Quote from: monkey_05_06 on Mon 09/05/2011 16:40:21
Oh, and WHAM, I wanted to point out that Character.Name is writable, so there's no need to create a separate variable for it.
Oh, goot to know!
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Show posts MenuQuote from: monkey_05_06 on Mon 09/05/2011 16:40:21
Oh, and WHAM, I wanted to point out that Character.Name is writable, so there's no need to create a separate variable for it.
@1
player.say("My name is %s", playername);
@1
cDave.SayAt(8, 167, 320,"Dave: I like waffles.");
// global variable playername stores player's name
player.say("My name is %s", playername);
Quote from: EHCB on Sat 07/05/2011 21:53:04
What iuf you drill through the floor and then a voice says "What are you doing? My cell's under here!!"
That sounds pretty tense.
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