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Messages - WHAM

#2541
General Discussion / Re: Is the wiki dead?
Mon 10/05/2010 13:34:41
Precisely: My biggest amazement had to do with how there were hardly any Completed game articles, especially proper ones! I think the wiki is a great chance to give a better and more detailed view of your game than, say, the games page or a developement thread on the forums.
#2542
General Discussion / Is the wiki dead?
Mon 10/05/2010 12:00:31
There is a link at the bottom of this page that says "wiki".
What can be found behind it is the AGS wiki, but all of the last month's updates have been discussions about monthly competitions (except mine, but those don't count).

Who are still using the wiki? Why are so few people there?

What is wrong with you people!?
#2543
Awesome!
I'll download tomorrow and try this out.

Congratulations for completing the game!
#2544
Clock Tower-ish goodness! AWESOME!!!
#2545
Quote from: Captain Ricco on Thu 06/05/2010 15:14:02
I made a MGS styled one a while ago... maybe you can get something from it




What happened!? Snake!? SSSSSNNNNNNAAAAAAAAAKEEEEEEEEEEEEEE!!!!???
#2546
Maybe I'm misinformed then, but from what I've gathered from Finnish and global media, I think that Greece shouldn't just get an "out of trouble free" -card in the form of big loans (which they will probably not be able to pay back, anyway). I'm not exactly a millionaire, so why should the money that I, amongst other taxpayers, will eventually have to pay up to our government, be thrown in a well (in a manner of speaking)?

I know! It's probably a very complicated matter, and Greece has probably had its reasons, but all-in-all I think its Greece's problem and just like all other nations, they should solve it themselves, as they have brought it upon themselves (grey economy at 25-40% of economy, for example).
#2547
Thanks people! I'll try making a few test rooms and see which one I can get to work best for me.
#2548
I can do a spooky voice, or a silly-spooky voice, or just a silly voice.

Whatever floats your boat!

EDIT: Fixed typo's
#2549
@ Tuomas: The poll was on the website www.iltasanomat.fi, but I can't find it there anymore. They have a the poll up usually for a day or two before they switch for a new poll (Today the poll is about voting a certain person into the government or not...)

Sorry, I was too slow.

They did have a big headline on the website, I think two days ago, about how many of their readers had already voted against the loan in their poll.

EDIT: Stop the press, I found the link: http://www.iltasanomat.fi/uutiset/kotimaa/uutinen.asp?id=2125665
Final tally of people against the loan was about 180 000, which was about 95% of voters.
#2550
Quote from: Andail on Wed 05/05/2010 19:02:09
Gotta love how Slovenia has to borrow money to afford their share of the EU loan to Greece.

The wonders of capitalism.

Same goes for Finland, so say the local news here... And the government are arguing about whether or not we should loan any money at all. One of the major newspapers here had a poll about that, about 95% of those who answered (over 150 000 people last I checked) said "no!".

I personally think they got what was coming to 'em! Live large and you have to pay for it eventually. All those olympics 'n such are a real money-leeching-operation.
#2551
The slightly hunched posture is a design choise. I wanted to convey a character (just like nearly all the characters in the game) that is a bit scared, stressed out and always in a sort of "holy shit, what's behind that door!? OHMYGOD!" kind of mindset.

He's not rambo, he's a spaceship-mechanic!
#2552
The belt has a small metal link (barely visible) that holds up the pouch on his left thigh. A similiar belt is used by other characters in the game, and they will have magazines, grenades and other small pouches and such attached to their belts.

Basically its a lightweight, standard utility belt.
#2553
The Gif-creating website I use is either too slow or too fast, it seems.
In the game I can alter the animation speeds with AGS, so its not a biggie.
#2554


Here's another attempt at the back view. Did some fixing on the leg shades. Still need to fix the pockets and add a slight hand-movement.
#2555
Quote from: Captain Ricco on Sun 02/05/2010 15:53:38
that backview looks strange, like he has backwards knees

Yeah... I need to work around with the shading a bit to make it look more logical.
#2556
DREW CCU:

The downside with videos like this is, that they are limited to what the creator of the video has had in mind. I actually walk to a camera and check the movement of the feet from those, simplify a bit and go with that. I also found a tutorial about walkcycles and took some pointers from that (though I can't find it anymore).

SABERTEETH:

A nice edit, but I still don't see why the head needs to bob an extra pixel compared to the rest of the body. I also tried purposefully to keep the gun movement to a minimum, to show that the character is attempting to control his weapon, instead of just allowing it to swing from side to side, even a bit.


Also, here is the backview I made last night. Its a bit more crude than the front view, for now.



How do you guys make these GIF's? I use gickr.com, and it always makes the gif a bit too slow. I also used Gimp at one time, but it was too bothersome.
#2557
Quote from: Saberteeth on Sat 01/05/2010 17:06:27
That looks very good. There is still room for improvement though, especially with the feet and the stiff pose. Did a quick edit to demonstrate:

- Edited legs a bit
- Made him 'drop' a bit more when stepping
- Altered shading on the legs
- Added a few pixels and changed some here and there

Very nice edit altogether, though I removed the little nod you had added to the head, from the final version. Apparently most people like it, but I think it makes the animation a bit too cartoony and / or makes the head look heavier than it is.

Thanks for the help, in any case!

I'll try to get the side views done today (Heck! Is it 1:30 am already!?) and post 'em up then.
#2558
Here's the first attempt at animating the down-walkcycle


EDIT: I had the individual frames here, but apparently I screwed something up. Removed as inaccurate.
#2559
Its always nice to read straight-up feelings from other people on these forums. Keep up the good work!
#2560
Quote from: Uku on Thu 29/04/2010 23:18:42
Front view is kind of akward. i think instead holding gun strainght it should go diagonaly in front of him. They aim weapons down in combat so they wont shoot anyone by accident when gun would go off, but when traveling, it is easier to hold weapon with both arms slightly bent and weapon "on" you chest?

This is ultimately true, but in the case of my game, there will be hardly any times when the characters will feel safe enough to let their guard down. The character is supposed to convey a bit stressed out and tense feel, to stay in theme with the game.

Also, Ricco: I love you man! That was awesome! "Go, Go, Infectionrangers! Dunnn, dunnnn, dundundundun!"
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