Hopefully this is the right place for this, but I am observing a weird behaviour in AGS 3.5.0.
I use a button graphic to display some information, and just swap the buttons normalgraphic with code run when player changes rooms.
However, if the player saves the game, exits and loads the game, the button graphic defaults to the original default value given in the GUI settings for that button, rather than the state it should have been saved in.
Is this a feature or a bug in the AGS engine itself, or am I missing something here?
I use a button graphic to display some information, and just swap the buttons normalgraphic with code run when player changes rooms.
However, if the player saves the game, exits and loads the game, the button graphic defaults to the original default value given in the GUI settings for that button, rather than the state it should have been saved in.
Is this a feature or a bug in the AGS engine itself, or am I missing something here?