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Messages - Wonkyth

#141
Damn that's cool, though!  :o
#142
If it makes you feel any better, Ponch, I'd have stuck your game in second place for all but thus music and programming categories. Loved it.  :D

And again, hardly surprising results. Aja is an OROW sorcerer!
And Radiant again shows his awesome coding abilities. Although I must admit, it seems as though the physics were more like Sonic than Mario.  :P
#143
Yeah, just after posting that I realised that it doesn't make sense in that context.
My knowledge of more complex musical theories is practically non-existent, and twelve-tone technique was the closest thing I've had any experience with.

However, I've now had the opportunity to look this stuff up, and since I didn't even know it was there, I thank you for introducing me to it.  :D

I've had a preliminary fiddle, using the info you've posted, and created a little console app which at the very least does something similar to what you described. It cut's one or two corners, I think, but it's kinda tricky to do a desk-check on it when I'm not entirely sure what the desired results are.  :P
Oh, and the max number of notes it'll output is limited to ~250 due to the maximum number of lines the console will display...  ;D

Shall I send you a copy of my attempt?
#144
@Nikolas: From what little I know of Schoenberg's twelve-tone technique, I'm assuming this is somewhat related?
I'll have a go at it, just for fun.  :P

Edit: It appears my knowledge of surrealism was rather limited...  :)
#145
General Discussion / Re: 'Stranded'
Mon 15/08/2011 09:47:14
Damn, that was awesome!  :D
#146
Just got a sweet wireless mouse, but previously I would do most of my gaming on a non-scroll-wheelable trackpad.
And yeah, arrow keys are AMAZING as far as removing tedium. There are a fair number of games that I've stopped playing from the tedium of doing normal tasks which could have been made easier with more keyboard support.
#147
The Rumpus Room / Re: Happy Birthday Thread!
Sun 14/08/2011 10:47:18
Thanks Aterlier!
Also thankyou Tabata, and a belated Happy Birthday for you, too.  :)
#148
Hehe, Darius's one makes me think Tengen Toppa.  :P
Also: loving the detail on NickyNyce's Skull Cracker.
#149
Quote from: Wyz+ on Sat 13/08/2011 14:05:02
@ Aeterna Duel
I like the concept of this game but clearly the author was short of time and there was no polishing: No introduction  and the opponents' strengths grow faster then the player can upgrade. After a few tries I decided I could not beat it.
I found this quite the opposite. I simply maxed out magic and then the rest. I only stopped when I got a fatal error while attempting to use keyboard controls.
#151
Understood.
Safety first, guys!
#152
AGS Games in Production / Re: TROICA
Thu 11/08/2011 09:50:45
Damn, I just got another error:
   ---------------------------
   Adventure Game Studio
   ---------------------------
   An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
   (ACI version 3.21.1113)
   
   in "GlobalScript.asc", line 1232
   from "GlobalScript.asc", line 1390
   
   Error: Error running function 'on_likebutton_press':
   Error: could not load facebook.buttons.load
   
   
   ---------------------------
   OK   ,   FUCK
   ---------------------------
#153
Quote from: cat on Thu 11/08/2011 08:30:31
Quote from: Ponch on Thu 11/08/2011 03:35:11
That's right! Any of those games could be mine! Maybe I made the apple game. Because I love big, round, juicy... apples.  :D

And there are even two games with apples! And a lot of them were falling on my head in the cheese game (did I mention that I'm very bad at platformers?)
They're even the same sprite as the ones from IWBTG.  :P
#155
Either way, it makes adventure gaming truly multiplayer!  :=
#156
Indeed, these are both awesome! why haven't so many of these been done that they've been forced to push them into their own board?!?
I might start working on my own, for practice's sake, even if I never actually decide to post it up...
#157
Saving while falling to your death is only funny in a game which auto-loads the previous save instantly, like Half-Life.
#158
Quote from: InCreator on Wed 10/08/2011 07:38:52
How come every program has to start with a shitty name for RPG dungeon?
#159
I confess, the platformers posed no trouble to me, rather the adventures without standard puzzles.
#160
I lol'd at that.  :D
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