Just a wee thing but if you have a 32 bit inventory graphic, and use a sprite for the hotspot marker, the hotspot marker becomes a hole through the inventory graphic when used as a Use Inv mouse cursor.
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if (DS!=null)
{
DS.Delete();
}
ViewFrame *frame = Game.GetViewFrame(player.View, player.Loop, player.Frame);
DS=DynamicSprite.CreateFromExistingSprite(frame.Graphic);
DS.Resize(DS.Width*player.Scaling/100, DS.Height*player.Scaling/100);
DS.Flip(eFlipUpsideDown);
oReflection.Graphic=DS.Graphic;
QuoteGets the room number that the character was previously in. If the character is still in the room that they started in, this will be -1. Otherwise, it will be the room number of the room that they were last in.
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