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Topics - WRK

#1
Background Blitz:
HC SVNT DRACONES / Here be dragons




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"In early maps, you would see images of sea monsters;
it was a way to say there's bad stuff out there." -
Wikipedia

Game location with some kind of warning sign (literally or not),
which should tell our hero about terrible/fantastic things that
lie beyond this point. Place between Normal World and the Adventure,
foretelling shadow of the things to come.

Scarecrow in the cornfield of an abandoned farm. Shrunken heads in
the jungle, marking territory of the headhunting tribe.
Weird, stickscupltures found in the middle of the woods.
Crimson King sigil painted on the street.



You decide if the sign is either "warning" or a "welcome"
(or in case of a trap, both).


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Voting Categories:
- Concept
- Artistic Execution
- Playability

Prizes:




Deadline
26.04 (Sunday, till midnight)
#2
Good Evening,

If you're reading this it means I'm already dea... sorry, wrong lettter.
Let me start by saying that I'm a person of rather peculiar condition
involving chaotic neural wiring so there is no easy way for me to
explain exactly how I ended here. Short story would be this:

Few days ago I was following AGS forum activity that was revolving
around subject of lacking forum activity or at least its smaller proportions
in comparision to Golden Years of AGS. And so being curious mind, I started
to think and wonder about that subject in my own free time. How to spark
a fire and motivation in people starting with AGS? How to inspire and show
them what's AGS is all about?
I guess I've made some kind of quantum leap, because I've focused on a homepage,
reasoning that everything starts from a homepage. After all "first impressions
are everything" (not entirely true, still there's some truth in that statement).
So I recalled my own first impressions of AGS site, the dread and horror
of early 00's design and the labyrinths of text that you have to solve in
search of information.
If it wasn't for my own now-or-never motivation I would probably surrender.

So I've made this.

Yes, it's just another website Yet, it's also completly different website.
Actually it's just a rough draft of an actual website with passages of unholy
Lorem Ipsum instead of text but I hope you'll get the idea.

I've tried to follow contemporary design standards, making things clearer
and more readable. I've tried to make this site inspiring,
focusing on main attributes of AGS and showing finished games
(I've always wondered about this, if most of the AGS games have really
stunning and beauttiful artwork, why making the photos so small?).

And here comes the Community part.
I'm not a html/php wizard at all. But maybe there is someone who actually know
this occult lore. Main header graphic is something I "borrowed" from internet
(for the purpose of illustrating my point), but I know that there are many
talented people who could do sometthing similiar, if not better. I guess we
could make some kind of forum contest for that, making main graphic on random
rotation showing off the best AGS artists or something.

Anyway, I've just heard steps on the staircase and grim banging at my door
so I think my time is up (so this probably was the right letter from the beginning).
Then let me just ask You... Is this a good idea? Do AGS need a new website?
Are there people willing to participate or I've just gone completly mad?
#3
Good Evening,

I would like to share this quite interesting article involving
adventure games, criminals and Leisure Suit Larry:
www.nodontdie.com/al-lowe/

Have a good reading and happy Friday the 13th.
#4
Good Evening, fellow Adventurers.

May I present you:

The Case Of Randolph Carter
(still working title)

Short story about dead bodies, stars,
myths and horrors set in deep, deep woods
of New England.

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Gameplay screens:










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Artwork:


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Journal #1

The Case of R.C. tells a story about monolithic ruins and unimaginable void
but it's also a story about the stories.

Here are the Books that inspired the game, some of them are featured in game.
After all, Knowledge is The Key.



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Progress:
Graphics: 50%
Scripting: 40%
Music&Sound: 0% (but it's coming)

Expected release: 2015,  at noon on the sumer solstice
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