I have a huge weakness for games with these similiar settings, so I had to give it a try. 
Finished it in two runs... got eaten by the fox the first time. Only found the owl on top of the tree the second time I played it.
A very beautiful little game, the combination of the cozy forest locations with the characters and music made the whole experience feel so wholesome. Maybe it's just me, but especially the music gave me some sorrowful vibes, which fit so well with the theme for some reason. The warm and sunset-like color choices of the forest locations really helped in that regard as well.
The artstyle is totally up my alley as well. Each character had this distinct, expressive look and facial expression which made me instantly like them, even the fox that killed you if you screwed up the puzzles.
I would love to see a longer game with this art style and athmosphere. Make sure to add some ambient noises... birds etc could really elevate the whole vibe and athmosphere of the game.
Minor complaints:
At times I was a bit confused with how to use inventory items. I kept selecting the mushrooms and clicked on the cauldron, but nothing happened. Shrotly after I found out that inventory items would be selected via dialogue trees. I think that's alright as well, but I would have liked to know that from the start. In case you rework the game, I think it would be better if the player was not able to select inventory items and drag them across the screen at all - it just reinforces the idea that you need to drag them on items to put them to use.
Also, hotspots could be a bit easier to find. I know that exploration and finding certain hidden things is part of the experience, but at least the cursor could light up if you hover across something important. I think I missed the owl the first time simply because I did not notice that there was another hotspot there, and it was not looking at the bottom of the screen at the right moment.
Really hope to see more of you two and your work here!

Finished it in two runs... got eaten by the fox the first time. Only found the owl on top of the tree the second time I played it.
A very beautiful little game, the combination of the cozy forest locations with the characters and music made the whole experience feel so wholesome. Maybe it's just me, but especially the music gave me some sorrowful vibes, which fit so well with the theme for some reason. The warm and sunset-like color choices of the forest locations really helped in that regard as well.
The artstyle is totally up my alley as well. Each character had this distinct, expressive look and facial expression which made me instantly like them, even the fox that killed you if you screwed up the puzzles.
I would love to see a longer game with this art style and athmosphere. Make sure to add some ambient noises... birds etc could really elevate the whole vibe and athmosphere of the game.
Minor complaints:

At times I was a bit confused with how to use inventory items. I kept selecting the mushrooms and clicked on the cauldron, but nothing happened. Shrotly after I found out that inventory items would be selected via dialogue trees. I think that's alright as well, but I would have liked to know that from the start. In case you rework the game, I think it would be better if the player was not able to select inventory items and drag them across the screen at all - it just reinforces the idea that you need to drag them on items to put them to use.
Also, hotspots could be a bit easier to find. I know that exploration and finding certain hidden things is part of the experience, but at least the cursor could light up if you hover across something important. I think I missed the owl the first time simply because I did not notice that there was another hotspot there, and it was not looking at the bottom of the screen at the right moment.

Really hope to see more of you two and your work here!
