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Messages - Wersus

#41
Quote from: Baron on Tue 14/12/2010 01:48:14
You can filter the games you see on the Games Page by length, genre or number of cups...
Although this way non-rated games won't show up... :-

*wink* *wink*
#42
Quote from: InCreator on Mon 13/12/2010 07:55:58
since it's discontinued, I guess cracking is legal.
Understandable but not legal. Just because you stop selling your product doesn't mean that you lose the copyright to it.
#43

A bit off topic, but you should probably try to get rid of those magic numbers. Also the whole loop would be a bit more readable as something like this:


Code: ags

for (int y = 0; y < ROWS; y++)
{
	for (int x = 0; x < COLUMNS; x++)
	{
		int slot = y * COLUMNS + x;
		
		if (SqContent[slot] == 0)
			ds.DrawImage(x * TILE_SIZE, y * TILE_SIZE, IMG_WATER);
		else if (SqContent[slot] == 1)
			ds.DrawImage(x * TILE_SIZE, y * TILE_SIZE, IMG_GRASS);
		else if (SqContent[slot] == 2)
			ds.DrawImage(x * TILE_SIZE, y * TILE_SIZE, IMG_FOREST);
	}
}
#44
Easiest way is probably to just duplicate the part you want to be reflected, put it on a new layer and with CTRL + T flip it around. Then just make it transparent with some gradient and move it where you want it to be.
#45
Yeah, many indie games have been inspired by the experimental gameplay project. One worth mentioning is Crayon Physics Deluxe. Anyway, it's worth noting that this competition is especially for experimental gameplay, so making a classic point & click for the competition doesn't really make much sense.
#46
When you say things like "you have to lose money to make real money" it shows that you might have the wrong picture of the industry. Most studios that make adventure games nowadays aren't part of the major publishing machines that make those 100 mil games. The very existance of these companies depends on how many copies their next game sells (if they even have enough money to ever finish it) and if they choose such a  niche market like adventure games, it's hard to go too far away from the already small audience and try something crazy. Many of the people working in these companies have families to feed and so on.

You should remeber that today's game industry is just that: an industry. It makes money and feeds families. Sometimes great games come out as a by-product.



PS. strangechicken, could you not end every sentece with "...". It makes your text very slow to read.
#47
I'm not really an expert on this, but I would expect there to be no easy solutions to animating something like this. It depends so much on what kind of turning you are doing (character speed, turn 30 degrees, turn 90 degrees, turn 180 degrees...) that it seems quite hard to come up with a solution that fits all purposes. It would also have to be synchronized with the walkcycle so that the animation is done precisely on the right frame.
#48

This is an old army pic. I'm combining a stick and a piece of plank with some wire to make a paddle :)
#49
This doesn't really sound half bad. I hope it turns out good and people find it too.

I have a question though: how do you determine what file you execute in the game folder? And how do you find the setup file? Just asking as I did some data hiding in my game and created an external exe to run the game, so does that screw it up?

Anyway, the idea kind of makes me wish there was a steam for free games in general. I personally miss a lot of great small games just because setting up the game is too much work for a short session. I have like 50 zip files lying around that I've downloaded ages ago and I'm never going to play them as I have no idea what they are anymore.


btw, you should make it possible to use the program without installation. I think that would make it more approachable to people who aren't in the heart of AGS developer community, but just want to try a game or two.
#50
General Discussion / Re: Politics in AGS
Mon 29/11/2010 14:37:24
Seems like I'm in the company of people who think alike.

Economic Left/Right: -6.00
Social Libertarian/Authoritarian: -2.62
#51
General Discussion / Re: Leslie Nielsen RIP
Mon 29/11/2010 13:34:49
Really sad news... He was one of my favourite actors of the 90s :/
#52
Quote from: ProgZmax on Thu 25/11/2010 11:33:28
...just come off like lazy motherfuckers who want someone else to pay the bill.
I don't think like that. If people changed their minds once they graduate and started supporting larger fees, then that would be the case. I expect most of these people are prepared to pay for the education of the future generations too (or are they backstabbing the ideology after graduation?). I think that makes more sense as once they graduate and start making money, it's easier to put a small sum aside every now and then than it is to put a huge amount of money aside when you still have no income.
#53
You could put the "cDave.ChangeRoom (2);" into the end of the dialog.
#54
You should try free education. It's great  :)
#55
So are you making an actual engine with a toolkit etc or just an ad hoc piece of code for one game? If you are talking about the whole deal, I don't think it's worth it. The only reason I could think of doing that is for some kind of portfolio or such and apparantly that's not the case here. 2D engines have been done before and it would take enourmous effort to catch up with projects like AGS. For a single game the same principles apply than for most other games, so you could just read books and articles on game programming in general.
#56
Well that was a very enjoyable little game. It's a bit short, but the world is great. Somehow reminds me of the atmosphere in Grim Fandango's year 2. Fullscreen would have been nice though.
#57
Glad you enjoyed the game.

Remember to give a rating ;)
#58
Well, if the say command is not getting executed, it's quite easy to come to the conclusion that either your if statement is stopping the flow (try taking it off) or the whole function is never getting called. The latter one could be caused by several reasons. For example the function is not defined in the room's settings, the region is disabled somewhere else before it has the opportunity to run that function, the region is not painted correctly etc...


EDIT: So are you saying that with 'walks off' that function works? Then the only thing I can think of is that there's something wrong with the region's event list.
#59
Idea oraxon
Atmosphere oraxon
Design zyndikate
Composition zyndikate
Technique zyndikate


The others were good too, but these two just impressed me the most. oraxon's work makes you think what kind of story fits there and zyndikate's one just has awesome production values. Sughly's background just screams indie (in a warm and fuzzy way) in it's mix of high resolution and low detail. Tier's work seems interesting, but I'm having hard time understanding what it is (or maybe I just need glasses). Mad has a good composition in the way that it seems obvious what the points of interest are, but to me it seems too plain.
#60
Quote from: bicilotti on Wed 06/10/2010 14:17:52
-Best Tutorial or Documentation

I think it's right to scrap them from AGS Awards 2010.

Oh, come on! I put all that effort into my documentation just to take this one home :/


Anyway, isn't timing problematic with the IRC ceremony as there are people from all around the world here?
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