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Messages - WHAM

#801
Download from: http://www.adventuregamestudio.co.uk/site/games/game/1955/

EDIT: Uploaded a new version on 8th of September, fixing a baseline issue which could cause a character sprite to be displayed incorrectly.



A young girl and her father, struggling to make ends meet, are forced to seek their fortune amidst the treacherous rocks of the infamous Cold Hand Reef. But there is more to the reef than just mere rocks, and something evil awaits in the darkness.


I set myself an additional challenge of making a game that would never need a translator, and could work with players of all languages. As such there is no written or spoken english (or any other language) anywhere in the game. The game also sports a very simple one-button user interface, suited for even the Macintosh computer mouses of old. ;)

I hope you enjoy this short adventure. :)
#802
The Rumpus Room / A new forum game?
Tue 01/09/2015 16:11:16
Hi everyone!

Wasn't quite sure if this is for general or rumpus, so I went rumpus room just to be safe. :)

I've been fairly quiet for quite a while now, been sort of embarrassed by my "King Sim" project failure and not having released anything new in ages and so on... However, through participating in MAGS, I've become a bit more active on the forums again, and I was wondering...

Anyone still remember this forum game?
http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.0

I started reading through the old posts and enjoyed it very much. Planning the game out and then watching as people discussed next moves and potential dangers, speculated on events and characters and worked together to make an interesting and fun adventure was a ton of fun and I kind of want to try doing that again.

Having learned from the King Sim not to be TOO open and sprawling with my adventure design, I was thinking I might have what it takes to create a new forum adventure. Question is: do people want to play it?

Let me know if you are interested and if you have any wishes or suggestions as to how the game might work. If a few people show interest, I think the mods might approve of me going back to the competitions and activities board to start up a new forum game (though I'll have to check, just to be safe).

So far I have a rough story idea in my head, along with a few special mechanics and key story elements, and I plan to go back to Sci-fi of sorts, so no more fantasy kingdoms for now at least. :)

Thanks for reading and do let me know what you think!

-WHAM
#803
General Discussion / Re: Free Steam keys!
Tue 01/09/2015 13:57:20
I have an extra copy of Metal Gear Solid 5: Ground Zeroes (the short prequel one) on my steam account.
If you want it, draw a picute of a lemur-girl (no specific style or size requirements) and send it to me via PM and the game is yours! Only one copy, so the first one gets it! I'll edit this post to notify when it has been claimed. ;)

psst: lemurs are awesome!


Claimed via this wonderful work of art:

#804
Game is out to the testers, now waiting for some feedback before release.
*crosses fingers*
#805
Quote from: Mandle on Sat 29/08/2015 23:25:45
I just contacted the developers of Metal Gear Solid V and they agreed with me that this MAGS is way too important to endanger. They are pushing back the release date a week for the greater good of the indie game-dev community.

These multi-million dollar game companies are just nice that way I guess!

NOOOO! You've made a terrible mistake! I already got my boss to agree to me having a couple of extra vacation days just after the release so I can get my Metal Gear on! :D
Take it back! TAKE IT BAAAAACK!!!!11oneoneeleven
#806
Added my games last features, and locked the project down. No new features, only bugfixes and fine-tuning.

I plan to send the game out to a couple of testers on Monday. Hopefully they won't discover anything too drastic.

Here, have one last picture from the game before official release.



#807
I just beat my game for the first time. It's short, but it's playable. Still need to add more animations and sound effects, but it's getting close, and I have all weekend for the project! :D
#808
Sort of maybe related...

I once recorded myself drawing a room (video is a 3x speed).
https://www.youtube.com/watch?v=9dZf5HpANqQ

I start off with a simple gray box. Since I usually design all my rooms and their relation to one another first, I have a good idea on what shape and size a room needs to be when I start. Then its off to designing wall textures and furniture, usually based on some light google image searching and imagination. The room you see here took about 2,5 hours to draw, so it's not exactly a guide on how to draw fast or anything. :)
#809
Holy smokes, talk about an early start! You finished your game with almost 2 weeks to spare, HOW DO YOU DO THAT!? :D
Anyway, congratulations for the release! :)
#810
Quote from: cat on Tue 25/08/2015 13:29:38

Is this still the case with the newest alpha of AGS? Then you should report this in the tracker since so many other limits were removed already.

Nah, I'm sticking with the official release version.
No matter which software is in question, I steer away from "alpha" and "beta" releases if possible. :)
#811
Shameless doubleposting!

Game currently consists of 1540 lines of code, 312 sprites and one room.
I ran out of objects in the room (forgot that AGS has a 40 object limit per room) and thus I had to add a bunch of characters to function as objects instead.

Gameplay is getting along nicely, I expect 3-4 more nights of coding to have the game fully playable from start to finish, then it's off to polish, add sound effects and little animations and TEST!

By the by, if you are reading this and might want to test my MAGS game, let me know. ;)



#812
First puzzle is coded now, but still needs a couple of extra animations and sound effects to make it work. But hey, it's GAMEPLAY! Yay!
#813
Cheers Chicky!

Yeah, since the game is so small, I prefer to crop the images heavily so you guy's can't see all that I have too early. ;)

Report in, everyone! How are your games progressing? :)
#814
Halfway point, ladies and gentlemen! How's progress?

I had a bit of a realization: I've drawn a bunch of graphics, made cool cutscenes (intros, outros etc) and I've been using a ton of time picking out music and sound effects and making cool, but ultimately pretty useless, details in my game world. I have no game so far... Not a single puzzle, not a single proper game interaction. All I have of the actual GAME is a flowchart mapping out puzzle progression. That's no good! I need to freakin' hustle!

Have a picture anyway. I'll get to coding!



#815
Awww poo.
I'm swamped with MAGS this month, so no way I can do an OROW game as well. :(
#816
I've been taking the idea of "Ensure that the beginning and the end work, and then fill up the middle-part" to heart.
I've finished the intro cinematic for my game, and am just about done with the endings as well. Next up is some fine-tuning, music picking and then to add as many puzzles and gameplay elements as the deadline will allow! :D

Making the ending first also has the upside that it ensures I won't start to add more stuff to the story, since I already have a concrete endpoint for it, so I've got that going for me...

Here, have another pic while we're at it:

#817
Ooooh, Chicky, that looks nice! Though, with my recent internet experience, I expect to see an easter-egg dickbutt ascii image there somewhere... :D
I found a flaw in my map design that forced me to do a bit of a re-design with the placement of a large number of objects and hotspots, so a minor setback and a couple of hours wasted there... Back on track now!

EDIT (to avoid doubleposting): Holy heck! It's been a week! I need to haul ass with this thing! Currently working on the games intro and outro cinematics and related events. Lots of sprites still to add and I haven't even got a single puzzle coded yet.
#818
Solid progress on my end. Main character walkcycles are about done, backgrounds are all done and all NPC character sprites are designed and drawn (though not animated yet).
Here's another sneak peek (hidden due to being so tall).

Spoiler
"I'm on a boat!"
[close]
I also finished my puzzle design flowchart today, and got a small test build up so I can start to navigate the game and get a feel for things like movement speed etc. So far I feel good about the project, and am really pleased with how fast I've gotten things done so far. Lot's of work still to do!
#819
Cool pic, PlayPretend. I'm more of a pixel-art through-and-though man myself, but it's still refreshing to see other styles being worked in AGS.

Also: Ponch is overpowered! Maybe working on OROW at the same time will balance him out though... hmmm...

With what we have so far, I see that 4 people are showing interest (Radiant, are you number five?) so looks good! Good luck to everyone working on your games and try not to DROWN in the workload. I'm so sorry

I'll post some progress posts in the thread, but nothing too revealing. I gotta keep some secrets and surprises for the final release. ;)
#820
First character sprite in a while for me. I tried to keep it quite simple, not too many colours and shades, but still enough.
Next will need to find motivation to animate the walkcycles and some interactions.

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