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Messages - WHAM

#2161
Since people started replying to the thread after all, may I inquire if THIS is enought to get someone banned from the forums?
This is just getting out of hand and that makes little old WHAM sad.  :(
#2162
General Discussion / Re: How to name a game
Fri 29/07/2011 11:25:37
It's always pretty sad to find out a name you thought was awesome, descriptive and fitting is overused even when you had never heard it before.  :(
#2163
Quote from: SonnyBondsAtOnce on Thu 28/07/2011 09:55:17
create 12 images for each button.
create 1 image for the display screen.
create 1 image for the panel where the buttons and screen are placed.

This CAN be done, but you'd have to study how to use dynamic sprites or something to get the screen working and I doubt it's worth the effort. Khris' instructions were very eye-opening and expansive. If you're really looking for step-by-step tutorials on everything, I suggest you either hire someone to tutor you, or hire someone to script for you. What you are asking is simply too much for most people to do just because they want to help you out.

I recommend you start small, seriously small, by making simple one or two room game with some actions, hotspots and objects and build up from there. It is incredibly frustrating to try learning the more complex stuff first, as this can be made easier by learning the simple things.

Sorry if i was unhelpful, but there is no easy twelve-step program to learn scripting, you either learn it little by little or you dont.
#2164
AGS Games in Production / Re: He Watches
Thu 28/07/2011 09:15:14
Oh, almost forgot my little update:
All of the demo rooms are now in place, and can be navigated by the player. Now during the rest of the week I will add character scaling and lighting and similiar details, and then all that's left for me to do is my favourite part: scripting game events and dialogue!
#2165
AGS Games in Production / Re: He Watches
Thu 28/07/2011 08:10:43
But if the name was indeed "IT watches", it would be a direct admission of an inhuman element in the watcher in question, whereas "he" can be anything from a direct hint at a male human character, to a play on words and concepts regarding an inhuman element with seemingly male properties.

I felt "He watches" has nice ambiguity and can be interperted in a multitude of ways, while still sounding fairly ominous and even a bit threatening.
#2166
AGS Games in Production / Re: He Watches
Thu 28/07/2011 06:02:27
@ddq: You missed the memo. It was one of my original ideas, which I decided to default back to despite getting quite a few ideas from you people. I began to feel like I was too stuck on the whole mansion theme, and decided instead to go with the more mysterious title that would also serve as a way to get the player asking questions before the game even starts: "Who watches?", "What are they watching and why?", "What relation does the title have with the game, is it a reference to a character in the game? Who?"
#2167
Looks awesome! Ghost, I hope you don't mind if I record my playthrough onto youtube and post the link here later. It's sort of what I do nowadays for extra entertainment.  :)
#2168
My two cents: this is how I design a game and puzzles.

1. Outline story
2. When you have story, design a room layout / floorplan with all areas the story needs to work, as well as any other areas that would make the environment feel more real
3. Figure out what order the player must visit each location to complete the game objective / story, draw a line between said locations
4. Figure out ways to make the player's life harder. Locked doors, jammed doors, collapsed floors, faulty wiring, broken/sabotaged machinery, traps, hidden clues etc - brainstorm
5. ?????
6. Profit!
#2169
AGS Games in Production / Re: He Watches
Wed 27/07/2011 19:07:45
@vertigoaddict: Precisely: I try to keep things a little cryptic and try to mix fact and fiction in a way that would allow the more inquisitive player to find reality-based links, while still keeping them on their toes about what it all means.

We'll see how it goes, and you should get a little more information once I get the demo released (was scripting it when I decided to check the forums again)

@Tabata: Good to hear you like what you see! Thanks for the awesome name suggestions, especially the latter one, but I think "He Watches" is mysterious enough to keep for now at least.  ;)
#2170
General Discussion / Re: Louise Abbema
Wed 27/07/2011 18:33:00
I've voiced this before and I shall voice this again: I think we could do with a little banning sometimes. The threat of being exiled from the community COULD act as an effective way to enforce behavioral rules and social norms on the forums.

But then again, these threads are sorf of fun, so I don't really mind so much.
#2171
I think I have enough ideas for the name now, by the way. Will do some combinations on the ideas I have received and create something out of them. I think I have few coming up now...

EDIT: Yeah, the mansion was renamed into "Baddeley Mansion" after an actual historically accurate family.
#2172
Quote from: cat on Wed 27/07/2011 14:08:29
Wait, the name of the guy was really Rushdie?  :o

Hmmm... I can't seem to find the wikipedia article anymore. Maybe I was dreaming? What the...
Maybe I should just pick a different name after all, something more inherently English.

Thanks for the ideas NickyNyce!

EDIT: Cat, I think you may have gotten me here. After shuffling the internet for a while, it seems I was tired when I came up with the name and in googling occultist stuff along with english names, I encountered the name "Rushdie" in the context of some satanic verses, and somehow made a mental connection there.

Either that or I am going mad! Well, now I have to change the mansion name anyway, so there...
#2173
General Discussion / Re: Louise Abbema
Wed 27/07/2011 14:30:07
Allow me to demonstrate what would happen if forums had no rules:

#2174
Rushdie was the surname of some English lord from way back when, I simply took a historically accurate name and had him build a fictional mansion. =)
#2175
I'll take all suggestions and compile a list of the best ones later, which I will go through in the coming weeks. Thanks for all the suggestions so far, keep 'em coming!

It's always good to hear what sort of ideas others come up with.  ;)
#2176
General Discussion / Re: 'Stranded'
Wed 27/07/2011 11:02:32
Pick an inventory item at random and toss it at the creature. If it reacts, rush forward to grab the walkie talkie, blind in your belief that the reaction is indeed a frigtened flight and not a mere flinch. Immediately after grabbing walkie talkie, turn back, run down the stairs.

EDIT: Oh! And when rushing towards the walkie talkie, flap arms and scream at the top of your lungs to appear large, loud and frightening!
#2177
Drat! Without a trace sounded good to me, and fit the theme of the game, but its been used elsewhere quite recently: http://en.wikipedia.org/wiki/Without_a_Trace
#2178
"Dark" and "Darkness" are both way too overused words in game names, so I made a conscious effort to avoid them. Though now that I've gotten some feedback, both on and off the forums, "The Rushdie Mansion" has begun to seem less and less like a good name.

I shall revert back to "project: mansiongame" and keep working to come up with a final name by the time I release the demo.

At this time the potential names I have in mind are:
"The Rushdie Mansion"
"Rushdie"
"Absolution"
"Seeker of justice"
"Justice"
"Punishment"
"Echoes"
"He watches"
"The Dark mansion on a Dark hill in a Dark forest Quest "

Feel free to voice opinions!


EDIT: Also: Thanks for the kind words, Mark Borg! Its always nice to hear people have noticed the evolution of my art from the days of yore. The game will feature a darkness setting, which can be adjusted at the start of the game, so the game should be playable with different monitor settings without issue.
#2179
General Discussion / Re: Louise Abbema
Wed 27/07/2011 09:15:00
The standards are not too high, and they are clearly stated when you join the forums and your understanding of them is confirmed upon joihin. Failures to follow the standards and rules will lead to negative feedback from those forumites who take the time and effort to comply.  :(
#2180
If anyone's interested, I recorded my own playthrough with comments: http://www.youtube.com/user/whamtheman#grid/user/70A712E49BEBB0FA
I still recommend you buy the game rather than watch this, though, its pretty cool!
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