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Messages - Wonkyth

#481
I apologise in advance for the size of this image, as I'm not sure how to do any of the click to enlarge stuff.
Here is a rather nice little image I found some time back while scrounging around in the GM resources list:
#482
Good idea.
Yes.
Yes.
can't think of any straight away, but I'm sure there would be some.
Definitely, reaching the target audience in a way that is both useful and relevant would be fantastic.
Yes.
;)
#483
This looks great!
Can't wait to see how this turns out.  ;)
* wonkyth gives his support.
#484
I'm yet to finish a game, so I can't say too much, but for me I only really try a game if I see something interesting in it.
Most of the time that means Candy.
Eye Candy, Ear Candy(Ear Worms) or even just a fun description of what I can expect to get out of playing the game will earn it a play for me.
#485
None whatsoever...I'll check my end of the bargain...
#487
Yeah, I noticed the second play through.
Also, setting to hard mode crashes the game.
#488
The Lure of the Temptress was awesome, it definitely should be up there.
#490
General Discussion / Re: What are you reading?
Tue 06/07/2010 06:24:54
Post Captain, and another book (can't remember the name) by Jonathan Stroud, but only because I quite liked the Bartemaus trilogy.
Just finished reading Guards! Guards! and Pyramids, since the local library only just got them in.
#491
Idea - Crimson Wizard.
Design - Crimson Wizard.
Technique - SookieSock.
Functionality - Victor6.
#492
Played both beuaueuauetiful games, but The Ever-Beginning Tale wins my vote. Just my kind of humor.  :D
Still loved the platformer, though.
#493
It's abstract art, Piet style.
#494
Wow, this is fantastic!
There are a few little visual bugs, but otherwise there isn't any problems, esp. with the gameplay!
some of the dialogue get's a little tedious the 20th time around, but that's just my failing.
Two things I have noticed: one of the branches during the bird boss fight is on backwards; when you finish the bird boss level, the branches are frozen, even if they're halfway through falling off.

Great game, AWESOME ending.  :D
#495
AGS Games in Production / Re: ∞ Bit
Mon 05/07/2010 12:56:19
Lovely concept!
little bit on the difficult side, I mean with the general dyingness and all...
#496
Yeeees, much better, except now the character fits like crap.
#497
The trend for Critiquing as a whole seems to be that extreme opinions are the only ones expressed, where people who are being supportive show support, and people who want to be arses show their arses.
Personally, I don';t mind the kind of Critique that says "Good stuff!", as I know I'm bad at whatever it is I'm getting critique on, and so I'm just as happy to have people say that the picture/whatever seems like "Good stuff!". Try and think of it like this: I hate realism in art, as it's boring, and usually does a bad job of expressing anything, let alone the artists thoughts(except that the particular scene shown can be used for expression).
Technique can go to hell, as far as I'm concerned. If good technique can help make nice art, that's fine, but I think there are times when people have a little too much faith in it's intrinsic value.

Does any of that make any sense?
#498
High scores are personal, with the ones already there being preset.
#499
I haven't unlocked Radiant on the new version yet, otherwise I'd give you a good challenging!
#500
Yay friends!  :P

Since I can draw for toffy, I tend to be a very headstrong critic, so go ahead and only give me a little notice.  ;)
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