tell where exactly they are coming from.

You feel like a rat in a maze here.



You feel like there has been a minor disturbance in the flow of time. The broken rung in your pocket had magically mended itself, but is now properly broken again. How strange!

#2083
Also @all:
I think Tabata has a good point in trying to get some discussion going on what you, the players, are trying to do at the moment. If there is more discussion, I will be able to predict your future moves a little better and I can draw new rooms and such before they actually need to be used, which will allow me to keep the game moving a little faster.

Thus I encourage you, dear forumites/players: Discuss! Make plans! Bring up ideas!
#2084
@Tabata
It sounded just like a large piece of metal hitting more metal somewhere. The sound was echoed, and seemed to come from roughly a hundred meters away at least, but you can't be sure.
#2085

-----

> turn back the wheel and control, if the water is now (back) behind the door to the west (where Skull(y) has gone through)

You turn the wheel back to its original position (counter-clockwise). The distant sound of rushing water stops, and the machinery begins to hum a little louder than before. You also hear an extremely loud metallic clank from the west. Other than that, there is no visible effect.



#2086
I understood the part about turning the wheel back to its original setting, but I didn't understand the rest.
Sorry, could you try to explain that a little better?
#2087

-----

> Take off your pants, and tie closed the legs and the waist so that it is somewhat airtight

You begin to manhandle your trousers. Just as you begin to unbuckle your belt you realize that the pants are full of holes and tears from your earlier encounter with a certain pane of thick glass. You ponder for a moment if you could create a flotation device out of your pants, but realize that this is a futile effort and opt to keep your pants on, as covering up your pride (and joy), is about the only thing they are currently good for. Oh, and the pants have pockets! It's REALLY hard to carry important stuff like shards of glass and cracked rungs with straps of... your... pants... tied to them...

Heck!

While you were absent-mindedly examining your trousers and fondling your belt buckle, it seems that the strange man has left the area through the door, taking your loved (though AIDS infested, but you're okay with that, you can forgive) gun with you.



#2088

-----

> Tell man to shut his "question hole", and deliver a Three Stooges style bonk to the head

You snap back at the man.
You: "Oh shut up already!"

You take a step and raise your hand in preparation for the "bonk", but the man waves the pistol around to dissuage you.

Man: "Hey! Last warning buddy! No tricks or I WILL put some holes in you! Waste my time for one second and I will either shoot you, or just leave you down here to drown! Your choise, asshole!"



#2089

-----

> examine machine

You turn the wheel the only way it will turn: clockwise. It turns for two and a hald turns and then stops.
You hear a distinct change in the hum of the machinery, as if it was now running slower. An echoing clanking noise can be heard from the west, and you hear the distant sound of rushing water.



Man: "What does that thing even do? Some sort of pump? You sure you should be doing that?"
You feel a little annoyed by the way the man keeps asking so many  questions.



#2090

-----

> examine machine

You examine the machine. The machinery itself is hidden away behind solid metal panels, but the controls are visible. The controls consist of two large red metal wheels, numbered 1 and 2. in addition, there are three buttons labelled "A", "B" and "C", as well as a switch "D", which is currently in the "off" position. There is also a large red button with the words "emergency stop" written on its label.

The machinery looks like it has been down here for a while, there are some signs of early corrosion on the metal.

The man ogles the door impatiently.



#2091

-----

> Tell him you're pretty sure we should go west

You: "I'm pretty sure we shoud go THAT way"

The man walks with you towards the west end of the hall, he stops near the door.
There is a metal door to the WEST. The text on the door says 'Drain Network'. There is also a large machine and two large metal panels with heavy padlocks on them. The machine emits an electic humming noise and judging by the sound there is some heavy machinery running behind the two locked metal panels.

Man: "Okay, so there's a way through the saltwater drains? Where are we headed from there? Or is there a way all the way to the maintenance bay?"



#2092
AGS Games in Production / Re: He Watches
Thu 11/08/2011 21:48:06
Began final scripting phase. Going a little slower than I would like. I will get the demo somewhat done in time, but the testing phase might push it a little bit over the "end of the month" deadline.
Just an early warning, though. I might be wrong.

Here, have a screenshot for all the support you've given me!
Notice the lighting effects and the new GUI variation!



#2093

-----

> Walk to machine to the west and examine it

You stand up and begin to hobble west, towards the machine. The man stops you.
Man: "Hey! CONCENTRATE! We don't have time for any shenanigans right now, okay? Which way out of here? If you don't know, you're wasting my time, man!"



#2094

-----

ERROR 001: Input too complex (auto simplification in progress)
> Tell man you are injured and confused. Ask for water. Think about surroundings & intensions & goal

You: "Sorry buddy, I... I'm a bit messed up, I... My head's a mess and I hurt pretty bad!"
The man gives you an inquisitive look and then gives a solemn nod.

You: "Can I have some water... to drink..."
Man: "Not unless you want salt water. I've already taken two swims in it and it's mostly seawater."
The man looks a little frustrated and glances at the pool of water, giving a tired shrug.

ERROR: Unknown syntax: "Think"
ERROR: Unable to "Think" - Player input required to "Think"



Trivia: You can regain HP temporarily through the use of painkillers and medical supplies. To recover health completely, you need time to sleep and recover, for which you don't have much time right now.

#2095

-----

> Examine room

You have a quick glance of your surroundings. You are in a fairly large, dark and dank hall. Most of the room consists of a massive pool of water, which seems to be in some level of flow at all times. There is some sorf of machine to the west. There are two metal doors, one to the west, one to the east. It is quite dark and the only light appears to be coming from the dim glow of some old and filthy fluorecent lights, which flicker high up in the ceiling.

Man: "Hey! Eyes here, I'm talking to you! How do we get out of here!?"



#2096

-----

> "Who are you. Where am I?"

The man seems angered by your questions.
Man: "Hey! You shut up! I ain't telling you anything you hear!? I know what you people can do when you know too much, so don't try it! You're going to shut the hell up, do as you are told and you WILL help me! We clear?"

You try to think of a clever response, but the man continues almost immediately.
Man: "Hey, all I want is to get out of this mess alive, and if you help me, I'll get you out of here and back with the people. I'll even vouch for you!"

Man: "Now then. Where the heck are we? How do we gat back to the maintenance bay?"

The man seems a bit unstable, but not inherently evil. He also seems to be holding your (probably AIDS infected (Why the hell would you have an AIDS infected gun anyway!?)) pistol in his hands. He seems to be distressed and the bloodstains and tears on his shirt speak for themselves.





#2097

-----

> Wake up

Man's voice: "Hey! Open your eyes!"



Man's voice: "Hey! You with me, man? Don't tell me I wasted that morphine on a dead man!"



Man's voice: "Can you hear me? Can you understand me?"



Man's voice: "'Eyyyy! You ARE alive! Mornin' sunshine! You even speak english?"



#2098
@Arjon: Now THAT I can manage!
#2099
I already drew some character and background art for the next chapter yesterday. I'll probably start the next chapter today or tomorrow, depending on how much I get done with my main game project.
Expect to see a new character and about a dozen new rooms in the next chapter. Of course if you get killed in the first room, expect to see nothing at all! The kid gloves come off now, people!  ;)
#2100
AGS Games in Production / Re: He Watches
Wed 10/08/2011 20:31:02
I just got the save/load GUI working. Don't worry people, it is a lot better and easier to use than the mess I made in LaSol!  ;D
SMF spam blocked by CleanTalk