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Topics - Wretched

#21
Advanced Technical Forum / v2.7 mouse.x
Tue 03/05/2005 17:32:04
mouse.x is changing through the script. I think this function is not working properly. It says in the help that it should be the value when the script is started, however it seems to be changing through the script. Has this changed or is the help file incorrect?
#22
Just testing a 2.6 game in the new 2.7.
I have a GUI button which acts as an overlay for the GUI to give a nice edge to the 'save game picture' buttons underneath, however when I click on the GUI(in game and in editor) I always get button 7, the overlay button, and not the buttons beneath it. This used to work in 2.62.
I've tried SetGUIObjectEnabled(4, 7, 0); to disable the button but it still blocks clicks to buttons beneath it.
 
#23
 Well here, at last, after quite a few months of teetering on the edge of diving into AGS I have put together a game. My main interest was to see how the scripting engine worked so to that end this is mostly a script based game.
That said the game features over 100 rooms, 20+ NPC's, 2 3D real time sub-games, simple jigsaw game, 3D Doom like maze game and lots of tarot cards and millions of cowboy hats, and a story along the lines of Mary Poppins meets Barbarella.
I should point out it was a MAGS entry and had a 16 colour palette restriction, and was written in only 3.5 weeks.
The game is pitched at relatively experienced players.

Sorry but there is no music or audio.

Download Here

Some screen shots...







All feedback welcomed. Enjoy.
#24
Advanced Technical Forum / editor.dat (SOLVED)
Thu 21/04/2005 22:17:12
AGS just crashed whislt saving game and now I'm getting invalid editor.dat file, I assume this is serious. Is there any standard procedure to rebuild the game ? or salvage a lot of work from the remenants ?
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