* A game adaptation of Les Miserables? Could work.
* Mazes are usually a bad idea. Setting your demo in a maze is a hugely bad idea.
* The interface is almost willfully obtuse. Having the player control a camera that can swoop between scenes, independent of any given character, is nice. The idea of not privileging any viewpoint character in the interface, and instead letting the player choose who acts, is nice. Executing this by making the left-mouse button control the camera, and the right-mouse button control all actions, is not nice at all.
A better move would have been to have the right-mouse button switch active characters and move the camera, and to include a display showing which character is currently active. The left could then be used normally. Also, a visible button that moves the camera back to the active character's current location is vital, especially in a maze.
* Mazes are usually a bad idea. Setting your demo in a maze is a hugely bad idea.
* The interface is almost willfully obtuse. Having the player control a camera that can swoop between scenes, independent of any given character, is nice. The idea of not privileging any viewpoint character in the interface, and instead letting the player choose who acts, is nice. Executing this by making the left-mouse button control the camera, and the right-mouse button control all actions, is not nice at all.
A better move would have been to have the right-mouse button switch active characters and move the camera, and to include a display showing which character is currently active. The left could then be used normally. Also, a visible button that moves the camera back to the active character's current location is vital, especially in a maze.