Merry Christmas to all!

See, even the Gnrblexian mind maggot is wearing a festive little Santa hat to celebrate!
This one's a bit of a progress (or lack thereof) update and also a personal update this time around.
Cutscene art: The artist I had been working with on plans for cutscene art has, due to more pressing engagements, had to back down from the project. As such I will be looking out for a potential new (paid) artist, with a backup option of using my own pixel art in lieu of the finer slideshow art envisioned for the cutscenes in order to ensure project completion.
Music: The artist working on the music is having major issues as well and it is looking like they will not be able to provide a full soundtrack for the game. A new musician is already in the works of taking over and, if necessary, may be up to overhauling all the music in the game so that, thanks to a single artist, the musical style can be more of a complete whole.
Personal: For my own part, a lot about this project has been set back and downed in priority due to some fairly major health issues. I have been on sick leave from work for the past 7 weeks now (I think) and will remain out of action until the end of January. Between late November and early December I had to spend 3 weeks in the hospital and had some fairly major surgery, of which I am currently recovering at home. Stress, lack of sleep and other health related issues have me basically unable to get anything done right now, and I fear this state may well go on for weeks from now. Hopefully no longer than that, though.
At this time I would slate Gnrblex Redux as potentially release-worthy during late Q1 of 2018, or at the latest, end of Q2 2018.
Will we manage it, or is it all just wistful thinking? Only one way to find out!
Be well, you fine AGS forum folk, and I hope to have this, and maybe some other projects, out next year for you all to enjoy!
- Tomi "WHAM" Kähkönen

See, even the Gnrblexian mind maggot is wearing a festive little Santa hat to celebrate!
This one's a bit of a progress (or lack thereof) update and also a personal update this time around.
Cutscene art: The artist I had been working with on plans for cutscene art has, due to more pressing engagements, had to back down from the project. As such I will be looking out for a potential new (paid) artist, with a backup option of using my own pixel art in lieu of the finer slideshow art envisioned for the cutscenes in order to ensure project completion.
Music: The artist working on the music is having major issues as well and it is looking like they will not be able to provide a full soundtrack for the game. A new musician is already in the works of taking over and, if necessary, may be up to overhauling all the music in the game so that, thanks to a single artist, the musical style can be more of a complete whole.
Personal: For my own part, a lot about this project has been set back and downed in priority due to some fairly major health issues. I have been on sick leave from work for the past 7 weeks now (I think) and will remain out of action until the end of January. Between late November and early December I had to spend 3 weeks in the hospital and had some fairly major surgery, of which I am currently recovering at home. Stress, lack of sleep and other health related issues have me basically unable to get anything done right now, and I fear this state may well go on for weeks from now. Hopefully no longer than that, though.
At this time I would slate Gnrblex Redux as potentially release-worthy during late Q1 of 2018, or at the latest, end of Q2 2018.
Will we manage it, or is it all just wistful thinking? Only one way to find out!
Be well, you fine AGS forum folk, and I hope to have this, and maybe some other projects, out next year for you all to enjoy!
- Tomi "WHAM" Kähkönen