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Messages - Wonkyth

#461
I support this.  :P
#462
I hope you're not in politics...
#463
Easy is for the weak.
And fat nerds.
I'm hoping I'll get some time to blow Jim out of the water soon, but walking loops wait for no man...
#464
The Rumpus Room / Re: Happy Birthday Thread!
Tue 27/07/2010 12:22:26
* wonkyth gives Calin some birthday love.
#465
Recruitment / Re: I want to make a game...
Tue 27/07/2010 12:03:52
Sure.  ;)
#466
And Head2Head, as I'd love to put Jim in his place. >:D
#467
Overlord's been taken.

Here's my try: Sentries of [insert cool name here]
:P
#468
Selectable keywords is a good thing, when it was added to some of the mid-recent Spiderweb software games it removed some of the tedium.(Neth: Res was a prime example of how helpful it was.)
#469
Since C# is now an option, using XNA for gamepads would be easy.
#470
PIIIG!


EDIT: That's a vote, BTW...
#472
Sounds good to me, not too strenuous.
#473
YAI!
#474
Yeah, I'm working on an entry, but as I didn't want to disappoint anyone, I decided to leave it until it was certain the game would be finished.

DISCLAIMER: The above statement, contrary to any perceived implications, does not state that the entry will be finished before the deadline. :P
#475
The OROW might be attracting some of the possible entrants at the moment...
#476
Critics' Lounge / Re: Fantasy wargame sprites
Tue 20/07/2010 11:54:25
Definitely.
Although the skeleton does look a little on the dull side, unless that's just the faction colour.
#479
I haven't been animating for long, but I've always animated before shading, or indeed texturing of any kind.
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