@Mow
"little story too for that fantasy game and there would be a huge open world where you can kill every single character if you want"
How would you figure to prevent game breaking kills then? If quests/world exposition is delivered through characters.. are you figuring a 3'd omniscient narrator?
"little story too for that fantasy game and there would be a huge open world where you can kill every single character if you want"
How would you figure to prevent game breaking kills then? If quests/world exposition is delivered through characters.. are you figuring a 3'd omniscient narrator?