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Messages - Wonkyth

#301
I've been forced to wax one leg a couple of times...  :P
#302
AGS Games in Production / Re: Primordia
Sun 28/11/2010 03:25:33
I agree, the granulation makes it look wonderfully unique!

also: lower-res wallpapers plx.
#303
I might do an early entry, but it's hard to make plans at the moment, as my power supply is giving me trouble
(i.e. generator eating through fuel like there's no tomorrow).
#304
Haha, that's great!
I love the poor dude in the back, looking a little lost.
And the Emo!!
#305
AGS Games in Production / Re: Primordia
Thu 25/11/2010 11:04:47
Sweet!
I wish my screen was bigger, as currently they're all too big for my screen.  :-\
#306
If you want specific info on the best way to program adventure games from scratch, I think I can tell you all there is to know:
It's almost exactly the same as programming any other kind of game, except you needn't worry about physics, and you'll probably want good support for game media, i.e. a good setup for sound and animation, as those are the things that are used to define an adventure game.
#307
Ii disagree.
Not in that it's a great game, as it is quite fantastic, but I do think it bears some similarity to Bens games with the slightly trippy D&M running throughout.
#308
Quote from: Calin Leafshade on Wed 03/11/2010 23:22:20
Dude... That's fucking awesome.

That is all.

That.
#309
The Rumpus Room / Re: Happy Birthday Thread!
Sat 20/11/2010 11:47:19
Happy Birthday CJ, Vwug!
#310
I'm not so hot at creating stories from scratch, but I'd love to see more design-oriented competitions.
To try and stay more on topic, and to actually contribute, I will say that I absolutely love this:
Quote from: loominous on Fri 19/11/2010 22:52:45
I) Designing the world
II) Designing the main story
Those are things I do on a regular basis - I usually get into double figures every week - and rather enjoy doing.
Once it get's down to the semantics of game story design, I tend to lose it.  :P
#311
Same here, actually, about the maths.
I'm not very good at maths unless I can see a use for it in programming, or more specifically game mechanics.
If so, I study it until I understand it enough to use it in a practical situation.
#312
Browsing, Dreaming, Testing.
#313
Hah, that's fantastic!  :o
It had poor Matt swearing on IRC.  :P
#314
General Discussion / Re: iphone app creators
Sat 13/11/2010 14:53:59
nothing constructive to add, but:
That bubble-wrap app and that Fruit Ninja game. They Rock!!!!!!!
EDIT: apparently, you can get Battle for Wesnoth for iPhone too, which would be kinda awesome.
#315
A Tale Of Two Kingdoms was getting this at one point, if I recall.
#316
Quote from: Khris on Mon 08/11/2010 20:28:03
On the subject of hills: I guess some 2D raycasting would be needed for that; the main problem for me is to come up with a nice way of implementing smooth hills. I've thought of using bézier curves or parabolas, both are a nightmare to raycast though.
Out of curiousity, what makes bézier curves/surfaces so difficult to raycast?
I've spent a great deal of time recently working with  bézier curves for 2D physics, and would be interested to know what problems occur when using the in graphics.
#317
It's true, you do paint rather brownly.  :P
Although it's still awesome.
#318
Some good suggestions coming in!
One thing though, if this is a wishlist, could it be possible to have a complete list of approved changes/additions in the first post, Calin?
It would make it easier when the time comes to assign jobs.

EDIT: I wouldn't mind sprucing up the IntelliSense stuff a little, as it seems a little glitchy atm...
#319
This is fantastic!
Will actually play this one! :P
When does Square Peniks and OSD get a website?
#320
General Discussion / Re: XBOX360 or PS3?
Thu 28/10/2010 10:10:51
Butbutbut...
PAPER MARIO!!!!!  :'(
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