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Messages - WHAM

#2321
My only real issue with this is the fact that you are still STEALING copyrighted music, the use of which is illegal, even if the game is a bit on the old side already.

There is royalty free music abound on the internet, use that and stop stealing.

In other aspects, the game was quite confusing and you seemed to expect the player to know the characters and so forth. There is no introduction and after playing the game I have no idea who the characters were and what their motivations or connections were, if any.
#2322
Good reads all of 'em! Great job!
#2323
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43072.0

I tried something similiar in the thread I linked to. Check it out for starters, Khris pretty much had to spell it out for me, so it should be informative.
#2324
If the extension will get us four or more participants, I think it is a worthy sacrifice.
Thank Atelier!  :D
#2325
I'm still deep in a swamp.
Can there be an extension until monday? That way I can try to graps straws during the weekend. I still need to write most of the in-game dialogue, touch up quite a bit of graphics and do a gajillion test runs of the game itself. Oh, and create a custom character.say script too!
#2326
Actually you just created the new face mask for the soldiers of Infection 2 as well as all my other games that might be situated in the Infection universe in the future. You have done me a great service, Khris! =)

In any case, I based the dark blue / purple colour on some police uniforms and combat gear I found on the internet and created colour schemes for everything the military uses. There are certain colours for troopers, officers, technical staff, medical staff and so forth. This colour variation of the uniform is the "basic" colour scheme of the military, which was used in the early days for practicality and remains in the future as an icon, although other colour schemes are used for better camouflage in different environments.

Since most of the environments this uniform are used in are fairly low-light (a smoky battlefield with little actual sunlight in this game, or a dimly lit space station in Infection 2) I decided to keep the low contrast. Khris' edit seemed to me like the trooper would be quite brightly lit, and as such didn't seem to fit in the current game.

I will fool around with the colours a bit for my next games and try out your ideas, but no promises, since I sort of like the dark look better myself.  :)
#2327
Just make sure to finish it some day! Otherwise I will be a very sad panda.
#2328
Nooooooo!  :o
Your project looked sooo coool!  :'(
#2329
Cripes! Just spent over 2 hours animating a single explosion!
And now I need to figure out how to animate fire! This is going to be close...
#2330
Where can I find a good tutorial on how to make pixellated flames? Or is there a fire plugin for AGS somewhere?
#2331
Quoting my favourite food critic: "Looks like it died screaming!"

Delicious!
#2332
Critics' Lounge / Re: Guess her job...
Tue 26/04/2011 17:43:29
anian just gave me a flashback from the original Leisure Suit Larry... Gah!
#2333
Critics' Lounge / Re: Guess her job...
Tue 26/04/2011 15:59:06
I'd also go with a cheap call-girl.
Or perhaps one of those poor girls in those degrading bikini car-washes.

Yum!

On suggestions: her boobies seem to end quite low at the moment, almost at the level of her belly-button. I suggest either making 'em smaller, or making her tummy taller.
#2334
Status report: I didn't exactly make my goals during the weekend, so instead I decided to cut some content to have any hope of meeting any deadline. The game turned from "short" to "bite-sized", but I hope it will still be entertaining.

I just checked the list of things that are not done but should be and it's a long, slithering thing, gnawing at its constraints. If luck is on my side, I will have the game out to the testers on saturday, will use said saturday to fix as many bugs as possible (likely using bubblegum and toothpicks to patch any holes) and will release minutes before the deadline.

Graphics: 80%
Story: 90%
Gameplay: 70%
Dialogue: 10%
Event scripting: 5%
Music: Sounding good

Pushing on as soon as I get home from work today!
#2335
Due to the volume of downloads and attention this little game has received, I decided to release a special edition of LaSol. The special edition can be downloaded from Mirror 1 on the games page: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1404.

Hope you enjoy it!
#2336
I can understand what you are trying to do, but the contrast issue is something I will not be easily swayed in.
The reson for the dark low-contrast colours on these characters is due to design. Dark colours, red "eyes", overall intimidating look for the military, brighter colours and higher contrasts for civilians and rebels, to convey how one are basically mass produced troopers, and the others are individuals.

This issue exists more visibly with this specific type of character in this game, and I will try to take your advise on the matter with my future characters.  :)
#2337


I reworked the vest, did a few small changes to the goggles and the mask, and reverted the (still too high, in my books) contrast a little.
#2338
Really like what you've done with the mask, and I agree the helmet could have been bigger. I'll try to do a re-draw based on your version tomorrow if I can just find the time.

I think that the vest needs the most work at the moment, and I'll have to modify the goggles a bit to better fit them with the smaller sprites.

In any case, I think this will be a great help! Thanks Khris!
#2339
Critics' Lounge / Soldier face - helmet / mask
Sat 23/04/2011 23:26:26
A new piece of graphics, this time it's a talk view.
I won't animate it, but I'd like some opinions on it.



I guess it's no secret that it's for my MAGS project. Seeing that deadline is 6 days away and I'm only starting work on the talk views, I might be a bit late.  :P
#2340
Snake beat me to it!  ;D
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